

Is Solaris 7 Useless For Newbies?
#1
Posted 17 April 2019 - 01:02 PM
#2
Posted 17 April 2019 - 01:06 PM
#3
Posted 17 April 2019 - 01:19 PM
#4
Posted 17 April 2019 - 04:02 PM
Xeno Phalcon, on 17 April 2019 - 01:06 PM, said:
Well someone clearly got beaten a few times.
Anyway is Solaris for new players? Definately not, outside of events. The queue numbers outside events are low and the match maker will struggle to find appropriate level opponents. During events it's much better.
1v1 takes far more skill than a random 12v12 QP match. You need to run decent builds that have a lot of thought and synergy in them. Also fully skilled mechs as that makes a massive difference in 1v1 scenarios.
The Divisions are not as "cheesy" as low-skill players make it out. I've run a bit of off-META stuff and done very well as sometimes catching out the opponent with something different works well. I've seen many others do the same. You just have to know what you are playing, how it is strong and where it is weak.
Builds wise it centres around Ballistic/SRMs because of pinpoint and high DPS. And IS mechs becuase of better survival and mobilty (granted not always the case). Also generally the higher tonnage lasers (Large Pulse, ERL, LL etc) don't work as well as for their tonnage they are not efficient in a 1v1 scenario. I say generally as there absolutely are exceptions, but that's too much to go into here for a simple-ish reply.
Main thing if you are new to 1v1 - prepare to lose, a lot. The META and builds are very much different to that of QP games. Bringing your favourite LORE/Bracket/QP build and mech simply isn't gonna work there.
Edited by justcallme A S H, 17 April 2019 - 04:04 PM.
#5
Posted 17 April 2019 - 06:37 PM
#6
Posted 17 April 2019 - 06:54 PM
If you have any friends active in Faction Play, it can make things easier. FP is a different animal I wouldn't recommend going solo, random teams are often like more than punching bags for large group working together. Good news is most FP teams are always looking for new players, bad news is you also run into guys who take this game way too seriously (I ether laugh or bit my tough every time I have had the opportunity to drop with a R. Lee Ermey wannabe barking orders at pugs) A good team will help get you more C-Bills and XP than QP alone so it's very much worth considering.
#7
Posted 17 April 2019 - 10:27 PM
G2brew, on 17 April 2019 - 06:37 PM, said:
My suggestion for a new player is to find a 50 to 55 ton mech they like and follow around an assault mech in Quick Play. Just fire at what they're firing at, and scare away light mechs that come to harass them. Your job is to keep that assault alive for as long as possible so it can put some serious hurt on the enemy team while you add your firepower to it.
Something like the Huntsman, Bushwacker, Stormcrow, Nova, Crab, (and Vapor Eagle when it's released next month for c-bills) should be a nice platform to help out; there are others that should do fine too. Build it to run 80 to 95kph and have a decent punch without running hot and it should work well. Put 5 points of armour on the back and max out the front armour on the RT, LT, and CT. If you need to shave a bit of armour for weight, take it from the head, legs, and any arm that doesn't have any weapons in it.
#8
Posted 18 April 2019 - 04:56 AM
Ruccus, on 17 April 2019 - 10:27 PM, said:
My suggestion for a new player is to find a 50 to 55 ton mech they like and follow around an assault mech in Quick Play. Just fire at what they're firing at, and scare away light mechs that come to harass them. Your job is to keep that assault alive for as long as possible so it can put some serious hurt on the enemy team while you add your firepower to it.
Something like the Huntsman, Bushwacker, Stormcrow, Nova, Crab, (and Vapor Eagle when it's released next month for c-bills) should be a nice platform to help out; there are others that should do fine too. Build it to run 80 to 95kph and have a decent punch without running hot and it should work well. Put 5 points of armour on the back and max out the front armour on the RT, LT, and CT. If you need to shave a bit of armour for weight, take it from the head, legs, and any arm that doesn't have any weapons in it.
That all sounds like great advice. I just acquired a Stormcrow, so I'll set it up and get to work. Thanks again for the great info, everyone.
#9
Posted 19 April 2019 - 10:54 AM
All that said, the stubborn streak in me made me buy a Daishi and trick it out. I went back to Solaris and got two kills. Now I'm done with it, and can concentrate on building my team skills and joining a unit.
#10
Posted 19 April 2019 - 05:03 PM
Mustang_11b35d, on 19 April 2019 - 10:54 AM, said:
All that said, the stubborn streak in me made me buy a Daishi and trick it out. I went back to Solaris and got two kills. Now I'm done with it, and can concentrate on building my team skills and joining a unit.
Welcome to MWO!

#11
Posted 24 April 2019 - 05:41 PM
Good hunting,
CFC Conky
Edited by CFC Conky, 24 April 2019 - 05:41 PM.
#12
Posted 21 May 2019 - 04:24 PM
Keep your DPS high, and your heat low, (in QP i like ~1.3 heat management, for solaris, it needs to be more like 1.4-1.5)
Don't pack excess ammo.
SRMs are pretty good fodder, but they spread their damage quite a bit, you can easily get beaten badly even though you did way more damage.
I prefer a mix of lasers and missiles, using lasers for pinpoint damage and removing specific components.
Be sure to max your skills (especially mobility and survival) and max your armor, I put about 4 on the back, placing the rest in front.
A lot of the opponents will be dedicated gladiators, and are darn good at targeting your components, so it's a crap shoot.
#13
Posted 23 May 2019 - 07:49 AM
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