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Gauss Charge Skill Node


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#1 FRAGTAST1C

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Posted 01 April 2019 - 07:15 AM

What's the use in extending the duration of charging? Makes sense to decrease the said duration, doesn't it?

#2 Dionnsai

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Posted 01 April 2019 - 07:17 AM

its extending the period in which it is charged so you have more time to choose your shot

#3 Athom83

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Posted 01 April 2019 - 07:17 AM

It increases the time you can hold a full charge before it dissipates.

#4 Dionnsai

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Posted 01 April 2019 - 07:23 AM

that said, as far as I know most pilots are comfortable with the standard timing and would probably choose to invest those 2 points elsewhere

#5 Athom83

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Posted 01 April 2019 - 07:34 AM

View PostDionnsai, on 01 April 2019 - 07:23 AM, said:

that said, as far as I know most pilots are comfortable with the standard timing and would probably choose to invest those 2 points elsewhere

Eh, it depends on what you're going for. With LGRs, there's basically no point in getting them. With regular GRs its situational on a build to build basis. With HGRs its basically mandatory to maximize their use.

#6 K O Z A K

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Posted 01 April 2019 - 07:34 AM

it's a real waste, chances are if you can't squeeze off a shot in the allotted time already, the little addition won't help you

cooldown, range and ammo capacity nodes on the other hand are where it's at for gauss

#7 FRAGTAST1C

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Posted 01 April 2019 - 08:15 AM

Yeah, I was thinking the same. I need to level up a few mechs now (Orion IIC, Bludgeon and Broadside) and I think it's better to make use of the Broadside's quirks. So, dual Guass, 1 ERLL + 2 ERML + 2 AMS is what I think I should start with. I was checking the skills and I don't know why I'd want to extend the Guass charge time instead of reducing it.

Another build I wanted for the Broadside is 1 HPPC + 2 LBX10 but continuous fire is a problem with that build.

#8 thievingmagpi

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Posted 01 April 2019 - 08:22 AM

if you're a "sink or swim" kinda person- yeah, don't bother , it isn't needed.

but for a lot of people, it might not be a bad idea to grab a few gauss nodes just to get used to how they work, and then once you're used to it, swap em out for something better. I've definitely found I've adjusted skill trees as I get more skilled and I can exchange certain skills for others.

#9 Athom83

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Posted 01 April 2019 - 08:25 AM

View PostFRAGTAST1C, on 01 April 2019 - 08:15 AM, said:

I was checking the skills and I don't know why I'd want to extend the Guass charge time instead of reducing it.

I think you're still confused on what it does. It doesn't change the minimum time required to charge until you fire. All it does is extend the time you can hold the gauss charge down before it forces you to charge again.

#10 FRAGTAST1C

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Posted 01 April 2019 - 08:54 AM

View PostAthom83, on 01 April 2019 - 08:25 AM, said:

I think you're still confused on what it does. It doesn't change the minimum time required to charge until you fire. All it does is extend the time you can hold the gauss charge down before it forces you to charge again.

I know it doesn't change the minimum charge time. What I meant was that the skill node to do just that would've been better instead of allowing a player more time to keep the Goose Waffle under full charge.

#11 Gladiolix

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Posted 01 April 2019 - 10:23 AM

I'm so used to the charge time, that I tend to shoot teammates in the back if i take those nodes, so I steer clear of them.

#12 Prototelis

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Posted 01 April 2019 - 10:53 AM

I really like the sound fully charged gauss rifles make.

#13 Kanil

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Posted 01 April 2019 - 01:08 PM

I quite like them. Being able to linger around for another second and a half gives you more opportunity to get a shot off you would otherwise have to give up on.

Obviously they're not amazing, but the alternatives aren't exactly spectacular. Shooting 0.075s faster will occasionally get you an extra shot, but not that often. Similarly 2 more armor isn't going to keep you alive for one more round on a regular basis. One KPH of accel/decel getting you in position in time also isn't going to make the difference very often.

'course in practice you might not even have to choose. A dual Hgauss build can skip all the heat related stuff and pick up gauss charge and all the cooldown/armor/mobility nodes anyway.

#14 Kubernetes

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Posted 01 April 2019 - 01:37 PM

I use one node with my dual HGR builds, never with regular gauss. Maybe it's because HGR platforms are slow and plodding, dunno, but I feel more comfortable with that one node.





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