13Th Warrior
#1
Posted 11 April 2019 - 06:46 PM
During the stream he mentioned that he would rather have people concentrate on the match rather than try and do two jobs at the same time. But he also mentioned the 13th warrior and how he didn't think that people would like to play this role.
Actually I think people would if just for a break from piloting. Especially if MM has been handing you one of its epic bad streaks where every match is 12-0 or 12-1. Instead of logging off imagine if you could call targets, manage strikes and UAVs, and suggest movements.
It would fill the comms and help teamwork. It might also help people find their calling, not as a pilot but as a mech commander.
Could have its own skill tree and not ptw commander cockpit decorations. Could even create another revenue stream and new events.
And yes, will definitely take credit for the idea so many years ago. Thanks for the inadvertent shout out. Feel free to drudge out some of the other ideas from back in the day. Couldn't hurt to try them.
#2
Posted 11 April 2019 - 06:50 PM
Or honestly how about living active mechs too*. I think we've all had many moments spectating a teammate doing really...questionable things and wanting to take the wheel from them.
*Just joking about this part...mostly. Kinda.
#3
Posted 11 April 2019 - 06:52 PM
Ted Wayz, on 11 April 2019 - 06:46 PM, said:
Up until that part, I thought you were talking about having some sort of agreement and something similar to taking Lance Command. But no. Anyway, people who want to play as the shouty one... errr... I mean, 13th Warrior, they have to have their own PSR system or something to, you know, track how successful they've been and what not? 'Cause we don't want a 13th Warrior who just says things and doesn't want any accountability. This isn't politics.
#4
Posted 11 April 2019 - 07:11 PM
July 21st 2016 from FireBean
https://mwomercs.com...-the-commander/
January 10th 2016 from Mr Inconsistent
https://mwomercs.com...ttle-commander/
I did one back on 17th June 2015
https://mwomercs.com...nd-perspective/
Overall it would be an interesting addition to the game giving a player a dedicated strategic role and various functions to go along with that. It is probably safe to say that at this stage in the game's life, adding in a commander role with enough functionality attached to it would be a massive undertaking and require some pretty serious changes.
Probably something that would have needed to have been in place right at the start.
#5
Posted 11 April 2019 - 07:19 PM
#6
Posted 11 April 2019 - 07:44 PM
ocular tb, on 11 April 2019 - 07:19 PM, said:
Agreed. In solo qp, I imagine all the so very stoned, drunk, and/or mostly just bad "13th Warriors" I'll have to listen to without even getting until they die early and start spectating before they start telling me how to play. Now, they can just start right in sucking all joy out of my game without bothering to know how to play the ******* game at all.
Maybe group qp and faction, which really need something to get people interested again, this might be a great idea. I know smaller groups of "casuals" in group qp always complain about the 12-man teams that dominate; maybe the overall coordination afforded by a designated drop-caller might be just the thing to bring those smaller groups back. I don't play in either group or faction, so someone with more invested in those aspects of MWO would have to speak for that.
But in solo queue? We're gonna need to shut that off.
Edited by Mister Glitchdragon, 11 April 2019 - 07:45 PM.
#7
Posted 12 April 2019 - 12:04 AM
#8
Posted 12 April 2019 - 12:15 AM
#9
Posted 12 April 2019 - 12:15 AM
Wouldn't mind the idea if the commander gets some interesting gameplay with it other then just looking at a map. For example coordinating the strikes, mark enemys, not just voiping but a visual marking too.
I also wouldn't make them a spectator but, as said, put them into a mech so the team has someone to protect if they want some of the advantages that the Command Console + Commander brings.
The mech with the Command Console + Commander would also need some visual que for the enemy team so headhunting and protecting could become a part of the gameplay.
#10
Posted 12 April 2019 - 01:24 AM
The only place this would work is in a 13 man premade. But I hardly think its necessary in that situation. This aint supcom with thousands of units on a massive battlefield.
#11
Posted 12 April 2019 - 02:12 AM
#12
Posted 12 April 2019 - 03:47 AM
#13
Posted 12 April 2019 - 07:50 AM
Ted Wayz, on 11 April 2019 - 06:46 PM, said:
That would probably be me.
Edited by Mystere, 12 April 2019 - 07:50 AM.
#14
Posted 13 April 2019 - 05:52 AM
#15
Posted 13 April 2019 - 06:48 AM
#16
Posted 13 April 2019 - 01:28 PM
Ted Wayz, on 11 April 2019 - 06:46 PM, said:
During the stream he mentioned that he would rather have people concentrate on the match rather than try and do two jobs at the same time. But he also mentioned the 13th warrior and how he didn't think that people would like to play this role.
Actually I think people would if just for a break from piloting. Especially if MM has been handing you one of its epic bad streaks where every match is 12-0 or 12-1. Instead of logging off imagine if you could call targets, manage strikes and UAVs, and suggest movements.
It would fill the comms and help teamwork. It might also help people find their calling, not as a pilot but as a mech commander.
Could have its own skill tree and not ptw commander cockpit decorations. Could even create another revenue stream and new events.
And yes, will definitely take credit for the idea so many years ago. Thanks for the inadvertent shout out. Feel free to drudge out some of the other ideas from back in the day. Couldn't hurt to try them.
Thats how the game shouldve been. They shouldve had a 13th player with a mechcommander-like RTS interface for seeing the battlefield topdown and ordering their team around. Also they could deploy tactical assets like strikes, UAVs, etc... as well as control NPC units and buildings. And they should have the option to jump in their own mech and deploy to the field if needed.
And yeah naming the thread 13th warrior and not having anything to do with the movie was BS.
Edited by Khobai, 14 April 2019 - 11:29 PM.
#17
Posted 14 April 2019 - 10:27 PM
#18
Posted 14 April 2019 - 11:28 PM
Feral Clown, on 14 April 2019 - 10:27 PM, said:
its only a bad idea if the commander cant hop in their own mech which they absolutely should be able to do.
#19
Posted 14 April 2019 - 11:54 PM
What makes you think implementing something like this would work? When they are going to do whatever they want anyway.
Never going to happen and thankfully, nor should it. I don't want some donkey who has no idea what he's talking about trying to direct traffic into certain death. Most calls I hear in-game are straight up garbage now, something like this would make it even worse.
Edited by justcallme A S H, 15 April 2019 - 12:05 AM.
#20
Posted 15 April 2019 - 12:13 AM
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