BenAran, on 22 May 2019 - 11:50 PM, said:
There are two possible fixes to this (if it really continues to be that way):
1: armor quirks on the arms.
The easy solution, but would only solve symptoms instead of the problem itself.
2: shorten the arms a tiny bit.
This, in my opinion, could solve this issue far more effectively.
I'd welcome armor quirks on the arms, but I think they should focus on fixing the CT hitboxes first to determine if the mech really needs them. The only times that the arms really became an issue for me was close quarter engagements where an enemy light/team flanked me from the sides. It would be nice to have armor quirks on the arms since they are so massive, but they are not the main issue here.
Whenever I was flanked or shot from the side, I could manage torso twisting and spreading damage across the mech to save them. The saving grace of the arms is the narrow Marauder like profile when you stare down an enemy, so their profile doesn't stick out horrifically from a frontal view and isn't the first thing that an enemy will focus fire at in an engagement. It becomes even less of an issue when fighting from a range since the arm profiles are so small, the main target becomes your side torsos and center torso when your mech is out 600 meters or more.
Also, I don't like the idea of shortening the arms. The longer gun barrels is one of the distinguishing features of the Rifleman IIC that makes it stand out from other mechs in MW:O. There are very few unique mechs in the game where you can see your mech's weapon from your cockpit view, and to shorten the arms will be getting rid of that feature that makes it stand out from other mechs.
Ending on that note, let's have PGI fix the CT issue first before we decide if the arms need to be focused on. I'm definitely not opposed to having arm armor quirks, but perhaps it's a topic that should be brought up for another time when people have more experience with the mech. If we don't get the torso hit boxes fixed, then the mech will definitely need structural and armor quirks in compensation so it's not a bad suggestion by any means.
Kiiyor, on 22 May 2019 - 11:54 PM, said:
I think the arms are OK. I like that I have the option to shield with them. My issue is this:
Pretty much this.
Edited by Arnold The Governator, 23 May 2019 - 04:36 AM.