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Faction Play Updates - Post Patch May 24


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#81 MiZia

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Posted 06 June 2019 - 09:59 AM

View PostPaul Inouye, on 06 June 2019 - 09:55 AM, said:

Lobby prep time has been increased from 60 seconds to 90 seconds. If this is still too short, we can bump it up to 120. We can change this value real time, however, it is not persistent between patches until we lock down the duration you are all happy with. Just remember, 120 seconds (2mins) is a lonnnnng time if you've launched with a pre-prepared drop deck.

Since u got lobby only on Game u actually dont have Time to swap if u have only the 2 Std Decks. But 2 minutes should be fine.

#82 Captain Caveman DE

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Posted 06 June 2019 - 10:42 AM

View PostPaul Inouye, on 06 June 2019 - 09:55 AM, said:

Lobby prep time has been increased from 60 seconds to 90 seconds. If this is still too short, we can bump it up to 120. We can change this value real time, however, it is not persistent between patches until we lock down the duration you are all happy with. Just remember, 120 seconds (2mins) is a lonnnnng time if you've launched with a pre-prepared drop deck.



thx Paul. this helps A LOT.
and just to help you see why 2 minutes isn't long at all, here's an example why:
-not always are grouped-up people on a ts, or the same ts. so you communicate dropdecks and tactics ingame many times.
typing stuff, reading stuff, adjusting decks.. it takes time. especially if not everybody is okay with things, has the mechs and loadouts wanted/needed etc.
2 minutes practically are gone in a blink of an eye.

player1: hey gents, I call the drop. pls get your urbies wave one.
player2: yup.
player3: yup.
player4: yup.
player5: yup.
player6: roger.
player7: I'll bring my lurm-urbie
player2: ..
player3: ..
player4: That thing's gonna have an accident as soon as we drop. bring sth else.
player3: yup.
player6: roger @accident
player9: yup.
player10: ... I'll bring a LurmAtlas, if that's alright.
player2: ..
player11: that's already TWO accidents at drop
player12: yup
player1: *head -> desk repeatedly*



see how little time that is to type all this? Posted Image

Edited by Captain Caveman DE, 06 June 2019 - 10:45 AM.


#83 Nightbird

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Posted 06 June 2019 - 11:18 AM

Sigh, funny that 60 seconds is a problem now when this is the time given ever since FP started all those years ago.

#84 Captain Caveman DE

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Posted 06 June 2019 - 12:01 PM

View PostNightbird, on 06 June 2019 - 11:18 AM, said:

Sigh, funny that 60 seconds is a problem now when this is the time given ever since FP started all those years ago.


funny that it bugs you enough to post such a comment, when an easily adjustable numbers thing such as that gets mentioned - and corrected.

#85 Aidan Crenshaw

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Posted 06 June 2019 - 12:18 PM

this prep time adjustment seems to have influenced QP map voting section, too. It's now 90sec.

#86 Captain Caveman DE

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Posted 06 June 2019 - 12:30 PM

View PostAidan Crenshaw, on 06 June 2019 - 12:18 PM, said:

this prep time adjustment seems to have influenced QP map voting section, too. It's now 90sec.

... Posted Image

#87 Remover of Obstacles

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Posted 06 June 2019 - 07:28 PM

16/6

#88 Danjo San

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Posted 07 June 2019 - 12:20 AM

your team is next in queue... read that for 60minutes... saw the queue fill up, empty out, fill up, empty out, fill up, empty out....

waiting times are worse
quality of matches has not improved
I can't be loyal to the faction I was loyal to for 6 years...

#89 Danjo San

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Posted 07 June 2019 - 12:42 AM

Posted Imagethat was productive .... waited 60min for this.

What is the point of scouting anymore? What do you collect the Intel for? This Game-Mode makes absolutely no sense anymore. there is no "Team" to support during Invasion Matches.
This was the worst waste of time ever. Back in CW 1+2 I found more meaningful matches in Ghostdrops against Davion.

