Paul Inouye, on 21 May 2019 - 04:30 PM, said:
It's completely strange to me as well, but for many it's about playing only for their chosen faction. Ask i.e. ARC7 guys how happy they are to play under non Ghost Bear banner as mercs or freelancers. I can be wrong on this one but I remember hardcore loyalists refusing to go mercs during FP special events.
Why not to implement alliances when multiple factions can be dropping on the same side of the conflict? It still can hurt the feelings of some loyalists to drop along some faction, but much less then the current implementation.
Paul Inouye, on 21 May 2019 - 04:30 PM, said:
I know I won't be playing scouting and I don't like some game modes. So now I need to log in, check if I want to play and log off if not. Guess how many times I will do it before stop even bothering to log in?
Playing the same game mode is boring. While playing conquest non-stop can be fun for someone I won't be playing it for more than 1-2 matches. And I won't even bother to queue when it's incursion.
Why not to keep random game modes with increased chance of the game mode required by story?
Paul Inouye, on 21 May 2019 - 04:30 PM, said:
Easy way to stop exploiting - put mercs into common queue and assign faction in lobby. If someone want to guarantee drop on a particular side, they go loyalists (or group up with loyalists). If someone want quick matches and don't give a f.k about lore/factions, they pick mercs and get faction assigned every drop. No more side swapping to avoid teams and more balanced population.