Faction Play Spawn Camp Killing Ongoing Issue
#41
Posted 08 May 2019 - 10:41 AM
#43
Posted 08 May 2019 - 11:16 AM
#44
Posted 08 May 2019 - 12:07 PM
R79TCom1 Night Lanner, on 07 May 2019 - 01:27 PM, said:
I have said it before and others already have too, if you are getting spawn camped it is your own fault. Either your team is not good enough, or your strategy was flawed, or maybe you just got unlucky. I have probably been spawn camped more than I have spawn camped and either way I usually see it coming before the third drop starts. There is just something about the team crumbling that makes you see it coming. Usually it happens when on the side is trickling in new drops instead of regrouping and pushing in mass.
Lastly, I really would like to know what "real sports" end a game early because one side is getting stomped, because for me that stopped when I got out of little league.
How can it be a fault if you are learning a new game style? Everyone has to start somewhere and it is incumbent on the existing players, especially the experienced ones the newer players will inevitably drop against, to make the challenge of improving in that mode in a way that is supportive and not one where they are pushed away from because of what is poor overall behaviour.
Interestingly, the usual argument comes back in that it is "my right to go around seal clubbing just because I can and that I deserve to do so" - remember the people at the heavy end of the club are just that - people who also have a right to enjoy whatever system they are playing. The argument is just selfish and not conducive to engaging new players.
As regards to ending sports early, "[color=#666666]
United States have mercy rules for sports including baseball, softball, American football and association football." I have also seen it happen in English football and rugby; in this respect, rather than issue a childish challenge, do a little research first and save yourself from looking foolish
[/color]#45
Posted 08 May 2019 - 12:48 PM
And I said nothing about it being my right to club seals, mostly because I am a seal. I think at best 50/50 on all stats people tend to care about. But working off your metaphor, I have just as much right to enjoy my limited gaming time as the person on the other end of the club. I am playing the game as designed. A few suggestions have been made that might help the issues with spawn camping, smart DropShip pilots, carpet bombing LZ before drops, holding players in queue until 4 'Mechs are ready to name a few. Certainly not teleporting 'Mechs and forced elections; there is nothing in the BattleTech universe that warrants that kind of stupidity. But until that happens, I'm going to do what needs to be done to succeed in the mission and hopefully capture a planet for my faction.
My research is that I've played multiple sports in my lifetime, and watched far more. I have been on the side of massive losses and never has the ref called it early...not since I was a little kids playing little league baseball. I did as you said and looked a little further and, yep kiddie sports and some college rules (although they have to be agreed upon by both coaches) have mercy rules. Not in major league play of the sport.
#46
Posted 08 May 2019 - 01:00 PM
R79TCom1 Night Lanner, on 08 May 2019 - 12:48 PM, said:
And I said nothing about it being my right to club seals, mostly because I am a seal. I think at best 50/50 on all stats people tend to care about. But working off your metaphor, I have just as much right to enjoy my limited gaming time as the person on the other end of the club. I am playing the game as designed. A few suggestions have been made that might help the issues with spawn camping, smart DropShip pilots, carpet bombing LZ before drops, holding players in queue until 4 'Mechs are ready to name a few. Certainly not teleporting 'Mechs and forced elections; there is nothing in the BattleTech universe that warrants that kind of stupidity. But until that happens, I'm going to do what needs to be done to succeed in the mission and hopefully capture a planet for my faction.
My research is that I've played multiple sports in my lifetime, and watched far more. I have been on the side of massive losses and never has the ref called it early...not since I was a little kids playing little league baseball. I did as you said and looked a little further and, yep kiddie sports and some college rules (although they have to be agreed upon by both coaches) have mercy rules. Not in major league play of the sport.
Well please, tell me one sport when if you are losing the match, the other team can tie or inmobilize you in some way to not let you enter in the game area and star to play...
I never have seen a match of soccer, baseball, Football or any popular team sport where you penalize the other team having less players for being stomped...
What yo have here is the equivalence
to a exploit to not let the substitutes play to reemplace another player...