#90 Paul Meyers DEST

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Posted 07 June 2019 - 12:47 AM

View PostNightbird, on 06 June 2019 - 11:18 AM, said:

Sigh, funny that 60 seconds is a problem now when this is the time given ever since FP started all those years ago.

And i complain since i play mwo. What now?

Thx for the update.

Edited by Paul Meyers DEST, 07 June 2019 - 12:48 AM.


#91 ThirdWorld

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Posted 07 June 2019 - 04:24 AM

I think part of the problem here is PGI trying to create a story then force the players into it instead of taking the players and forcing a story from them.

Faction play is nice. I like the idea of it. I just don't like it as it currently stands.

You got 1 conflict and force people to pick sides without knowing who is on what side. I don't think that is great.

Now this isn't happening since it would require you to change the whole system but I would prefer a system where you chose a faction and entered the match maker where the story was based on who was in queue and not what was determined ahead of time.

Let people pick their preferred factions.
If they queue up, choose what faction is fighting what based on a similar system to how you have map voting. Is this team mostly steiner? Guess steiner is team A. Do the same for the other team. If your faction doesn't get picked, congratulations, you are a mercenary in the fight.

Got a queue that is mostly IS? Welp, clans are invading, not all the IS see eye to eye, guess you are getting an IS vs IS fight.

Got a 1 clan and 49 IS in queue? Make it a low chance for cross faction mercs since some mercenary groups would have clan mechs from time to time.

Have people earn points towards the factions that got chosen for the fights as well as the one they pledged to even if they played as a merc.

#92 Yondu Udonta

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Posted 07 June 2019 - 05:29 AM

Nice to hear that we can finally switch sides at will.

60s used to be enough for most people before the change in matchmaker. Previously the timer would start ticking after you loaded into the lobby but now the timer starts ticking before you fully load into the lobby. For the slower players, I could see how having 5-10s less could be an issue prepping decks. So I suppose 30s more waiting time is fine for higher quality of matches.

Edited by Yondu Udonta, 07 June 2019 - 05:30 AM.


#93 Paul Inouye

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Posted 07 June 2019 - 04:40 PM

While there's a newer update thread pinned in this subforum, I'll leave this one pinned until the June patch goes out as discussion/feedback are still relevant in this thread.

#94 BROARL

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Posted 07 June 2019 - 04:44 PM

could siege please be part of MWO again?

#95 Mean Machine Angel x

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Posted 07 June 2019 - 08:00 PM

Whats siege? that's a silly looking word.I think you made it up.

#96 ThirdWorld

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Posted 08 June 2019 - 05:01 AM

I mean the old problem still exists even if you can switch sides at will. I don't want to play not IS. So I just won't be playing on the days that have scouting or clan vs clan or high IS pops.

#97 Rexxxxxxxxx

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Posted 08 June 2019 - 09:55 AM

You need to force everyone to choose Merc and the matchmaker will distribute everyone evenly between the two factions in the conflict. Let us continue to accumulate LP for the factions we've been assigned. Most of us have or will soon complete the Merc LP anyway. Let us drop with mixed IS and Clan drop decks. If someone likes only IS or strictly Clan mechs, this would let them do so. The majority of matchmaking and queue waiting issues will be solved by doing this.

Also what ever story line you've implemented is just a small set of text that no one reads. If they do it is merely for a moment. It doesn't make us feel better about having to play scouting or conquest for many hours at a time. It's like being stuck in "Ground Hog Day". Mix it up. And while waiting have the story line displayed with some images. We should then launch the second the matchmaker puts two groups together. Eliminate the counter.

#98 BROARL

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Posted 08 June 2019 - 03:25 PM

we wait for hours for a game then get polar highlands three times in a row...
perhaps if the maps were clustered snow map, different snow map, another ****** snow map, snow siege map, etc, then the planet could have a frivolous snow story and a picture and you could mix up the modes and we would ...?
rotfl let's be honest, we would still b*tch about something ;)

*i would b*tch less if there were siege matches to distract me
*i would pull my wallet out if i got to shoot someone on a new map, even a quickplay map.





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