Nesutizale, on 25 April 2019 - 04:16 AM, said:
I'm not sure where you've heard that but it sounds like lame excuse tbh. If match is balanced it means everyone has a decisive impact on the outcome. Balance means really closely matched teams, which means that smallest decisions/mistakes influence the outcome, which in turn means that it matters what each and every player does. Now obviously it is far easier to balance a match when you have 24 identically skilled players, so even if your MM does frankly nothing, you'll still get a balanced match. Hence my "lame excuse" comment, coz grouping players of similar tiers simply hides the fact that MM fails to do its job. 12v12 hides it in a similar manner compared to 8v8, simply due to LoLN, even if you draw players randomly, you are more likely to make a balanced match the more people you have in each team, etc.
Nesutizale, on 25 April 2019 - 04:16 AM, said:
Statistics say nothing of the like. Again, in a really balanced match every small thing every player does matters. Matches between bunches of equally skilled players are less likely to snowball, because for each fkup a player makes there is either a same probability fkup of the same magnitude on the other team, or equally probably epic heroics of the same magnitude on yours. On a team composed of players with greatly varying skill, a fkup of an elite level player who is expected to carry hard isn't likely to be compensated by a simultaneous heroics of the 11 potatoes on his team, and just as unlikely to be compensated by the similar fkup of an elite player from the other team, simply due to such events being rare.
But again, the fact that matches are more/less likely to snowball doesn't matter they aren't initially balanced. And in fact, actual team matches are supposed to snowball hard quite often, even when teams are perfectly balanced. And more so, the higher is the overall skill of players involved.
Nesutizale, on 25 April 2019 - 04:16 AM, said:
That is why you need a bigger group then 24 people that are searching for a match to have the equal teams you want.
Even if we assume we absolutely need to for whatever reason divide people into buckits (coz more buckits is good, amiright?), then the total population you need for balanced matches with five tiers is still ... 120 players. I somehow think, that MWO has way more active players than 120, and needless to say, it doesn't even need that many since T1's play with T2's and T3's. So, this number ... 120 people, is the highest estimate of the population you need for balanced matches. We have that. Way more than that in fact. So please stop with the nonsense about MM needing more population. Its just another lame excuse to cover the fact that a developer simply can't make a proper MM even tho they have all the tools and all the stats necessary to figure out a proper skill-related criteria for a MM to rank people with.
And for the record ... MM isn't supposed to be making your matches "fun". It is supposed to be making them balanced. If I'm asked to choose between "fun" 0-12 matches with different people vs "unfun" 11-12 matches with exact same people every damn time, I will without a doubt choose the latter.