Jump to content

Patch Notes - 1.4.199.0 - 16-Apr-2019


166 replies to this topic

#141 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 19 April 2019 - 01:45 PM

View PostExoForce, on 19 April 2019 - 09:28 AM, said:

Irrelevant comment>

I was playing Polar Canyon long time ago. It was on a sub-optimal laptop with below spec gfx card.
Sometimes it turned ground to the shades of white. It was beautiful, like early spring with rocks in natural color rising from the ground covered with snow, with the sun shining above. Even suggested that quick adaptation of the map on the forum.

New map is an abomination.

New map had potential.. but I think they ran outa budget or got lazy with the texturing/colouring..

#142 Xeno Phalcon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,461 posts
  • LocationEvening Ladies

Posted 19 April 2019 - 02:08 PM

View PostImperialKnight, on 19 April 2019 - 12:38 AM, said:

Hibernal Rift needs more contrast, like Frozen City. Everything is just f-ing white. not about the brightness, but just white. there's little to no constrast. you can't tell if you're out in the open, or walking into a wall, or where's a slope.


*Loading Hibernal Rift*

Posted Image

#143 Doktorbike

    Member

  • PipPipPip
  • The Demon
  • The Demon
  • 81 posts
  • LocationScotland

Posted 19 April 2019 - 02:48 PM

To those talking about the brightness of the new map. Try heat vision, no more issues.... Ok, so you can't see as far but it's a small map & it's not like you won't know where the enemy's are what with those big red markers over them. Wait for it, here comes the salt for my comment...

I'm not saying it's not too bright, only that there is alternate vision modes to use.

#144 ExoForce

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 777 posts
  • LocationFields of the Nephilim

Posted 19 April 2019 - 02:56 PM

Black and white game in 2019?

#145 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 19 April 2019 - 03:16 PM

View PostExoForce, on 19 April 2019 - 02:56 PM, said:

Black and white game in 2019?


It is only black and white if you are colorblind

#146 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 19 April 2019 - 03:26 PM

View PostDoktorbike, on 19 April 2019 - 02:48 PM, said:

To those talking about the brightness of the new map. Try heat vision, no more issues.... Ok, so you can't see as far but it's a small map & it's not like you won't know where the enemy's are what with those big red markers over them. Wait for it, here comes the salt for my comment...

I'm not saying it's not too bright, only that there is alternate vision modes to use.

not good enough..

#147 FireDog

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 377 posts

Posted 20 April 2019 - 02:42 PM

Love the old Maps! Thanks PGI!!

#148 Battlesblood

    Member

  • Pip
  • The Privateer
  • The Privateer
  • 13 posts
  • LocationSpanaway, WA.

Posted 22 April 2019 - 02:44 PM

View PostHorseman, on 16 April 2019 - 01:43 PM, said:

About 80% of the playerbase are either unable or unwilling to employ any countertactic to missiles


Truer words have never been spoken LOL. Seriously though,

View PostDeathshade, on 16 April 2019 - 03:42 PM, said:

That is right. If this was a true planetary assault, then we would be playing the same map until the assault completed. Think about playing faction for 8 hours on terra therma. What we really need is four or five versions of the same map to play FW on. That is probably not going to happen until they let mappers in to do it in a mod of MWO.


I would like to see some more of the old maps like Terra Therma where everything was focused around the volcano as an alternate for QP or FW. Call it Volcano Rampage or something, LOL.

I mean come on PGI you've got all those areas outside the boundaries that are already roughed out.

Use them.

Please.

About the new map is it really that hard to implement an alternate weather scenario selector where the players have a 1 in 4 chance for one of 4 weather scenarios [e.g. white out, driving snow, clear and shiny or slushy and slippery]. Maybe a night version of all those, so it's a 1 in 8 chance.

Revamping already made maps to be fresh again.

#149 Maugged

    Member

  • PipPipPipPipPip
  • Bad Company
  • 157 posts

Posted 22 April 2019 - 06:18 PM

Hibernal rift is pretty cool. Good work. It's better to me than canyon which i like a lot too. The only flaw would be a bit too bright.

#150 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 22 April 2019 - 11:39 PM

I like the new map. People who complain about visibility just have no idea how to adjust their monitors properly. It is fine even without heat vision, if you know how to set your monitor. And i don't mean temporary settings.
Start with a Win7/10 gamma correction, or whatever it is called. Then lower your brightness, especially if you have LED backlight. Your eyes will only thank you.
With properly set monitor, i never had a need to switch to the thermal on the new map.

#151 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 23 April 2019 - 01:05 AM

View PostSigmar Sich, on 22 April 2019 - 11:39 PM, said:

I like the new map. People who complain about visibility just have no idea how to adjust their monitors properly. It is fine even without heat vision, if you know how to set your monitor. And i don't mean temporary settings.
Start with a Win7/10 gamma correction, or whatever it is called. Then lower your brightness, especially if you have LED backlight. Your eyes will only thank you.
With properly set monitor, i never had a need to switch to the thermal on the new map.

Wrong, if EVERYTHING else I do with my monitor is working as intended and then there is this one game and one map in that said game that kills my eyes because pretty much whole map is pure white... yep I would blame map design.

edit: PS. I like the map too but make that volcanic snow bit more grey.

Edited by Curccu, 23 April 2019 - 01:06 AM.


#152 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 23 April 2019 - 01:19 AM

View PostCurccu, on 23 April 2019 - 01:05 AM, said:

Wrong, if EVERYTHING else I do with my monitor is working as intended and then there is this one game and one map in that said game that kills my eyes because pretty much whole map is pure white... yep I would blame map design.

