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Assault Class


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#41 RickySpanish

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Posted 14 April 2019 - 03:50 PM

View PostGuardDogg, on 14 April 2019 - 02:18 PM, said:


Well, if I could upload images. It would prove lights can do better numbers than the other class. Even out do assault mechs. I even have one image of a light getting 5 kills, and damage of 800, and assault damage 152, 1 kill, 4 assists. And a Piranha doing damage of 613, 2 kills, 9 assists. So, you do not see the problem that lights (pros) are tougher than Assaults (even the pros).


It's definitely possible to do exceptionally well in any 'Mech class, but the players that do are always in the right place at the right time. That's either down to skill or luck, but it's not really down to weight. There are lemons among all classes, but for example in my own experience, my top kill games in the current meta have been in Assaults - 6 kills in a Scorch and 7 in an Awesome 9M. Go figure :)

#42 Kanil

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Posted 14 April 2019 - 03:54 PM

View PostGuardDogg, on 14 April 2019 - 03:42 PM, said:


You have to be kidding me. So, out running assaults that are moving at max speed is okay (telling them to hurry up when they are trying). And then blaming the charlie lance for the loss? Is all okay. Even a pro assault pilot can not keep up with lights (team). You are dreaming a pro can pull that off.

You don't have to keep up with the lights, you have to keep up with the heavies. They're only 10 KPH faster than you. That's entirely doable.

#43 Alienized

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Posted 14 April 2019 - 03:58 PM

View PostKanil, on 14 April 2019 - 03:54 PM, said:

You don't have to keep up with the lights, you have to keep up with the heavies. They're only 10 KPH faster than you. That's entirely doable.


wrong. IS assaults towards the most common clan heavies is quite a huge gap. then clan assaults (thats not a DWF) -> IS heavy speed.

dont mix that stuff up man.

#44 GuardDogg

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Posted 14 April 2019 - 04:05 PM

View PostAlienized, on 14 April 2019 - 03:49 PM, said:

the problem is, assault lances got the best firepower.
too many times they RUN instead of FIGHT.

that is solely on assault pilots to blame. you cant shoot out of your back.
yes, they often get left behind but you knew that anyway.
walking backwards also isnt really much slower than going forwards anyway (49forward/33 backwards)
yet too many try to outrun faster mechs.
doesnt look smart to me.
turn around fighting back at least gives you a chance.

90% of time that doesnt happen soooo.....


Assaults do not only have the best firepower. Why do people think that? I seen a shadow cat with 2 erppcs take out mechs, even assaults. A piranha take out many, a locust take out 7 mechs. Today, seen 2 lights take out 7, and watching assaults that was trying to stay with team, get cut off. Left behind, to open of enemy fire. Their was no choice of them. The drop area didn't help them either.

#45 justcallme A S H

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Posted 14 April 2019 - 04:07 PM

View PostAlienized, on 14 April 2019 - 03:17 PM, said:

did you also take screenshots everytime he kicking your crew? Posted Image


I honestly don't even know what he's talking about. QP SoloQ or something? I dunno TBH. Maybe GroupQ? I so rarely play GroupQ due to timezone.

Furthermore couldn't really care less about a screenshot here/there. I have bad games all the time. Difference is when my games are good, they area great and I have far more good games and I do bad ones. Don't have such a high WLR for SoloQ if I wasn't cranking out silly matches all the time and those for the most part are EASIEST in Assaults.

View PostGuardDogg, on 14 April 2019 - 03:42 PM, said:


You have to be kidding me. So, out running assaults that are moving at max speed is okay (telling them to hurry up when they are trying). And then blaming the charlie lance for the loss? Is all okay. Even a pro assault pilot can not keep up with lights (team). You are dreaming a pro can pull that off.


When Charlie lance fails to crack 100 damage per mech, absolutely. That is literally, for most assaults, shooting twice, sometimes 3 times. That's it. They can't even manage that.

That said the same right happens for lights. The ones that run in and think they can take on aa assault or heavy and get wiped off the floor in the first 60s of the game.

Bad / miss play in the early game is a super common thing in MWO. It's not relegated to a certain class of mech by any means. Why is that? Again it comes back to pilot.

I regularly go down, holding the line in my chunk assault, cranking 700dmg+ while my team rotates and rotates and fails to crack 200dmg each.

