Kiiyor, on 21 May 2019 - 10:26 PM, said:
Imagine if your mech had slowly escalating critical effects as you had your structure gnawed away. Increase structure health and the health of components, and give them several crits worth of escalating negative effects.
- Damaged leg actuators making your mech noticeably limp, affecting your aim with each step with the damaged leg and slowing you slightly.
- Arm actuator hits slowing your arm movement dramatically or even locking it in position
- Damaged weapons generating extra heat, increasing cooldown, affecting accuracy, or even weapon misfires.
- Engine crits giving you sporadic speed dips or random heat increases and temporary loss of power.
- Sensor crits screwing up your hud
- Gyro hits slowing your turn rate or even your torso twist speeds
- Damaged leg actuators making your mech noticeably limp, affecting your aim with each step with the damaged leg and slowing you slightly.
- Arm actuator hits slowing your arm movement dramatically or even locking it in position
- Damaged weapons generating extra heat, increasing cooldown, affecting accuracy, or even weapon misfires.
- Engine crits giving you sporadic speed dips or random heat increases and temporary loss of power.
- Sensor crits screwing up your hud
- Gyro hits slowing your turn rate or even your torso twist speeds
Other than what you're proposing for weapon damage, you're essentially describing how it's handled in tabletop.