To give my part of constructive criticism:
1. Scouting and Invasion should be always
two different Game Modes you can choose from.
Why? Me and (i think) many others see Invasion as the Main Game of MWO.
Quick Play is nice to play alone and test builds, but if we are doing something serious, it's gonna be Invasion.
Most of the times our group comes together, because we build a 6 - 12 man group and go for Invasion.
When you force us to play Scouting you not only scare those off who don't like that Game Mode.
It also shatters the Group to small Pieces, as long there is no 12-man-Scouting.
Every little group would do their thing. Thats not something you need to come together for.
We are here for the experience of getting a big Group of Friends together and try your Tactics.
Should we have a Calendar now to see on which Days it makes sense to meet up?
2. Another thing is about the new
Conflict/Story-System.
It is definitely worth a try, but nothing that really creates an ongoing Motivation.
You might rather need some kind of Endgame which is for Faction Play only.
Maybe some Rewards like special Loot or more exclusive Faction Content (Maps/Weapons/Game-Modes) you might have to unlock by playing.
Just take a look at what other F2P-Games do for the Endgame and find your way.
3. I don't understand why
every Unit-Member is now able to choose their
own Faction.
But then you can't change the Faction during a Conflict?
Don't you think this is a little bit strange?
Edited by Cahuella Haussman, 23 May 2019 - 09:21 AM.