If NONE of the main sports has a Dynamic like that could not be because is
a)Unfair
b)Makes the game boring to play and boring to watch... ?????
Edited by Tirant Lo Blanc, 08 May 2019 - 01:01 PM.
#47
Posted 08 May 2019 - 01:13 PM
But I will say this: I play hurling, which is a very physical game that allows only 3 subs. If we play against a physically superior team there are plenty of scenarios where we could play short a player or two while being dominated in the score. As far as I know there is no mercy rule at the USGAA level. Also, hurling is probably one of the most entertaining sports I've ever played or watched.
Edited by R79TCom1 Night Lanner, 08 May 2019 - 01:30 PM.
#49
Posted 08 May 2019 - 01:31 PM
By dropping repeatedly in faction, and getting my teeth kicked in on a regular basis, Ive gone from an 80 something percent player to a high 90 percent player. Thanks for the beat downs, they made me stronger.
The only tip I have for solo players is to use your teammates; If they are playing well, help them by focusing fire. If they are making mistakes, take advantage by killing the enemy players focusing on them.
#50
Posted 08 May 2019 - 01:33 PM
VigorousApathy, on 08 May 2019 - 01:31 PM, said:
The only tip I have for solo players is to use your teammates; If they are playing well, help them by focusing fire. If they are making mistakes, take advantage by killing the enemy players focusing on them.
#51
Posted 08 May 2019 - 02:04 PM
Edited by justcallme A S H, 08 May 2019 - 02:05 PM.
#52
Posted 08 May 2019 - 02:08 PM
#53
Posted 08 May 2019 - 02:30 PM
PeppaPig, on 08 May 2019 - 12:07 PM, said:
How can it be a fault if you are learning a new game style? Everyone has to start somewhere and it is incumbent on the existing players, especially the experienced ones the newer players will inevitably drop against, to make the challenge of improving in that mode in a way that is supportive and not one where they are pushed away from because of what is poor overall behaviour.
Interestingly, the usual argument comes back in that it is "my right to go around seal clubbing just because I can and that I deserve to do so" - remember the people at the heavy end of the club are just that - people who also have a right to enjoy whatever system they are playing. The argument is just selfish and not conducive to engaging new players.
As regards to ending sports early, "[color=#666666]
United States have mercy rules for sports including baseball, softball, American football and association football." I have also seen it happen in English football and rugby; in this respect, rather than issue a childish challenge, do a little research first and save yourself from looking foolish
[/color]#54
Posted 08 May 2019 - 03:05 PM
if you win the first drop the only thing that makes sense is to rush towards the enemy to damage their second drop in your left-over first drop. that way by the time the enemies second drop is near you are on your second and have a distinct advantage because your 2nd isnt damaged and theirs is.
it tends to snowball from there.
Recently i played a game where someone on comms convinced the team to 'defend' about 500m from our spawn and we got destroyed, and then half the second wave was ruined by the enemies left-overs as they didnt even have to rush us, they just waited. we lost because we werent aggressive and aggression usually wins.
#55
Posted 08 May 2019 - 03:53 PM
malz79, on 07 May 2019 - 08:21 PM, said:
I think some of the pugs are UNABLE to stand up to some of the better players in a bigger group, not that they dont wana leave spawn. Some will just bring very bad builds and get stomped anyway back to their spawn.
Anyway I think for FW (with its problems and whatnot) now, we just needa relax a little, try diff tactics or whatnot, and let the pugs get some kills sometimes.
KDR is important, and of course who doesnt want to have a good win/loss ratio? But a lot of times its just good players in a stack vs pugs now. Learn to swap factions if one side is imbalanced, at least everyone might find some good challenging games instead of always being the one whos stomping pugs in a 'stack'. Who knows? Some pugs might come back and get better, will be more fun for everyone.
how about low-grade nubbins learn to shoot back
#56
Posted 08 May 2019 - 04:11 PM
PeppaPig, on 08 May 2019 - 12:07 PM, said:
How can it be a fault if you are learning a new game style? Everyone has to start somewhere and it is incumbent on the existing players, especially the experienced ones the newer players will inevitably drop against, to make the challenge of improving in that mode in a way that is supportive and not one where they are pushed away from because of what is poor overall behaviour.
