BlueStrat, on 27 March 2019 - 02:24 AM, said:
Perhaps some of you here could do some testing with mixed launcher types and report back?
Theoretical AMS fires on the first missile in range, if its destroyed or explode to hit, the next one is selected.
Even if the system works abstracted, ams works on the first missiles first,
compare is-lrms with c-lrms agains ams to see the effect.
Just look at the velocitys of the missiles,
direct lrms are a little faster then streaks
and streaks are a little faster then atms.
Now add ghostheat for atms and lrms in it...
If you want to mask your streaks take some lrms,
if you want to mask your atms take some streaks,
This prevents ghostheat and also gives you better matching velocitys.
Your masking missiles should be a little faster but not to fast,
ams must still work on them until the real missiles arrive to give the masking effect.
Its a lot easier now, pre patch you needed to time your missiles manualy
(time lrms that are slower then atms/streaks to hit the enemy a little earlier then the atms/ssrms
and some people that just point&click still think missiles were easy
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
),
now you can just press one button to do this because better matching velocitys.
Edited by Kroete, 27 March 2019 - 03:19 AM.