

Lurmers Brothers! Let's Adapt And Bring Them Hell!
#1
Posted 31 March 2019 - 08:48 PM
As you know, we have been affected heavily by the recent change. Gone are the days when our glorious missiles rain down on enemies to oblivion. Sad.
However, as long as we are alive, there is hope.
Let's use HELLBRINGER laser vomit. I have been using it and I must say I adore it so much now.
I have killed many enemies with just my alpha strike.
It has ECM and you can equip it with Large Pulse Lasers, ER Medium Lasers, or Heavy Lasers. You are free to try the loadout that you like.
Arise and forward my HELLBRINGER brothers!
Let's bring them HELL!!!!
#2
Posted 31 March 2019 - 09:18 PM
CUTE PUPPY LUV, on 31 March 2019 - 08:48 PM, said:
As you know, we have been affected heavily by the recent change. Gone are the days when our glorious missiles rain down on enemies to oblivion. Sad.
However, as long as we are alive, there is hope.
Let's use HELLBRINGER laser vomit. I have been using it and I must say I adore it so much now.
I have killed many enemies with just my alpha strike.
It has ECM and you can equip it with Large Pulse Lasers, ER Medium Lasers, or Heavy Lasers. You are free to try the loadout that you like.
Arise and forward my HELLBRINGER brothers!
Let's bring them HELL!!!!
So your solution to the LRM changes is to switch to the premier clan laser vom platform.....I applaud you sir.
#3
Posted 31 March 2019 - 09:21 PM
#4
Posted 31 March 2019 - 09:44 PM
You need to be active and switch positions a lot to boost your damage score and make an impact for your team. Try not to peek from the same spot too much as once you get focused down, Hellbringers are too squishy to remain intact.
#5
Posted 31 March 2019 - 09:50 PM
Put some heatsinks in there so you can fire your lasor more than once before overheating?
Crazy thought?
Edited by BrunoSSace, 31 March 2019 - 09:51 PM.
#6
Posted 01 April 2019 - 12:07 AM
BrunoSSace, on 31 March 2019 - 09:50 PM, said:
Put some heatsinks in there so you can fire your lasor more than once before overheating?
Crazy thought?
Why load LRMs at all? just add more weapons that actually work.
Even loadouts is also bad advise. BOAT! BOAT! BOAT! Geez do you even play this game

#7
Posted 01 April 2019 - 12:46 AM
CUTE PUPPY LUV, on 31 March 2019 - 08:48 PM, said:
As you know, we have been affected heavily by the recent change. Gone are the days when our glorious missiles rain down on enemies to oblivion. Sad.
However, as long as we are alive, there is hope.
Let's use HELLBRINGER laser vomit. I have been using it and I must say I adore it so much now.
I have killed many enemies with just my alpha strike.
It has ECM and you can equip it with Large Pulse Lasers, ER Medium Lasers, or Heavy Lasers. You are free to try the loadout that you like.
Arise and forward my HELLBRINGER brothers!
Let's bring them HELL!!!!
Yeah.. no..
Not gonna ditch LRMs in favor of meta bringer laservomit..
Played some clan LRMs over the weekend.. Did solidly, despite the mega-nerfs.. so i would say rather than ditching and switching, we must adapt, survive and thrive..
I have to completely re-learn how to play LRMs effectively, but hey.. what you gotta do, you gotta do..
P.S - Bringing them hell works just as well in my 4LRM15 Hellfire ;-)
Edited by Vellron2005, 01 April 2019 - 12:47 AM.
#8
Posted 01 April 2019 - 01:22 AM
Vellron2005, on 01 April 2019 - 12:46 AM, said:
Stream fired clan missiles are worse than IS one-chunk launchers especially against ams. If post-nerf clan lurms perform solidly then the nerfs did a fine job of balancing the weapon system.
You have a habitual problem of cockblocking yourself with your need to boast re: your personal performance while still arguing that lurms don't need nerfs.
#9
Posted 01 April 2019 - 03:30 AM
I think the thing is that AMS is still very strong where it is present, meaning that it’s another random factor in whether you have a good run or not, along with map type. When you have a good map, and little enemy AMS though... well, it’s pretty damn destructive.
Edited by Maddermax, 01 April 2019 - 05:01 AM.
#10
Posted 01 April 2019 - 04:19 AM
CUTE PUPPY LUV, on 31 March 2019 - 08:48 PM, said:
As you know, we have been affected heavily by the recent change. Gone are the days when our glorious missiles rain down on enemies to oblivion. Sad.
However, as long as we are alive, there is hope.
Let's use HELLBRINGER laser vomit. I have been using it and I must say I adore it so much now.
I have killed many enemies with just my alpha strike.
It has ECM and you can equip it with Large Pulse Lasers, ER Medium Lasers, or Heavy Lasers. You are free to try the loadout that you like.
Arise and forward my HELLBRINGER brothers!
Let's bring them HELL!!!!
Honestly, the biggest difference is whether the LRM boat is fully skilled and equipped or not. Since the changes, you can tell the difference between someone that's got their sensors fully skilled out with an active probe and those that don't have enough SP to do it.
Granted, the changes have truly gimped new players that rely on them, but it can still be done.
#11
Posted 01 April 2019 - 05:51 AM
Willard Phule, on 01 April 2019 - 04:19 AM, said:
Honestly, the biggest difference is whether the LRM boat is fully skilled and equipped or not. Since the changes, you can tell the difference between someone that's got their sensors fully skilled out with an active probe and those that don't have enough SP to do it.
It's the same with all builds, isn't it? If a Laser Vomit build isn't skilled, you'll have problems with heat management and cool-downs. If you're a brawler and don't have Radar Deprivation, you can't run in and out of cover and do damage early on. So, LRMs needing to have skilled-up mechs sounds about right.
#12
Posted 01 April 2019 - 09:03 AM
Our lrms shall fill the sky casting shade and horror over the battlefield. The rivers of teams and blood shall flow once more. Our lrms shall crush our enemy's puny defenses, drive them before us scurrying for cover and the lamination of their women shall be our victory song!
#13
Posted 01 April 2019 - 09:53 AM
I think you will find the gameplay far more engaging than just pressing "R" and clicking on red boxes.
Once you have the basics of shooting an enemy you can actually see, more advanced techniques will be within reach. These include focusing components of larger mechs and even shooting the ams they brought!
Good luck and have fun!
#14
Posted 01 April 2019 - 10:19 AM
#15
Posted 01 April 2019 - 11:01 AM
DF is ******* lit. Theres no way for an assault to avoid that damage even at like 600 meters. They are so got damn fast. ATMs in poptarts are especially nasty.
#16
Posted 01 April 2019 - 05:10 PM
CUTE PUPPY LUV, on 31 March 2019 - 08:48 PM, said:
As you know, we have been affected heavily by the recent change. Gone are the days when our glorious missiles rain down on enemies to oblivion. Sad.
However, as long as we are alive, there is hope.
Let's use HELLBRINGER laser vomit. I have been using it and I must say I adore it so much now.
I have killed many enemies with just my alpha strike.
It has ECM and you can equip it with Large Pulse Lasers, ER Medium Lasers, or Heavy Lasers. You are free to try the loadout that you like.
Arise and forward my HELLBRINGER brothers!
Let's bring them HELL!!!!
I sort of agree.
But it detracts from the fact that it's broken. But ya. Make your own way.
#17
Posted 01 April 2019 - 06:57 PM