Interestingly, the usual argument comes back in that it is "my right to go around seal clubbing just because I can and that I deserve to do so" - remember the people at the heavy end of the club are just that - people who also have a right to enjoy whatever system they are playing. The argument is just selfish and not conducive to engaging new players.
As regards to ending sports early, "
United States have mercy rules for sports including baseball, softball, American football and association football." I have also seen it happen in English football and rugby; in this respect, rather than issue a childish challenge, do a little research first and save yourself from looking foolish
dude it's a game where we role play (to varying degrees) mechwarriors who engage in combat for glory and a living.
why do you think a decisive victory is poor sportsmanship or whatever the hell you're accusing the better player base of?
#57
Posted 08 May 2019 - 04:41 PM
Tirant Lo Blanc, on 08 May 2019 - 01:00 PM, said:
Well please, tell me one sport when if you are losing the match, the other team can tie or inmobilize you in some way to not let you enter in the game area and star to play...
I never have seen a match of soccer, baseball, Football or any popular team sport where you penalize the other team having less players for being stomped...
What yo have here is the equivalence
to a exploit to not let the substitutes play to reemplace another player...
If NONE of the main sports has a Dynamic like that could not be because is
a)Unfair
b)Makes the game boring to play and boring to watch... ?????
Tell me which of the 'main' sports have a dynamic that matches beginners against top players? Oh that's right, none. Another example of nonsense this time in the form of a silly and inapplicable analogy.
Ironically though you attack Ash who has spent time trying to help teach and train players, who has been a key figure in driving change to CW and including particapating/organising matches on the latest PTS which seeks to help alleviate the problems of mismatched games. He has literally been a champion of the cause to make the faction play experience better for you.
What exactly have you done to give back to the community again? Oh that's right, whine, cry and attack. Thanks for your input.....
#58
Posted 08 May 2019 - 06:15 PM
The Solution:
An individual "Delay Drop" toggle button on the drop screen. Drop screen shows who is delaying their drop and who is not. This allows players to synchronise drops.
Delay Drop is set to OFF:
- By default.
- When the Mechwarrior loses a Mech and the default value is OFF.
- When the MechWarrior toggles it OFF in the drop screen.
- When there are no teammates currently alive on the battlefield.
- When there are teammates alive on the battlefield, the MechWarrior loses a Mech and the default value is ON.
- When there are teammates alive on the battlefield and the MechWarrior toggles it ON in the drop screen.
Commanders will be able to toggle their team's default value ON and OFF. Please note that this will not allow them to override and individuals choice or delay drops indefinitely.
Outcomes:
The mechanic is simple but the outcomes take a bit of logic to fully grasp.
Victims of Drop Campers: These players will no longer be helplessly fed to the drop campers. They will have choices. They can delay and allow time for their living teammates to clear the drop zone or they can synchronise with other players and drop together in a more formidable fighting force to overwhelm the drop campers.
Timid Defensive Teams: There are no additional defences in the drop zones, so they can't hide there and they can't delay past the destruction of the living.
Selfish Snipers: They will get punished at the end just like they do now as they can't delay without living teammates.
Disconnects: These guys will drop as per the default value so Commanders can prevent them from getting farmed and synchronise their drops by setting the default value ON or OFF as required.
Edited by SeventhSL, 08 May 2019 - 06:18 PM.
#59
Posted 08 May 2019 - 06:29 PM
#60
Posted 08 May 2019 - 06:40 PM
justcallme A S H, on 07 May 2019 - 08:17 PM, said:
Counter-attack let defending & attacking teams change up tactics considerably with the gates being open. Both sides definately had to alter tactics/plans for the mode.
Should have never left IMO. Added good flavour.
like i said im not against allowing skirmish on invasion maps. even keeping the counter attack rules, but get rid of that omega or make it do something other than confuse noobs.
Edited by LordNothing, 08 May 2019 - 07:03 PM.
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