No, not wrong.
It only means you have never met a content to show your sub-optimal monitor settings.
I do agree, the map is on the bright side of gamma, but if it is pure white to you - adjust your monitor properly, the problem is on your side.
It is more common problem than it seems, our eyes, same as our ears, adjust to conditions very fast, and later consider it normal, even if it is not.

#153 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 23 April 2019 - 01:33 AM

Here, maybe this will help. Try to get the original ones, from Eizo Monitor Test, i'm afraid paint screenshots messed it up.

Try to lower your contrast to make most of the white squares visible.
Also check your colour ladder on the other one.

Posted Image

Posted Image

#154 Kell Aset

    Member

  • PipPipPipPipPip
  • 143 posts
  • LocationPoland

Posted 23 April 2019 - 02:51 AM

About "new" map, well not only it is extremely bright compared to other snow maps we have in game(ofc I can always switch heat vision on I guess) but also the layout of the original Canyon Network was not really changed here, only few bonus ramps & rocks here and there, fancy crashed dropship and rest is just new visuals, meh. Same map, I don't know why PGI would waste time and resources on making this if it is not really much different than the original map. This is lazy and brings nothing new to the game. Need new maps with new layouts, not just reskins with small insignificant changes. Last new map we got was Solaris City, it was released about a year ago.

#155 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 23 April 2019 - 02:51 AM

View PostHorseman, on 16 April 2019 - 01:43 PM, said:

Wrong, you conflated max range and optimum range. Ballistic and energy weapons deal full damage within optimum range and from there have a linear falloff to zero damage at max range. The range you see in the weapons list is the optimum range.


He's not wrong.. Battletech had NO such thing as Optimal and maximum ranges for weapons as far as damage is concerned. It didn't even have mininum ranges either. The range tables for battletech weapons dealt with accuracy, not damage. The range bands for weapons dealt strictly with modifiers applied to the number you needed to roll on the dice. Minimum range weapons didn't do zero damage within those ranges...they merely had worse accuracy even if they were otherwise in the "short" range band for the weapon because they were designed to be fired at targets at longer ranges. The maximum range on the weapon on the other hand WAS the maximum range they did damage. This whole Mininum, Optimal and Maximum range thing affecting damages is totally a product of PGI's making. It was a crutch to get around the fact that the original battletech game was a table top game... that originally involved only a handful of mechs fighting, on a map sheet whose scale represented about a 600 meter by 900 meter area. Thus the weapons only needed ranges appropriate to those map sheets.

Edited by Dee Eight, 23 April 2019 - 02:55 AM.


#156 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,737 posts
  • LocationPoland

Posted 23 April 2019 - 03:47 AM

View PostDee Eight, on 23 April 2019 - 02:51 AM, said:

He's not wrong.. Battletech had NO such thing as Optimal and maximum ranges for weapons as far as damage is concerned. It didn't even have mininum ranges either. The range tables for battletech weapons dealt with accuracy, not damage.
What Battletech had is not relevant. DaHuntress' statement referred to weapons in MWO:

View PostDaHuntress, on 16 April 2019 - 10:47 AM, said:

I have seen folks comment about being hit by missiles alot in these forums, which explode once reaching their max range; yet I have not heard one thing about ballistic and energy weapons which do dmg well past their max range, albeit reduced the further past said max range.

This is obviously based on assuming the optimum range shown on the weapons list to be maximum range and is blatantly wrong.

#157 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 23 April 2019 - 03:58 AM

View PostSigmar Sich, on 22 April 2019 - 11:39 PM, said:

I like the new map. People who complain about visibility just have no idea how to adjust their monitors properly. It is fine even without heat vision, if you know how to set your monitor. And i don't mean temporary settings.
Start with a Win7/10 gamma correction, or whatever it is called. Then lower your brightness, especially if you have LED backlight. Your eyes will only thank you.
With properly set monitor, i never had a need to switch to the thermal on the new map.

Thermal vision is meant to be used situationally and not throughout a match as it seriously impedes visibility at a distance.. not good enough. Also I already adjusted my monitor to exactly where I want it, I'm not about to fiddle with it to make one map playable.

Edited by DAEDALOS513, 23 April 2019 - 03:59 AM.


#158 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 23 April 2019 - 04:08 AM

View PostDAEDALOS513, on 23 April 2019 - 03:58 AM, said:

Thermal vision is meant to be used situationally and not throughout a match as it seriously impedes visibility at a distance.. not good enough. Also I already adjusted my monitor to exactly where I want it, I'm not about to fiddle with it to make one map playable.


Well, to be fair there are several existing maps I play in thermal by default now... just not for that reason...

#159 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 23 April 2019 - 04:11 AM

View PostHorseman, on 23 April 2019 - 03:47 AM, said:

What Battletech had is not relevant. DaHuntress' statement referred to weapons in MWO:

This is obviously based on assuming the optimum range shown on the weapons list to be maximum range and is blatantly wrong.


Yup, I challenged people to name a single BT-based RTS that actually assimilates all its mechanics...

...crickets chirp...

Yes, MWO took liberties, but it handles other aspects better than prior titles at the same time...

Edited by MovinTarget, 23 April 2019 - 11:44 AM.


#160 Doktorbike

    Member

  • PipPipPip
  • The Demon
  • The Demon
  • 81 posts
  • LocationScotland

Posted 24 April 2019 - 07:20 AM

View PostSigmar Sich, on 23 April 2019 - 01:33 AM, said:

Here, maybe this will help. Try to get the original ones, from Eizo Monitor Test, i'm afraid paint screenshots messed it up.

Try to lower your contrast to make most of the white squares visible.
Also check your colour ladder on the other one.

Posted Image

Posted Image


Interesting. I can see all of the squares & low & behold I don't have too much of an issue with the new map, who would've guessed.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users