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No Mech Packs Rumor Thread


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#21 RobarGK

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Posted 13 May 2019 - 03:08 AM

Because leveling cost cbills now, I think that unless you're playing a lot it's only worth it to level mechs that have a cbill bonus or favorites. That way you can get other mechs to find those favorites. Unless you have all your bays filled and mechs fully customized to what you want. Then level away.

#22 LordNothing

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Posted 13 May 2019 - 11:26 AM

View PostAsym, on 13 May 2019 - 02:46 AM, said:

To level or not to level, that is the question !

I still have the two assaults from Xmas sitting there. I don't drive Assaults and took them out just to see how bad leveling new mechs is in today's MWO..............yuk. Just too painful and too long of an experience without PT......

I have two and cringe at the thought.


well if you dont level them then what is the point of new mechs? which then brings up the question, what is the point of the game? which brings up another question, why am i wasting my life on this.

my last mad2 is a few points from completeness. the lacerator and stealth whammy are about half way done, and i havent got that far on either the vapor eagle or the la malinche. the mw5 loyalty variants better be worth it.

Edited by LordNothing, 13 May 2019 - 11:26 AM.


#23 Karl Streiger

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Posted 13 May 2019 - 11:35 AM

View PostLordNothing, on 13 May 2019 - 11:26 AM, said:


well if you dont level them then what is the point of new mechs? which then brings up the question, what is the point of the game? which brings up another question, why am i wasting my life on this.

You play the game to level your Mechs to have a full set of Mechs (some for several roles, tactics and mission profiles) at ready when the placeholder QP is finally removed and the real MWO is released

#24 LordNothing

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Posted 13 May 2019 - 12:00 PM

View PostKarl Streiger, on 13 May 2019 - 11:35 AM, said:

You play the game to level your Mechs to have a full set of Mechs (some for several roles, tactics and mission profiles) at ready when the placeholder QP is finally removed and the real MWO is released


you think 260 is enough or do i need more?

#25 Karl Streiger

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Posted 13 May 2019 - 11:31 PM

View PostLordNothing, on 13 May 2019 - 12:00 PM, said:

you think 260 is enough or do i need more?

well - do you have that Mech with sealant and torpedos? At least MWO should have underwater missions when you consider that a mech game of the last century got deep water missions.

Hope you also have a 5-8 AC 2 Boat with jump jets for the missions in vacuum

#26 LordNothing

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Posted 14 May 2019 - 05:04 PM

View PostKarl Streiger, on 13 May 2019 - 11:31 PM, said:

well - do you have that Mech with sealant and torpedos? At least MWO should have underwater missions when you consider that a mech game of the last century got deep water missions.

Hope you also have a 5-8 AC 2 Boat with jump jets for the missions in vacuum


living legends has underwater **** on some maps. mwo cant do that. lack of mission oriented play in favor of a bunch of cliche arena shooter tropes. battles are fought within a narrow range of environments, same gravity nearly the same narrow temperature band, no account for atmospheric conditions (vacuum should be really hard to fight in on account of heat sinks being mostly useless, and not a cold map like hpg) or changing conditions (extremity from ll is a good example, low gravity asteroid with a high rate of rotation oscillating between scalding hot and frigid at regular intervals).

if we had persistent worlds it would make a lot of sense. you unit might base on an island and be defended by a bunch of underwater mechs. tbr-u would be a great mech for that. but what we have is an arena shooter. maybe mw5+some mods would allow for that kind of thing.

Edited by LordNothing, 14 May 2019 - 05:12 PM.


#27 RakiaTime

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Posted 14 May 2019 - 09:51 PM

since the last announced mech is IS the next should be clan, since there are no clan mechs in MW5 PGI cant afford to pull people during crunch time to work on inferior tech that wont be in MW5.
im expecting something big after launch, maybe even time jump

#28 Kotzi

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Posted 15 May 2019 - 12:24 AM

Strange, i thought PGI said MW5 would not mess with MWO because different teams. But my mind must be playing tricks on me. Any one got some new infos on MW5?

Edited by Kotzi, 15 May 2019 - 12:33 AM.


#29 Ruccus

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Posted 15 May 2019 - 12:38 AM

View PostKotzi, on 15 May 2019 - 12:24 AM, said:

Strange, i thought PGI said MW5 would not mess with MWO because different teams. But my mind must be playing tricks on me. Any one good some new infos on MW5?


'Crunch Time' seems to be a pretty common phase of game development in the current era. While Russ did mention that MW5 and MWO are separate teams, it would not surprise me one bit if for crunch time some of the MWO staff was repurposed to help get MW5 out the door and/or in the best shape it can be for launch.

MWO is at a point where it can 'coast' for a few months without much issue so long as events and sales of existing packs still have the player base engaged, but pushing MW5 back a few months (namely past Christmas) and/or releasing a buggy or unfinished game could hurt its revenue and longevity significantly.

#30 Anjian

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Posted 15 May 2019 - 01:03 AM

Lack of mech packs could hit your cash flow however, and that can also affect development for MW5.

#31 LordNothing

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Posted 15 May 2019 - 01:13 AM

View PostKotzi, on 15 May 2019 - 12:24 AM, said:

Strange, i thought PGI said MW5 would not mess with MWO because different teams. But my mind must be playing tricks on me. Any one got some new infos on MW5?


pr is essentially propaganda. take anything they say with a massive mwo community sized grain of salt.

