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Can We Buff Idf Locking?


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#161 Khobai

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Posted 21 April 2019 - 04:38 PM

View PostPrototelis, on 21 April 2019 - 04:20 PM, said:

Patently false. I can get hits out to 800 meters pretty easily, especially with DF. The travel time with velocity nodes is P. sick right now.

Maybe you should play the game and try them so you can make an objective observation instead of talking out of your ***.


And youve entirely missed the point... I guess it went completely over your head. Because whether its 500m-600m or 800m is totally irrelevant. Because even 800m is not where they need to be AT ALL.

Again ERLLs can do damage out to 1500m with range quirks, skill buffs, and TC buffs. Thats a real long range weapon. 1500m >>> 800m.

LRMs are supposed to outrange ERLLs in battletech

LRMs have a 21 hex max range. ERLL have a 19 hex max range. 21 > 19. DERP.

The problem is that PGI gave all energy and ballistic weapons x2 max range. But they never applied the same thing to missile weapons. Thats why LRM max range is now way too short.

The only one talking out of their *** is you. You understand absolutely nothing about battletech or you would know that LRMs are supposed be one of the longest range weapons in the game.

PGI obviously !@#$ed up the max range on missile weapons by not giving them the same range increases they gave to energy and ballistic weapons (or they never shouldve given energy and ballistic weapons those range increases in the first place). Its not just on LRMs, its SRMs too, theyre limited to 270m while medium lasers can do damage out to 540m. But in tabletop battletech SRMs and medium lasers are supposed to have the same exact max range of 9 hexes. Thats one of the main reasons lasers are so strong because of the combination of their overbuffed max range combined with their hitscan property.

There is something fundamentally wrong with ERLLs outranging LRMs. That is the point. And were not just talking about ERLLs outranging LRMs by a little bit. They MASSIVELY outrange them. Its a very real problem and only an idiot would argue otherwise.

Edited by Khobai, 21 April 2019 - 05:25 PM.


#162 Prototelis

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Posted 21 April 2019 - 08:53 PM

View PostKhobai, on 21 April 2019 - 04:38 PM, said:


Again ERLLs can do damage out to 1500m with range quirks, skill buffs, and TC buffs. Thats a real long range weapon. 1500m


And do little damage.

Whats your point? Long range is relative to other types of missile. 800 meters is a helluva lot longer than srms.

Its a ******* action game, not a board game.

So, again, talking out of your *** and not knowing THIS GAME.

Edited by Prototelis, 21 April 2019 - 08:54 PM.


#163 Khobai

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Posted 21 April 2019 - 10:35 PM

View PostPrototelis, on 21 April 2019 - 08:53 PM, said:


And do little damage.

Whats your point? Long range is relative to other types of missile. 800 meters is a helluva lot longer than srms.



who cares if it only does a little damage? its not like lasers use ammo... theres no reason not to fire them at long range. you lose nothing by doing so.

you win the game by trading up damage. if you can do damage to the enemy and they cant do damage back you win that way.

and no if your best argument is that long range missiles are fine because theyre long range compared to other missiles that argument is fail. because thats like saying light machine guns are long range because theyre longer range compared to heavy machine guns. Lmao. what a dumb argument.

Quote

Its a ******* action game, not a board game.

So, again, talking out of your *** and not knowing THIS GAME.


and your point is? being an action game doesnt mean long range missiles shouldnt have long range. lmao.

LRMs should absolutely be long range weapons and theyre not. LRMs have literally one job to do and they fail miserably at doing it.

Edited by Khobai, 21 April 2019 - 10:43 PM.


#164 Wil McCullough

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Posted 22 April 2019 - 01:10 AM

I hope pgi increases the dead range for lurms but also improves its tracking so that lurms can target single components if the pilot is good enough to hold on that component with their reticule at like 800m. If they can't then it splashes even worse than ever.

That way, potatoes suffer less against lurm boats, idf fire becomes more of a psychological thing (what's that term lurmers like to use for instances like this? Oh yes. "Surpressing fire". Perfect). Really good players can really make the skill-based weapon shine, "Thinking Man's Shooter guys can boast about how it takes a lot of knowledge to be able to position and expose for such long durations, lore nerds get their "called shot" mechanic and last but not least, we can all picnic on cheese because i hear the chateau vellron whine is especially famous for their 2019 vintage. Bitter with salty undertones, with a hint of tater on the nose. Magnifique.

Edited by Wil McCullough, 22 April 2019 - 01:16 AM.


#165 Steve Pryde

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Posted 22 April 2019 - 01:39 AM

I would appreciate when LRMs would be fire&forget if you have line of sight. Really nice qol change and more competent with direct fire weapon systems.

And indirect fire? Just nerf it more, maybe possible only with TAG or NARC on the target would be nice.

Edited by Steve Pryde, 22 April 2019 - 01:40 AM.


