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Streaks And Ecm


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#61 HondaAsimo

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Posted 31 March 2019 - 08:45 PM

View PostMystere, on 31 March 2019 - 07:34 PM, said:

Deliberately using your teammates as meat shields isn't exactly what I would call teamwork. Posted Image


I've learned to use the larger enemy mechs as meat shields. It's fun when you do the cha-cha and see the team damage pile up.

#62 Koniving

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Posted 31 March 2019 - 08:57 PM

A silly person said:

If streaks could fire without lock they'd just be SRMS. Board game mechanic makes no sense in action game.

Bring regular SRMs or do streaks in something jump capable.

They...are 'regular' SRMs (also regular SRMs also lock, hence NARC-enabled SRMs, and Dead-Fire SRMs)

The only thing that makes Streaks unique from standard SRMs is that the computer sends out a laser pulse to check for the target and obstacles, creates a series of rapid scenarios, and will choose a pre-programmed flight path with a 95% or greater chance for success in spite of local obstacles.

Also unlike regular SRMs, Streaks don't get distracted by cardboard cutouts of things that look like what they were targeting...but we can thank Stackpole for that one.

Streaks are told what to do before they leave the launcher, SRMs very simply think of what to do as they fly (as such neither are affected by Guardian ECM..and similarly why they are known to chase each other when flying too close which is why they scatter) and Artemis SRMs are told what to do as they fly, hence why Artemis SRMs are affected.

Angel ECM screws up the computer selecting the flight paths, as such, the Streak SRM is launched without a programmed flight path and by some miracle (depending on the fluff/mechanic) either defaults to standard SRM behavior... or acts like a dead-fire SRM without the extra payload (high chance to miss due to lacking any kind of course corrective and target tracking capabilities what-so-ever).

This same targeting system is also what would normally prevent the missile from firing at all as an ammunition conservation measure if the chance for success was too low.. But in the computer itself being scrambled, when it comes to judging if the target can or cannot be hit: "The go/no-go ticker turns green. Hit probably of Error target is 5,0372.9999%. All six tubes of the 'Mech's left torso Holly Streak launcher roar as confused missiles darted in six different directions. Not a single one could find the target dead ahead of him."

Sadly, they sound pretty useless in that state.

Edited by Koniving, 31 March 2019 - 09:10 PM.


#63 Prototelis

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Posted 31 March 2019 - 11:34 PM

View PostHazeclaw, on 31 March 2019 - 04:32 PM, said:


I generally don't, because I know I made a bad decision...and I don't ever run out of bounds.....not sure where you're going with this



I am referring specifically to behavior in which I've seen hammermaster engage.

Turns out he's another one of those "I'm bad on purpose" types of people.

#64 Willard Phule

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Posted 01 April 2019 - 04:37 AM

View PostMystere, on 30 March 2019 - 07:04 PM, said:


You have still not explained why SSRMs having 2 modes does not make sense in an action game.


Because they can't code it? Giving SSRMs 2 modes of fire is the same as giving the LBX ACs a single "slug." They simply can't do it. The best they can do is come up with a placeholder that doesn't even do what it was they were intending.

#65 Hobbles v

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Posted 01 April 2019 - 09:16 AM

Its easy

bap/tag beat ecm
2ecm beat one active probe
Narc beats ecm
Narc beats stealth armour
Ecm will cover nearby narced mechs
UAV counters all
lasers shoot down uavs

I have very little issue with ecm mechs when im hunting in my cAP+ecm arctic wolf. If im stuck against multiple ecms i cant counter then its a situation i shouldnt be in anyways. Also run double UAV for emergency detection vs stealth. Considering narcs too but that costs me some boom.

#66 K O Z A K

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Posted 01 April 2019 - 10:01 AM

Uav counters stealth? Damn, I did not know

#67 HammerMaster

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Posted 01 April 2019 - 10:28 AM

View PostPrototelis, on 31 March 2019 - 11:34 PM, said:

I am referring specifically to behavior in which I've seen hammermaster engage.

Turns out he's another one of those "I'm bad on purpose" types of people.

Please.
Just to you.
Make you a deal?
Next time you're slumming it in qp. If we happen to team up. I'm your wingman. Make your calls. I'll follow to the letter. Until the day in qp someone makes good consistent calls (if any at all), I'm just as random as those around me.
Deal?
You haven't shown me you can be better and not berate or denigrate. Prove me wrong.
If not? Cram it in your six.

Edited by HammerMaster, 01 April 2019 - 10:37 AM.


#68 Prototelis

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Posted 01 April 2019 - 10:51 AM

You can make better choices without someone holding your hand.

I generally don't call matches in their entirety, but do attempt to herd everyone into a power position and get them to stay there. If I get good feedback or notice people listening I will start calling targets, most of my mechs have a few of the target info nodes, a TC1, or both so I can get paperdolls faster.

#69 HammerMaster

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Posted 01 April 2019 - 04:16 PM

View PostPrototelis, on 01 April 2019 - 10:51 AM, said:

You can make better choices without someone holding your hand.

I generally don't call matches in their entirety, but do attempt to herd everyone into a power position and get them to stay there. If I get good feedback or notice people listening I will start calling targets, most of my mechs have a few of the target info nodes, a TC1, or both so I can get paperdolls faster.

Did I say Handholding?
I said wing man SIR!
Posted Image

Edited by HammerMaster, 01 April 2019 - 04:49 PM.


#70 LordNothing

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Posted 01 April 2019 - 05:33 PM

View PostMaddermax, on 29 March 2019 - 09:46 PM, said:

BAP/Counter-ECM will stop any two regular ECMs from working in 120m, tag will provide lock-on on mechs more than 300m away (though it’s generally unnecessary for normal ECM if you have sensor tree skills).

The issue isn’t ECM, it is that Stealth armour makes ECM uncounterable. Its an issue, and stealth lights are essentially a hard counter to Streaks for this reason. Soon as they’re within 120m, you are useless if you bring only streaks.

My suggestion is bring a mixed SRM loadout - 3xSRM 6, 3xSSRMs, light TAG (not necessary these days, but ok for half a ton), take or leave the BAP for ammo depending on how you find it, I prefer the ammo. Normal SRMs on the arms for better aiming.

That way, you have an immediate burst shot when people are peeking or when a stealth light is harassing you, and scare them out of jamming range, and enough streaks to still be scary.


i kind of think tag should actually break ecm while it is on target. it would provide another reason to use tag. the light version of ppc ecm disruption. against stealth mechs it wouldnt force the system off like a ppc would, but it would make the mech behave as if it only has ecm, thus can be locked at short range (extendable with bap). the effect goes away if tag goes off.


tag kinda got nerfed bad with regard to streaks. formerly when i ran a streak boat (a rare occurrence mind you) id carry a tag to accelerate lock time, but since it doesn't do that anymore, there's not much reason to pack one. id also love to be able to manually guide warheads in lieu of the ability to lock the target.

#71 GeminiWolf

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Posted 01 April 2019 - 08:32 PM

View PostMystere, on 30 March 2019 - 04:23 AM, said:

[/left]



FTFY.




In relation to SSRMs having two modes, my reaction to your comment is:

Posted Image

Mystere you might want to consider some plastic surgery...cause dang dude...thats a scary selfie!





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