FRAGTAST1C, on 29 March 2019 - 01:24 AM, said:
Isn't the Nova a bit slow for an Omnimech? Correct me if I'm wrong but it runs at 81kph? Can I fit it some ranged weapons or do you think I should go with MPLs? I mean, C-MPLs have 300m or so as optimum range, which is nice but still, any loadout you specialize in?
It's speed is sufficiently fine, most other mediums don't go faster nor most assaults you see.
Also it has some good, but unremovable JJ's on many maps that allow vertical movement you can do nasty things.
Great about the nova is you can play multiple roles, even if they are all Energy based. Double PEP's make it a nice jump shooter. You can even make it go with spl's or micros and have pretty nasty brawl abilities, but thats dangerous and needs really good timing and position.
But even with lasers on many maps you can jump shoot over obstacles. If you do have good map knowledge and know where stuff happens you can petty well flank with those things.
my current default build is 6 CERML's, in one arm, 6 CERSL's in the other. Both each with a group and chainfire. default tactic is also, stick with the fatties (not the LRM ones), scoutjump over obstacles where opps usually are, so they do not run into. if they engage support them, and watch their backs for lights and focus on scaring/killing the lights. Also having an eye on the sky for UAV's.
But the Nova is surely not a mech you can run around very much in the open, people will kill and cripple you quickly. Skillwise I have 3 consumeabls, 2 UAV's one arty. Stuff in the mobility tree, acceleration and breaks. Heat stuff, also, Radar deprivation and Seismic.
Seismic and radar Derp are some of my vital tools. Their purpose is to tell if there is movement on the other side of a hill or obstacle. And radar derp helps a lot with breaking the lock, so your opponent does not know where you go after dropping from a jump or hiding somewhere. Because the major factor is disguising yourself and making unpredictable moves.