#46 FupDup

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Posted 14 April 2019 - 04:08 PM

View PostGuardDogg, on 14 April 2019 - 04:05 PM, said:

Assaults do not only have the best firepower. Why do people think that? I seen a shadow cat with 2 erppcs take out mechs, even assaults. A piranha take out many, a locust take out 7 mechs. Today, seen 2 lights take out 7, and watching assaults that was trying to stay with team, get cut off. Left behind, to open of enemy fire. Their was no choice of them. The drop area didn't help them either.

An assault mech armed with only 2 ERPPCs really needs to mechlab harder. The only light even remotely comparable in firepower to an assault is the Piranha.

"Firepower" does not mean the total damage dealt over the course of the match. Firepower consists of your alpha strike, DPS, sustainability, range, precision, etc. A Warhawk with quad ERPPCs, objectively, has way more firepower than an Adder with 2 ERPPCs. The Adder's skill or luck might let him get a similar damage score at the end of the match, but in order to achieve that damage he has to land a much higher quantity of shots than the Warhawk player does.

Edited by FupDup, 14 April 2019 - 04:09 PM.


#47 Alienized

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Posted 14 April 2019 - 04:09 PM

View PostGuardDogg, on 14 April 2019 - 04:05 PM, said:


Assaults do not only have the best firepower. Why do people think that? I seen a shadow cat with 2 erppcs take out mechs, even assaults. A piranha take out many, a locust take out 7 mechs. Today, seen 2 lights take out 7, and watching assaults that was trying to stay with team, get cut off. Left behind, to open of enemy fire. Their was no choice of them. The drop area didn't help them either.


yeah i also had to kill a DWF with a single er ppc myst lynx.
its not fun and where the hell is that firepower? it aint there. its movement vs firepower.
stop mixing this up.
this is and always will be a teamgame. a DWF left alone to fight faster mechs typically ends bad for that slow thing. all its firepower is wasted if the team doesnt support it. but running in a dwf? naw. dont do that. turn, fight and call for help early enough.

or use flamers like i do, lights hate it especially stealth lights.
many things to do and learn mate but it surely isnt a class problem. some mechs struggle a bit more but with map knowledge that aint a problem either.

Edited by Alienized, 14 April 2019 - 04:11 PM.


#48 justcallme A S H

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Posted 14 April 2019 - 04:09 PM

View PostGuardDogg, on 14 April 2019 - 04:05 PM, said:

Assaults do not only have the best firepower. Why do people think that? I seen a shadow cat with 2 erppcs take out mechs,


You just answered your own question.

A SHC has 2 ERPPC and 14T of weapons with, at best, medicore cooling.
An Assault can fit 4 ERPPCs, 28T of weapons with great cooling.

Do you not understand that is the literal definition of best firepower?

Edited by justcallme A S H, 14 April 2019 - 04:09 PM.


#49 xX PUG Xx

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Posted 14 April 2019 - 04:09 PM

I can't be bothered reading through the usual Epeen crowd BS .... so I'll say this:


In QP the most powerful Assaults are also the slowest and the tendency to "Rotate-a-potatoe" ..... OK NASCAR!!! Leaves said Assaults at the *** end to a whooping. They then struggle to pull 300 damage before being swarmed by the enemy Roat..NASCAR!!!

This is a psychological fault of the player base that refuses to see that Assaults need protection.

#50 Alienized

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Posted 14 April 2019 - 04:13 PM

View PostxX PUG Xx, on 14 April 2019 - 04:09 PM, said:

I can't be bothered reading through the usual Epeen crowd BS .... so I'll say this:


In QP the most powerful Assaults are also the slowest and the tendency to "Rotate-a-potatoe" ..... OK NASCAR!!! Leaves said Assaults at the *** end to a whooping. They then struggle to pull 300 damage before being swarmed by the enemy Roat..NASCAR!!!

This is a psychological fault of the player base that refuses to see that Assaults need protection.

also a fault that said assaults cant do better. they can by ignoring the nascar early enough and have a bit patience.

#51 Kanil

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Posted 14 April 2019 - 04:16 PM

View PostAlienized, on 14 April 2019 - 03:58 PM, said:


wrong. IS assaults towards the most common clan heavies is quite a huge gap. then clan assaults (thats not a DWF) -> IS heavy speed.

dont mix that stuff up man.

Yeah, comparing speeds between the suicide box faction and the one without it will exaggerate the differences. Who'd've thought.

#52 GuardDogg

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Posted 14 April 2019 - 04:22 PM

View Postjustcallme A S H, on 14 April 2019 - 04:09 PM, said:


You just answered your own question.

A SHC has 2 ERPPC and 14T of weapons with, at best, medicore cooling.
An Assault can fit 4 ERPPCs, 28T of weapons with great cooling.

