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Build Ideas For Mw5 Pre-Order Mechs


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#21 Aidan Crenshaw

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Posted 23 May 2019 - 05:53 AM

Kind of the wrong place, yes.
But this one is quick
go to https://mw5mercs.com/profile
look under "MWO content"
there you will find 4 codes, at least 2 of them you already have redeemed. Redeem the code that says "MWO Early Adopter Variants Code [Click to Reveal]"

#22 Viper McMurphy

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Posted 23 May 2019 - 05:58 AM

Appreciated and apologies again. That worked!

#23 Aidan Crenshaw

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Posted 23 May 2019 - 05:59 AM

Of course it worked Posted Image Enjoy!

#24 FRAGTAST1C

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Posted 23 May 2019 - 07:58 PM

Has anyone tried dual LBX 10s and 4 SRM6+A KC? With full Cooldown nodes and the Quirk, the LBXs can fire very quickly (not like the LK but still good enough) and can time the SRM burst every second shot for a nice alpha with decent heat.

#25 Aidan Crenshaw

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Posted 23 May 2019 - 09:20 PM

the problem I see with SRMs on the king crab, is that the chassis is not very good at short ranges, due to the wide arms. I'd rather (in fact, I do) settle with a little more range and dual LB10s and MRM60. Serves me nicely so far.

#26 FRAGTAST1C

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Posted 23 May 2019 - 10:26 PM

View PostAidan Crenshaw, on 23 May 2019 - 09:20 PM, said:

I'd rather (in fact, I do) settle with a little more range and dual LB10s and MRM60. Serves me nicely so far.


Nice range synergy, I must say. So, that's LFE 320, 2 LBX10, 2 MRM 30, 4 tons of LBX 10 ammo, 4 tons of MRM ammo and 2 extra DHS? Or do you drop the engine size down further to 315 and pack an extra DHS?

#27 Aidan Crenshaw

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Posted 23 May 2019 - 10:51 PM

Actually, I went with this [color=#000000]https://mech.nav-alp...690d8d_KGC-001S[/color]
lower heat and better spread on the MRMs plus some utility I chose over the 3-4 kph boost of a bigger engine. The pure LB/MRM with LFE325 build has been posted somewhere above, I believe

#28 FRAGTAST1C

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Posted 23 May 2019 - 11:58 PM

View PostAidan Crenshaw, on 23 May 2019 - 10:51 PM, said:

Actually, I went with this [color=#000000]https://mech.nav-alp...690d8d_KGC-001S[/color]
lower heat and better spread on the MRMs plus some utility I chose over the 3-4 kph boost of a bigger engine. The pure LB/MRM with LFE325 build has been posted somewhere above, I believe


I'll experiment with this KGC-001(S) first to be sure 'cause I'm hesitant to move at 48kph in NASCAR-QUEUE while being such a big target.

#29 Aidan Crenshaw

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Posted 24 May 2019 - 12:11 AM

Solid build, I guess. Although I don't see where 51 Kph will save you where 48,6 Kph would kill you.

#30 FRAGTAST1C

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Posted 24 May 2019 - 06:24 AM

View PostAidan Crenshaw, on 24 May 2019 - 12:11 AM, said:

Solid build, I guess. Although I don't see where 51 Kph will save you where 48,6 Kph would kill you.


It's just that I don't need any utilities. So I might as well save the tonnage for a bigger engine and an additional DHS, that's all. For all I know, I might fail incredibly at it once I do build that loadout and take it for a spin.

#31 Novakaine

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Posted 24 May 2019 - 09:00 AM

The Warhammer 4x LL just shoots, shoots .........................and shoots.
Hell I'm turning into a Laser-toad who knew lasers were easy mode.

#32 Lykaon

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Posted 24 May 2019 - 09:41 AM

The one build I have settled on is for the Marauder.

endo steel
max std armor
325 LFE
17 DHS
2 x MRM20 w/ 4 tons ammo
5 x medium lasers
ECM

It has good speed and excellent sustaining power.

Edited by Lykaon, 24 May 2019 - 09:42 AM.


#33 Chiasson Brinker

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Posted 24 May 2019 - 09:43 AM

For the Catapult, I've had good luck with paired MRM/30s and paired HMGS. On the Marauder, paired MRM/20s and 5 medium lasers with ECM, for the King Crab, quad AC/5 with 2 medium pulse lasers and a pair of RL/15s as an emergency "oh sh**" button. The Warhammer? Mostly stock save for scrapping a jump jet or two for more armour.

On the first three, each load out was designed around LFEs to make them less squishy.

#34 RobarGK

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Posted 24 May 2019 - 12:20 PM

Made as a joke build and then refined as it worked really good. Cat with 2 lbx 10, 4 15 rockets, and jump jets or ammo as preferred. I'm using 2 jj and enough ammo I can keep blasting all match. The lbx can keep pounding away, and the first time someone holds still the rockets mess them up bad. If you don't need more ammo could always increase the rocket count too.

#35 Lykaon

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Posted 24 May 2019 - 02:10 PM

View PostChiasson Brinker, on 24 May 2019 - 09:43 AM, said:

For the Catapult, I've had good luck with paired MRM/30s and paired HMGS.



If you have the Catapult C4 it will do much of what you get on your build but with nice missile quirks. of course you will need to swap the HMGs for energy back up weapons but the MRMs on the C4 gain +10% range,-10% heat,-20% cooldown from the chassis quirks.

#36 Chiasson Brinker

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Posted 26 May 2019 - 12:38 PM

View PostLykaon, on 24 May 2019 - 02:10 PM, said:



If you have the Catapult C4 it will do much of what you get on your build but with nice missile quirks. of course you will need to swap the HMGs for energy back up weapons but the MRMs on the C4 gain +10% range,-10% heat,-20% cooldown from the chassis quirks.


The only other Catapult I have is a Jester, which I love.





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