Khobai, on 19 May 2019 - 12:11 PM, said:
Uh Im not avoiding the point at all. In fact the whole point was to demonstrate that UAC5/UAC10 is much better for harassing.
Khobai, on 19 May 2019 - 12:11 PM, said:
And saying that the UAC20 prefers targets that are standing still is obvious. ALL weapons that arnt 100% PPFLD prefer targets that are standing still. UAC5/UAC10 prefers targets that are standing still. Gauss/laser prefers targets that are standing still too. Thats like saying streaks prefer to target lights. Or LRMs prefer to target slow assaults. Point being its not a trait unique to the UAC20 that helps it gain an advantage over other similar weapons.
That's not it at all. The point of Yeonne was that the UAC20 at a range was servicable, that is it. So the **** what if UAC5-UAC10 dakka is better at harrasment at a range? That's like arguing CERLL is better at sniping than CERuL --seriously?
Khobai, on 19 May 2019 - 12:11 PM, said:
Just because the UAC20 can be used for harassing doesnt mean there arnt other weapons that are way better at it. And it certainly doesnt mean the UAC20 should be a harassing weapon either, because it shouldnt be, specifically for the reason that other weapons are way better at it. For the UAC20 to actually get used, it needs to be good at something that other weapons arnt better at.
Harrassment isn't just limited by it's range. By your logic, we might as well never use 2x UAC10 when there's 6x ERLL build, and those reaches 740m+
And guess what, the UAC20 is doing 40 damage per burst if RNGesus smiles, while weighing 12 tons, so it's pretty good at that -- it's something you could slap at a lighter mech and have a burst damage on par to that of meta dakka. But again, not because it's at 270m - 360m, means it's just for brawling. Believe it or not, you could still harrass at such a short range without getting into brawls, which UAC20 is already good at -- though we have some gripes about it.
Khobai, on 19 May 2019 - 12:11 PM, said:
It makes absolutely no sense to try and make the UAC20 more like UAC5/UAC10 because UAC5/UAC10 will ALWAYS be better at that role.The UAC20 needs to be buffed along a diverging path from UAC5/UAC10; one that gives it an actual role in the game where its better at UAC5/UAC10 in at least one meaningful category. Reducing its jamming duration like you keep suggesting is not gonna make it better in any meaningful category. Thats not at all what the weapon system needs.
Here we go again.
Get this to your thick head, we aren't resisting the idea of a better AC20 family, in fact we would like better base stats on the damn thing, stop holding us to the position that we don't want it buffed, because we do want it buffed.
Yes, Jam Duration buff is what the system needs, because it's what is going to be the most tangible change that one is more likely to notice. Jamming system, though 17% chance is mostly either-or, either you jam or you don't, and it will inevitably jam because that's the price you pay for that 40 damage burst.
And how would lower jam-duration makes the UAC20 like UAC10-UAC5? What do they own the rights about it? How about some nuance, like the UAC10-UAC5 specializes in sustained damage at a range, while the UAC20 specializes in an immense burst of damage.
If you think that UAC20 has no role it's good at, you obviously don't know about the weapon. It's obviously good at hit-and-run, it's a type of dakka that you shoot and scoot, not you stare down into.
Finally, your fundamental fallacy is why you would equate UAC20 as a single weapon versus the build of UAC10-UAC5 builds, as if the existence of such a build is relevant to the use of UAC20 or as if we can't just slap other weapons like Lasers or a pair of UAC10 with UAC20. It needs to be good, but not with UAC10-UAC5 in mind.
Edited by The6thMessenger, 19 May 2019 - 03:14 PM.