Do you not understand that is the literal definition of best firepower?


4 erppcs on a assault really help shut it down even timing em. That is with all Double Heat sinks, and top engine. Its agility (Speed, torso twisting, and height, etc) can be its downfall. Ever wonder why lights are the last to survive?

Edited by GuardDogg, 14 April 2019 - 04:26 PM.


#53 FupDup

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Posted 14 April 2019 - 04:25 PM

View PostGuardDogg, on 14 April 2019 - 04:22 PM, said:

4 erppcs on a assault really help shut it down even timing em. That is with all Double Heat sinks, and top engine. Its agility (Speed, torso twisting), and height, etc) can be its downfall.

The Warhawk is gonna sustain its fire a heckuva lot longer than a double ERPPC Shadow Cat.

#54 GuardDogg

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Posted 14 April 2019 - 04:28 PM

View PostFupDup, on 14 April 2019 - 04:25 PM, said:

The Warhawk is gonna sustain its fire a heckuva lot longer than a double ERPPC Shadow Cat.


A Shadowcat can hide, run, cool down a lot quicker than a Warhawk that has 4 erppcs. Seen a Raven hold 5 erppcs.

Edited by GuardDogg, 14 April 2019 - 04:31 PM.


#55 justcallme A S H

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Posted 14 April 2019 - 04:31 PM

View PostGuardDogg, on 14 April 2019 - 04:22 PM, said:


4 erppcs on a assault really help shut it down even timing em. That is with all Double Heat sinks, and top engine. Its agility (Speed, torso twisting, and height, etc) can be its downfall. Ever wonder why lights are the last to survive?


Dude - what are you talking about?

#56 FupDup

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Posted 14 April 2019 - 04:31 PM

View PostGuardDogg, on 14 April 2019 - 04:28 PM, said:

A Shadowcat can hide, run, cool down a lot quicker than a Warhawk.

It can run away and hide quicker, yes, but cool down quicker? Lolno.

Your typical ECM ERPPC Scat will have 13 DHS, giving it 2.86 cooling per second. A quad ERPPC Whawk can max out at 28 DHS, giving it 6.16 cooling per second (also note the -4% ERPPC heat quirk).

EDIT: Also the Whawk has a heat cap of 59 and the Scat has a heat cap of 51.5.

Edited by FupDup, 14 April 2019 - 04:35 PM.


#57 FupDup

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Posted 14 April 2019 - 04:38 PM

View PostGuardDogg, on 14 April 2019 - 04:28 PM, said:

Seen a Raven hold 5 erppcs.

That is mathematically impossible. For one thing no Raven variant even has 5 energy hardpoints. Beyond that the Raven has a max weight of 35 tons and 5x ERPPCs weigh exactly 35 tons. You get no tonnage for armor or engine after that.

Edited by FupDup, 14 April 2019 - 04:40 PM.


#58 cougurt

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Posted 14 April 2019 - 04:41 PM

View PostGuardDogg, on 14 April 2019 - 04:28 PM, said:


A Shadowcat can hide, run, cool down a lot quicker than a Warhawk that has 4 erppcs.

it can't though; the warhawk dissipates heat much, much faster. ideally you want to position yourself somewhere that allows you to pause and cool off a bit, but the heat is still reasonably manageable even if you're in the thick of the action.

View PostGuardDogg, on 14 April 2019 - 04:28 PM, said:

Seen a Raven hold 5 erppcs.

now you're just making things up.

Edited by cougurt, 14 April 2019 - 04:43 PM.


#59 GuardDogg

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Posted 14 April 2019 - 04:46 PM

View PostFupDup, on 14 April 2019 - 04:38 PM, said:

That is mathematically impossible. For one thing no Raven variant even has 5 energy hardpoints. Beyond that the Raven has a max weight of 35 tons and 5x ERPPCs weigh exactly 35 tons. You get no tonnage for armor or engine after that.


Well I was surprised when I saw it. It was ready to fire, until I fired on it first, and next thing it exploded. I thought for sure it was a hack. Guy disconnected right after that.

#60 FupDup

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Posted 14 April 2019 - 04:49 PM

View PostGuardDogg, on 14 April 2019 - 04:46 PM, said:


Well I was surprised when I saw it. It was ready to fire, until I fired on it first, and next thing it exploded. I thought for sure it was a hack. Guy disconnected right after that.

You sure that it wasn't either:

A. You were drunk
B. It was a different mech that looks like a Raven
C. The PPCs were actually LPPCs, and only 4 instead of 5
D. You were high
E. Both A and D simultaneously

?





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