

Is The Amsgeddon Real?
#1
Posted 23 March 2019 - 08:25 AM
My damage output on mostly IDF fired lrms dropped about 20% (which I think is very reasonable considering how ridiculous it was before), and less than 10% on mrm/streak, I hardly saw any difference at all with srms. If anything I've noticed streaks to have probably been the most affected, but that just means I'm discouraged from farming dmg on assault/heavy mechs and concentrate on actually killing fast mediums/lights which hardly ever carry ams because of tonnage limitations.
My observations are 100% anecdotal and subjective. Anyone else thinks this amsageddon is overblown? Or just me?
#2
Posted 23 March 2019 - 08:31 AM
Depends.
Sometimes people insist you don't need AMS and they get rained on.
Other times there is 3 dual or triple ams carriers and your missles are squashed at the launcher.
So.
Depends.
#3
Posted 23 March 2019 - 08:32 AM
Still see plenty of the regular auto-aim in the back or shooting from spawn in FP getting about the same scores they usually do.
Biggest difference I've noticed is in the FLE is small amounts of large volleys of auto aim will connect before I make cover. Just have to adjust my play a little.
#4
Posted 23 March 2019 - 08:33 AM

#5
Posted 23 March 2019 - 08:35 AM
#6
Posted 23 March 2019 - 08:36 AM
#7
Posted 23 March 2019 - 08:42 AM
#8
Posted 23 March 2019 - 08:44 AM
#9
Posted 23 March 2019 - 08:54 AM
Then i look at the typical Lurmer ingame aka "braindead zombie". Nuff said.
#10
Posted 23 March 2019 - 09:17 AM
#11
Posted 23 March 2019 - 09:25 AM
#12
Posted 23 March 2019 - 09:46 AM
Hazeclaw, on 23 March 2019 - 08:25 AM, said:
My damage output on mostly IDF fired lrms dropped about 20% (which I think is very reasonable considering how ridiculous it was before), and less than 10% on mrm/streak, I hardly saw any difference at all with srms. If anything I've noticed streaks to have probably been the most affected, but that just means I'm discouraged from farming dmg on assault/heavy mechs and concentrate on actually killing fast mediums/lights which hardly ever carry ams because of tonnage limitations.
My observations are 100% anecdotal and subjective. Anyone else thinks this amsageddon is overblown? Or just me?
4xAMS corsair dropped and people were running a lot of AMS. I had a drop on Polar where 3 people had 4xAMS mechs and I know I shot down 1600+ missiles just myself. I'm pretty sure the other team, who was missile boat heavy, probably did less than 200 total missile damage out of thousands of rounds launched. Quad AMS Corsair with UAac2s and some LL/erll is IMO the best match score farming mech available now.
That's less common but I know my 4xAMS Corsair just shits all over CLRMs. I just stared at a LRM80 SNV and it ate 100% of his 2x2 launched missiles. It wipes almost everything from big IS launchers and shaves a big piece off MRMs.
However it's like 5 or 6 total tons dedicate and I don't feel it's way over the top, but when you get 12+ AMS in a place it turns missiles off. Bads camping 800m away doing IDF were getting totally shut down and that's most the rage. We did a bunch of lobby tests and direct fire for IS will generally punch in to <3 AMS bubbles. 4+ starts really killing even DF and MRMs - though velocity skills and quirks help punch in to any AMS bubble.
#13
Posted 23 March 2019 - 10:07 AM
AMS is hugely inconsistent. In testing and not moving at all one volley might get completely erased and then a second identical volley might get several through. Looking at straight potential AMS effectiveness vs actual performance isn't accurate. However quad AMS + AMS skills is really strong vs missiles, even MRMs and SRMs no matter what - you just need like 6 tons of ammo.
#14
Posted 23 March 2019 - 10:10 AM
#15
Posted 23 March 2019 - 10:32 AM
Those "noob" lrmers in their assaults trying to lrm from the backfield foolishly think that more lrms=more damage and kills trying to make lrms as good as direct fire which lrms will never be and were never ment to be. Lurms are the secondary support weapon in mwo akin to artillery or rocket barrage to prevent area denial/movement. If you want to shout and kill mechs in the fastest and most efficient manner you always use direct fire over lrms.
Those of use who prefer the second line lrm play style detest those lrming from the backfield just as much as anyone else. The better-veteran lrm users are the one in the 400m range lrming away. Not out 600m where they are easy to find and kill by fast movers.
#16
Posted 23 March 2019 - 10:38 AM
Hazeclaw, on 23 March 2019 - 08:25 AM, said:
Drag a friend with you into a private match.
Have the friend run an SRM-boat of 6 SRM-6 and fire them all at once at 270 meters. That's 36 missiles.
Bring a 4 AMS mech. Make sure the "quirks and skill tree" is off to get the AMS as weak as it can possibly be.
Somewhere between 22 and 25 SRMs will be destroyed before they hit you. (Should be at least 24 but I'm accounting for lag and anything else that might cause delays).
Of course, its not the AMS; it hasn't changed.
It's SRM health.
Do the same with an MRM-40 at its stated range.
You won't be hit by any of them, if the posted MRM health is true.
Against LRMs AMS is about average, actually.
Edited by Koniving, 23 March 2019 - 10:37 AM.
#17
Posted 23 March 2019 - 10:45 AM
(Can't remember if it goes from 0.7 at SRM-2 to 0.5 at SRM-6 or if it was 0.5 at SRM-2 and 0.3 SRM-6).
Meanwhile LRM health goes from 1 at LRM-5 to 0.7 at LRM-20
Edited by Koniving, 23 March 2019 - 10:46 AM.
#18
Posted 23 March 2019 - 10:51 AM
#19
Posted 23 March 2019 - 10:56 AM
Hazeclaw, on 23 March 2019 - 10:51 AM, said:
You're thinking people actually bought these things. Which they're not bad, but... that implies spending money.
~Who~ does that!? o.o
*Shines his Corsair.*
And they said you'd be a rust bucket...
#20
Posted 23 March 2019 - 10:58 AM
Hazeclaw, on 23 March 2019 - 10:51 AM, said:
Koniving, on 23 March 2019 - 10:56 AM, said:
~Who~ does that!? o.o
*Shines his Corsair.*
And they said you'd be a rust bucket...
I didn't buy that POS.
Edited by HammerMaster, 23 March 2019 - 10:58 AM.
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