Fp Pts April 22 - Confirmed
#1
Posted 22 April 2019 - 12:21 PM
That being said, if you have a bit of time and try the PTS out, it is up and running and running in 5 hour conflicts... 1hr Scout, 2h and 2hr follow-ups depending on who wins in each phase.
Rewards for playing PTS, TBD at this point.. but yes there WILL be rewards.
If today goes without a huge Error 63 problem, we'll do a full announcement for tomorrow.
Remember the PTS will be up for a full week including next weekend.
Thanks for your patience and assistance on this one. Here's to hoping it works correctly. (On that note, if we see the Error 63 dogpile, we'll pull PTS down immediately.)
-Paul
#2
Posted 22 April 2019 - 12:28 PM
Need a bigger announcement though.
Edited by HammerMaster, 22 April 2019 - 12:39 PM.
#3
Posted 22 April 2019 - 12:47 PM
#4
Posted 22 April 2019 - 01:38 PM
So a few more will start testing soon I'd imagine.
#5
Posted 22 April 2019 - 01:47 PM
#8
Posted 22 April 2019 - 02:06 PM
#9
Posted 22 April 2019 - 02:08 PM
Can report no error 63 on login as happened last time.
3 people in queue, but I gotta go to work. Best I can do for now.
Good luck to everyone else.
#10
Posted 22 April 2019 - 02:51 PM
Maybe later. Fun Fact, this does not count as a game, so I get no rewards.
#11
Posted 22 April 2019 - 03:21 PM
#12
Posted 22 April 2019 - 03:44 PM
RustyBolts, on 22 April 2019 - 03:21 PM, said:
Still a good hour before the "peak" comes in. The PTS went up toward the end of the EU Peak.
Once NA peak kicks in which is around now, should be right once word spreads.
#13
Posted 22 April 2019 - 04:33 PM
Edited by ValiantSr, 22 April 2019 - 04:35 PM.
#14
Posted 22 April 2019 - 05:04 PM
#15
Posted 22 April 2019 - 05:05 PM
#16
Posted 22 April 2019 - 05:29 PM
i'd login but i'm getting this... located in vancouver, bc here, interwebs is shaw :FeelsBadMan:
tried it 4 hours ago as well and same thing
Edited by Draven Darkshadow, 22 April 2019 - 05:30 PM.
#17
Posted 22 April 2019 - 05:31 PM
No error 63 bug to be seen this time.
Not a fan of the 10 second looping solaris timer. Please remove it and just have the queuing screen that we had before. Even better, put the timer in a separate moveable window that doesn't lock out the UI. So that while we wait we can adjust our dropdecks or edit mechs. (this would be great for queuing overall in any modes, just lock the queued mechs and/or currently selected dropdeck from editing)
No one else seems to be on the server since there is 0/0 in the queue. (edit 1/1 in queue)
I'll repeat that forcing Scouting mode is not a good idea, most people I play with hate the mode. UNLESS its only for the PTS to force testing of the MM for scouting and then MM for Invasion.
edit: Being unable to swap sides or roles once selected is annoying. especially if the make up of the queue had 3 steiners and 6 mariks and you cant swap sides to balance it out so that you get 4/4 and people can get a game.
Edited by Kamikaze Viking, 22 April 2019 - 05:36 PM.
#18
Posted 22 April 2019 - 06:06 PM
#19
Posted 22 April 2019 - 06:17 PM
*crickets*
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