Bush Hopper, on 13 April 2019 - 04:33 AM, said:
Sometimes strikes are place in spots where you can't see them ...
So what?
Oh, I forgot. People get pissed at things that can hit them but which they cannot see. No wonder IDF gets a bad rap.
Bush Hopper, on 13 April 2019 - 04:33 AM, said:
and they "punch through" obstacles which would usually protect you - for a heavy or assault that's not much of a problem. A light mech, however, looks pretty shredded
So demand that they be fixed. It's a more reasonable course of action.
But, no, a large chunk of this player base would rather that things be removed entirely -- maps, play styles, Mechs, weapons, equipment, whatever they do not approve of.
Khobai, on 13 April 2019 - 01:59 PM, said:
And the spammability is still the biggest issue of all. A while ago PGI limited strikes to 1 per mech. But then they forgot why they limited them to 1 per mech and allowed multiple strikes per mech again.
Did you conveniently forget that exactly only one can be used at any given time and they have a long cooldown? I don't know about you, but that does not sound like "spam" to me.
Khobai, on 13 April 2019 - 01:59 PM, said:
Im convinced the best solution for strikes is just to remove them from the game completely.
Why not just require TAG? All you really need is a radio and a way to designate target position.
Why should things always be "just remove them"?
Edited by Mystere, 13 April 2019 - 04:44 PM.