Now that we finally have it, I think it's time I remove my rose tinted nostalgia glasses and give you my honest opinions and (early) impressions about it that might be subjective to change over time. Don't take this as an ominous statement since I have ALOT of positives to say about the mech. I'll start with the Pro's and the Con's from what I have experienced so far.
Pro's:
1) Alex and the 3D modeling design team nailed it out of the ball park. It looks freaking awesome and it is possibly one of the best re-imaginings of the mech. I love the blend of the classic Rifleman IIC look while it doesn't suffer from anime ridiculousness. This looks like a realistic tanky war machine while still paying homage to the original concept art. I couldn't have asked for a better looking mech.
2) The mobility and torso movement of the mech. I was worried that the Rifleman IIC was going to be a victim of Warhammer IIC syndrome but I was pleasantly surprised to find out I was wrong. It has great agility despite it's slower speeds and can torso twist confidently to spread out damage consistently. I'm really happy about this because it would be guaranteed DOA across all variants if it didn't have it. It seems like PGI did listen to the reception of the Warhammer IIC in this case.
3) Hill peaking and jump jet pop tarting. It hill peaks very well (with decent acceleration and deceleration) and it does have good jump jet pop tarting potential. I feel that hill peaking is primarily the way to keep this thing alive from my limited experience so far. I will get into more details of why this is both a positive and a negative. High arm mounts and hard points should definitely be accounted for here.
4) Great build versatility. The Rifleman IIC and most of it's variants excel in being hard hitting gun boats. Despite the limited engine caps you can do alot of different versatile builds. I'm sure the meta builds haven't been touched on yet and are still waiting to be discovered.
Con's:
1) It's engine cap. I was worried that this was going to be an issue in QP but have found ways to deal with it's limited speeds. Unless you max skill tree nodes unlocked for the 235 engine capped variants, or if you are running the 2 or the A you are a primary target for lights and faster mechs. If you are left behind by potato team mates whose sole focus is to NASCAR then you are not going to have fun. I recommend as much GXP or earned XP on node in survivability which is absolutely mandatory for this mech. Out of the box it suffers pretty greatly.
2) Hitboxes. Despite it's deceptively slim looking profile, it's large and it seems like it takes a beating fairly easy. I think this issue goes back to the limited engine cap because again when it comes to MW:O, Speed is mandatory for survivability to keep up with your team, or you need armor quirks to compensate for the slower speeds. I feel that PGI was a little harsh punishing the mech with engine cap limitations when I feel it should have gotten a light Annihilator treatment. Thankfully the head radar dish isn't an issue as so many people were dreading it would be. It's oddly like a slow glass cannon.
3) Limited hard points. Despite having high arm mounts and hard points, the mech is limited in hard points compared to other clan mechs in it's weight class. I can definitely confirm that this mech will not be dethroning meta mechs like the Hellbringer, Mad Dog, Ebon Jaguar, etc. any time soon due to the core issues of the limited engine cap and how it can absorb damage like a sponge.
My final thoughts: I would like to see some minor armor and/or structural quirks taken into consideration so that it can be a contender compared to other mechs like the Hellbringer, Ebon Jag, Mad Dog, etc. so that this mech doesn't turn into another nostalgia pump and dump that will simply collect dust to a vast majority of players. It is unfortunately very reliant on the skill tree to be viable and it does punish players that do not or not willing to invest into it. Overall I am very happy that we finally got the mech in MW:O and I will continue to play it. Just my two cents so far.
TL:DR A mech that has great potential and could be meta worthy, but needs either a bump in the engine cap or structural armor quirks in order to compete with mechs like the Hellbringer, Ebon Jaguar, Mad Dog, etc.
Edited by Arnold The Governator, 21 May 2019 - 08:34 PM.