View PostAnjian, on 15 May 2019 - 01:03 AM, said:

Lack of mech packs could hit your cash flow however, and that can also affect development for MW5.


was probably planned for. the money they made from mw5 pre orders makes up for the gap. they can afford to put development of mwo on hold for a few months. they will get another surge of cashflow when mw5 releases which will either get funneled to their next game or might be used to improve mwo, but i doubt it.

Edited by LordNothing, 15 May 2019 - 01:15 AM.


#32 Vellron2005

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Posted 15 May 2019 - 01:54 AM

My hopeless hope is that they are moving away from mech packs for a while to focus on making maps, Faction play updates, and general things aimed at attracting new players and keeping them interested in MWO after MW5 hits..

That would be the smart thing to do..

My crazy hope is that they are going to upgrade the game engine to Unreal 4 engine or better..

My fear however, is that they are simply done with MWO, and will enter "maintain game as is, just keep servers on" mode..

Edited by Vellron2005, 15 May 2019 - 01:55 AM.


#33 Marquis De Lafayette

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Posted 15 May 2019 - 07:41 AM

Hard to say what’s up. My “best” bet is a slowdown in mechpacks through the end of year. They said the development teams are separate, but if they are behind on something with MW:5 I have no doubt that they would go “all hand on deck for MW:5” to enable it to make the targeted launch date....and we are in the final leg where something like this could happen

#34 Ruccus

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Posted 15 May 2019 - 09:59 AM

View PostAnjian, on 15 May 2019 - 01:03 AM, said:

Lack of mech packs could hit your cash flow however, and that can also affect development for MW5.


The thinking may have been that after the initial community preorder of MW5 there would be a bit less money coming in from mech packs (Whales would always buy things, but the Tuna and Salmon would have to mind their spending) so while it wouldn't be 'good' it would at least be 'less bad' to temporarily move some staff over to MW5 to make the game as polished and content-full as possible for September so that launch can be successful.

We should also be getting the MWO Tournament Supporter Pack announcement in the next few weeks so that's a yearly event that they can count on to generate some revenue. To newer MWO gamers unfamiliar with the pack, the MWO Tournament Supporter Pack offers very good value - 10% XP and C-bill boost until the end of the year (that stacks with hero mechs and premium time), several cockpit items/decals, and extra loot bags for the loot bag events until the end of the year. Last year the TSP was launched June 4th.

Edited by Ruccus, 15 May 2019 - 10:02 AM.


#35 MechaBattler

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Posted 15 May 2019 - 10:12 AM

My hope is that they were playing for time while they worked out their license with Microsoft. And hopefully we'll get good news. A timeline advancement would be nice. After playing Roguetech I find myself wishing we could get some of the more exotic equipment. There are so many possibilities.

If I was super optimistic I'd hope for them working MWO2.0 in Unreal. But that seems highly unlikely.

#36 DaZur

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Posted 15 May 2019 - 10:56 AM

View PostRuccus, on 15 May 2019 - 12:38 AM, said:

MWO is at a point where it can 'coast' for a few months...


I think MWO has been coasting for 5 years... Posted Image

#37 RakiaTime

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Posted 16 May 2019 - 10:01 PM

View PostDaZur, on 15 May 2019 - 10:56 AM, said:


I think MWO has been coasting for 5 years... Posted Image

Hello Negative Nancy, how has your day been?

#38 CanadianCyrus

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Posted 17 May 2019 - 07:22 PM

Read something a few days ago that for the life of me I can't remember who specifically said it, but it was someone from Epic in regards to their game store. They said they were looking to get developers who are working on products that have designed their games around other platforms as well. Made me think of MW5 and its Steamworks integration. Would be a large boon for PGI with them getting a bigger % of the sales compared to Steam. The Steamworks integration is the big road block, but I wouldn't put it passed Epic to want to have their own version going forward. Also I think all developers using Unreal Engine get a further cut of the profits if they sell (exclusively?) on the Epic Game Store.

#39 Koniving

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Posted 17 May 2019 - 07:31 PM

View PostFunzo, on 17 May 2019 - 07:22 PM, said:

Read something a few days ago that for the life of me I can't remember who specifically said it, but it was someone from Epic in regards to their game store. They said they were looking to get developers who are working on products that have designed their games around other platforms as well. Made me think of MW5 and its Steamworks integration. Would be a large boon for PGI with them getting a bigger % of the sales compared to Steam. The Steamworks integration is the big road block, but I wouldn't put it passed Epic to want to have their own version going forward. Also I think all developers using Unreal Engine get a further cut of the profits if they sell (exclusively?) on the Epic Game Store.

They do, though PGI has already said they aren't going to go that route.
Also that was a big reason for the presales on the website.. a bigger cut of the profit in sales prior to the Steam preorder.

#40 SeventhSL

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Posted 17 May 2019 - 07:50 PM

Well given it is tin foil hat time, I say.....

That during the last FP PTS Mercs seal clubbed the devs so bad that they don’t even want to build or play MWO anymore.

:)

Edited by SeventhSL, 17 May 2019 - 07:59 PM.






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