X Pulse Laser
#1
Posted 09 April 2019 - 11:01 PM
Where as innersphere x pulse laser, was prototyped in 3055 and as used in limited numbers in FedCom Civil War........
So, we can tweek the value of IS pulse laser, just increase the range and heat and maybe slightly the damage, and wola, a new weapon is available in game!
Doesn’t need much effort for the devs I believe,
For those shouting “but but but balance” it’s pretty much a hotter clan mpl on the inner sphere side. PGI culd just use some cool colors, like orange and purple, or just white, for light effect of various sized x pulse laser, or just keep the same color and change the duration and pitch of the wub.
Please PGI, make this request of your fanboys happen!
#2
Posted 09 April 2019 - 11:10 PM
#3
Posted 09 April 2019 - 11:18 PM
#4
Posted 09 April 2019 - 11:34 PM
pew pew pew pew pew pew pew pew pew pew pew
i mean its better than every laser just being a stats tweaked copy of the exact same mechanic.
Edited by LordNothing, 09 April 2019 - 11:36 PM.
#5
Posted 10 April 2019 - 12:02 AM
Wil McCullough, on 09 April 2019 - 11:10 PM, said:
If I'm not wrong, the X Pulse have longer range but also more heat generation, kinda like the difference between ERML and ML.
#6
Posted 10 April 2019 - 12:56 AM
LordNothing, on 09 April 2019 - 11:34 PM, said:
pew pew pew pew pew pew pew pew pew pew pew
i mean its better than every laser just being a stats tweaked copy of the exact same mechanic.
So like a laser RAC? I could see such a thing, though Considering RACs jam, need ramp up time and have to be led, there would need to be significant drawbacks to balance it - probably heat, or some sort of cool down mechanic after a certain number of shots. Just not sure it brings a lot new to the table...
Edited by Maddermax, 10 April 2019 - 02:21 AM.
#7
Posted 10 April 2019 - 01:20 AM
FRAGTAST1C, on 10 April 2019 - 12:02 AM, said:
If I'm not wrong, the X Pulse have longer range but also more heat generation, kinda like the difference between ERML and ML.
Yeh i know. But there's like no niche that x pulses fill that can't already be filled with weapons like standard/er/pulse lasers and ppcs.
#8
Posted 10 April 2019 - 01:20 AM
#9
Posted 10 April 2019 - 01:30 AM
Most of the newer IS Tech is just catching up with clantech.
#10
Posted 10 April 2019 - 02:02 AM
Nesutizale, on 10 April 2019 - 01:30 AM, said:
Most of the newer IS Tech is just catching up with clantech.
only that there is hardly any gap in MWO
#11
Posted 10 April 2019 - 02:09 AM
Sure it would phase out some older tech over time but would that be so bad overall? Allways haveing something to look forward to beside new mechs...or better new mechs that come allready equiped with new tech?
PS: Yes the gap would be a problem and most people would play clantech for a time but isn't that what happend anyway until the patches rolled in?
Now they have kinda cornered themself in with new tech bringing little to the table.
Edited by Nesutizale, 10 April 2019 - 02:11 AM.
#12
Posted 10 April 2019 - 02:26 AM
Nesutizale, on 10 April 2019 - 02:09 AM, said:
they cornered themselves since November 2012 so nothing new as well, they can bring all the MMLs, iHGR, iHeavy Lasers, ER Lasers, VSPLs, Plasma Cannons/Rifles and HAGs all day but at the given "Non-Role-Warfare" you can also change the color of the IS Pulse Laser add some more range for more heat and call it a day. (Range brackets don't exist, so the main-gain of that extra heat is lost anyhow)
#13
Posted 10 April 2019 - 02:33 AM
Nesutizale, on 10 April 2019 - 01:30 AM, said:
Most of the newer IS Tech is just catching up with clantech.
The only ways i think x pulse can be balanced is to either lengthen beam time together with an increase in heat generated (whuch would just make it a shorter ranged erml) or have short burn duration and really jack up the heat. Like spicy, "my wlf2 is now a direstar" level of spicy. That wouls give it a niche of Beibg A Joke but i don't thibk that's counted.
If x pulse was introduced, it'll just be clan pulse lite. That doesn't really add much to the game, imo.
#15
Posted 10 April 2019 - 05:36 AM
Wil McCullough, on 09 April 2019 - 11:10 PM, said:
Seriously, it seems like you're attempting to hold everyone else hostage to some rule that doesn't exist, has never existed, and in my opinion is a dumb concept for the BattleTech universe.
Whatever 'niches' may have existed in other games, or in BT, or might have started out in the original release of the MWO, no longer exist or apply for the current version of MWO.
It (the concept of weapon 'niches') is not even moot...
#16
Posted 10 April 2019 - 05:39 AM
Prototelis, on 10 April 2019 - 01:20 AM, said:
The sheer amount of different guns the IS has already... and you want more? And to be completely honest, Xpulse is way better than heavy laser. HL fills a neich roll for clans right now, but they are still too effing hot.
#17
Posted 10 April 2019 - 06:23 AM
10 heat 10 Heat 14 Heat 13 Heat
9 Damage 10 Damage 9 Damage 10 Damage
7 Tons 6 Tons 7 Tons 6 Tons
2 Crits 2 Crits 2 Crits 3 Crits
300m 600m 450m 690m
(Max Range from TT 1 Hex = 30m)
I hope the formatting isn't changed much but just from the Large series the IS XLPL is just an ER pulsar laser, though MW4 had it being blue. As for Living Legends it wasn't in when I last played.
*edit and the formatting didn't hold. Why can't they have forum post hold their formatting with spaces greater than 1 space.
Edited by Shadowomega1, 10 April 2019 - 06:28 AM.
#18
Posted 10 April 2019 - 06:45 AM
Shadowomega1, on 10 April 2019 - 06:23 AM, said:
Need to do it in tables....
IS LPL | C LPL | XPL | ER LPL | |
Heat TT | 10 | 10 | 14 | 13 |
Damage TT | 9 | 10 | 9 | 10 |
Ton | 7 | 6 | 7 | 6 |
Crit | 2 | 2 | 2 | 3 |
Range TT | 300 | 600 | 450 | 690 |
as mentioned that little extra range isn't worth the extra heat - because the short and medium range brackets don't exist
Edited by Karl Streiger, 10 April 2019 - 06:46 AM.
#19
Posted 10 April 2019 - 06:53 AM
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