#19
Posted 02 April 2019 - 04:04 AM
Prototelis, on 01 April 2019 - 11:01 AM, said:
DF is ******* lit. Theres no way for an assault to avoid that damage even at like 600 meters. They are so got damn fast. ATMs in poptarts are especially nasty.
IDF lock times are basically unusable at 600m, ~4s when they DON'T have ECM and your fully skilled with active probe? ouch. the new DF arc means even the smaller bits of cover now eat your salvos (tourmaline ridges anyone?). since you basically HAVE to DF lock then IDF to get good results with IDF it hurts a LOT. hell the new DF lock was supposed to help with HPG/crimson and it really doesn't (a couple of spots work but the majority don't). AMS is back to the random 1/4 mechs bringing it again like before the nerf but those who have it still eat up salvos. not even touching he IDF spread getting worse (yes worse, DF spread got buffed).
so all told since LRM are basically worthless at their main job (IDF from medium range) take the better DF weapons: ATMs and MRMs. ATMS deal x2 damage out to around 500m and under 300m its x3 (assuming some range skill nodes), and MRMs while they arn't lock on are just a wall of missiles.
#20
Posted 02 April 2019 - 11:22 AM
death390, on 02 April 2019 - 04:04 AM, said:
IDF lock times are basically unusable at 600m, ~4s when they DON'T have ECM and your fully skilled with active probe? ouch. the new DF arc means even the smaller bits of cover now eat your salvos (tourmaline ridges anyone?). since you basically HAVE to DF lock then IDF to get good results with IDF it hurts a LOT. hell the new DF lock was supposed to help with HPG/crimson and it really doesn't (a couple of spots work but the majority don't). AMS is back to the random 1/4 mechs bringing it again like before the nerf but those who have it still eat up salvos. not even touching he IDF spread getting worse (yes worse, DF spread got buffed).
so all told since LRM are basically worthless at their main job (IDF from medium range) take the better DF weapons: ATMs and MRMs. ATMS deal x2 damage out to around 500m and under 300m its x3 (assuming some range skill nodes), and MRMs while they arn't lock on are just a wall of missiles.
Those tourmaline ridges are ****** for everyone, some of the worst fake geometry in the game. Welcome to Tourmaline since its been out and something actual aim users have already been dealing with.
4 seconds (thats hyperbole) at 600 meters is not a "long time" when you aren't doing **** else anyways.
You can either refuse to adapt and drive losses harder than IDF leech lock auto aim used to, or move into LOS and contribute to health pool like everyone else.
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