#166 PhoenixFire55

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Posted 22 April 2019 - 02:38 AM

View PostGhost Paladin117, on 21 April 2019 - 06:37 AM, said:

Some lore stuff just doesn't translate to a competitive shooter.

Thats just entirely not true tho ... Everything can be easily translated, the question is ... what principles do you choose to be the core of your game and make them unchangable.

Take MWO for example ... It gives every mech a free C3 network and thus free target sharing among mechs, which obviously isn't the case for TT. We can debate if its a good design choice or not, but the fact remains ... if it was chosen to be "translated" differently, then the game would be very different as well, and probably would have a very different outlook on how lock-on weapons work, and even how general team tactics work etc.

And there is a vast multitude of such different from TT "translations" that are simply chosen by the developer, not dictated by anything other than their understanding (or lack thereof) of how the game should look like.

The thing is tho ... MWO was supposed to be a mech sim, not your generic FPS, but sadly it has very little "sim" in it, and is hardly that much different from CoD.

#167 General Solo

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Posted 22 April 2019 - 03:37 AM

View Postjustcallme A S H, on 21 April 2019 - 06:27 AM, said:


MW5 isn't far away though. They can PvE to their hearts content with their HOTAS in their mothers basement.




Command Centre only has room for HOTA$$$ Posted Image

GET OUT!!! Posted Image

Edited by OZHomerOZ, 22 April 2019 - 03:40 AM.


#168 Prototelis

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Posted 22 April 2019 - 05:20 AM

View PostKhobai, on 21 April 2019 - 10:35 PM, said:






LRMs should absolutely be long range weapons and theyre not. LRMs have literally one job to do and they fail miserably at doing it.


LRMs absolutely are a long range missile. UR wrong.

#169 Athom83

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Posted 22 April 2019 - 06:39 AM

View PostKhobai, on 21 April 2019 - 10:35 PM, said:

LRMs should absolutely be long range weapons and theyre not. LRMs have literally one job to do and they fail miserably at doing it.

Again forgetting LRMs share the exact range of AC/5s.

#170 McGoat

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Posted 22 April 2019 - 08:22 AM

Why is this thread still getting attention?

*Sees Khobaiknowsbest*

Ahh. Of course.

#171 Feral Clown

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Posted 22 April 2019 - 09:26 AM

View PostKhobai, on 21 April 2019 - 04:38 PM, said:


And youve entirely missed the point... I guess it went completely over your head. Because whether its 500m-600m or 800m is totally irrelevant. Because even 800m is not where they need to be AT ALL.

Again ERLLs can do damage out to 1500m with range quirks, skill buffs, and TC buffs. Thats a real long range weapon. 1500m >>> 800m.

LRMs are supposed to outrange ERLLs in battletech

LRMs have a 21 hex max range. ERLL have a 19 hex max range. 21 > 19. DERP.

The problem is that PGI gave all energy and ballistic weapons x2 max range. But they never applied the same thing to missile weapons. Thats why LRM max range is now way too short.

The only one talking out of their *** is you. You understand absolutely nothing about battletech or you would know that LRMs are supposed be one of the longest range weapons in the game.

PGI obviously !@#$ed up the max range on missile weapons by not giving them the same range increases they gave to energy and ballistic weapons (or they never shouldve given energy and ballistic weapons those range increases in the first place). Its not just on LRMs, its SRMs too, theyre limited to 270m while medium lasers can do damage out to 540m. But in tabletop battletech SRMs and medium lasers are supposed to have the same exact max range of 9 hexes. Thats one of the main reasons lasers are so strong because of the combination of their overbuffed max range combined with their hitscan property.

There is something fundamentally wrong with ERLLs outranging LRMs. That is the point. And were not just talking about ERLLs outranging LRMs by a little bit. They MASSIVELY outrange them. Its a very real problem and only an idiot would argue otherwise.
I agree with you that there's no reason not to shoot at 1500m while working your way closer and you can put in real work at 1k staying out of lrms effective range. Where you lose me is this insistence that lrms have to out range er's cause lore. This game is effectively an arena shooter based on battletech. With the free c3 or whatever and how this game is implemented, lrms not having er large or clan PPC as a counter would be terrible unless the game and lrm mechanics where completely different. Can you just go back to promoting dinasaurs being brought in? That was really some of your best thinking.

#172 justcallme A S H

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Posted 22 April 2019 - 11:33 AM

View PostKhobai, on 21 April 2019 - 10:35 PM, said:

who cares if it only does a little damage?


Well back in Aug last year you seemed to care a hell of a lot. --> HERE <--

I came along and brought some numbers to the table --> HERE <-- and as usual you disappeared from yet another thread because it moved to discussing facts.


And now it's a case of 'who cares'.

LOL... You can't even maintain any consistency in the absurd arguments you make up because of your contrarian attitude to everything.





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