Prototelis, on 19 April 2019 - 07:21 AM, said:
Requiring multiple mechs in the most easily accessible mode is a serious barrier for new players.
it would be super easy to have trial mechs that arnt 100% terrible. You act like thats some insurmountable problem. It isnt. PGI just has to pull some decent meta builds and add them as trial mechs. wow so hard I solved that problem in about 5 seconds.
believe me lack of multiple mechs isnt the barrier thats chasing new players away. multiple mechs are very easy to obtain in this game. And would be even easier to obtain if new players had access to decent trial mechs.
the barrier thats chasing new players away is the fact the game is bad in a repetitive not fun way. the maps are bad. and the matchmaker is virtually non-existent in quickplay (the tier system literally just does the bare minimum to keep new player separate from more experienced players). And group play literally has nothing at all, it doesnt even use the tier system.
I dunno if quickplay needs to go as far as adding dropdecks and respawn gamemodes. but it certainly needs better gamemodes than skirmish and its awful derivatives. because thats whats killing the game right now, the fact its just not fun, and people can play countless other free games with their friends that are way better. And those games actually have decent player populations and working matchmakers so inexperienced groups dont get stomped like they do in MWO. The problem is that people DONT WANT TO PLAY THIS GAME.
VigorousApathy, on 26 April 2019 - 09:37 AM, said:
but i would personally add in mobile healing units
no that idea is absolutely terrible and goes against the fundamental principles of the game.
MWO is a game that punishes you for making poor choices. Its unforgiving and brutal. If you lose half your armor you dont get to take it by running away and repairing.
Id be okay with a respawn ticket gamemode for FW (not quickplay). Because thats still unforgiving and brutal since tickets would always be ticking downward and never upward. But healing should not be allowed, at least not free healing, healing that requires you to go back your base and costs respawn tickets would be fine (repairing could cost like half the tickets that a full respawn would cost, so its better than dying but still not free)
Ssamout, on 26 April 2019 - 12:39 PM, said:
If drop decks are not weight limited, a wide variety of maps, well designed game modes and maps, will force drop decks to be multipurpose in order to account for every possibility.
unless you abandon the whole idea of dropdecks entirely and go with ticket based respawns instead. each mech would cost an appropriate number of tickets based on how good or bad the mech is (no more worrying about atlases being way worse than annihilators for the same tonnage cost). You could spawn in any mech you own or in one of several decent trial mechs.
combine a flexible system like that with dynamic gamemodes with multiple win conditions/objectives and youd end up with a much more strategic and tactical game than what we have now. People could jump in whatever mech their team needs at the time and even pivot their overall strategies to something else if what they were doing before wasnt working.
Edited by Khobai, 26 April 2019 - 02:09 PM.