SilentScreamer, on 02 June 2019 - 10:44 AM, said:
I don't see how equal numbers of players "buying-in" means there will be equal numbers on both sides of the queue when it comes time to drop in a match. Not everyone is online at the same time. Queues for launching each match need to be balanced, not the total players belonging to each side of the conflict.
Let's say the Factions have the following % of players who are Loyalists for them:
Davion: 4%
Kurita: 12%
Liao: 2%
Marik: 14%
Rasalhague: 8%
Steiner: 10%
Smoke Jaguar: 1%
Jade Falcon: 15%
Wolf: 14%
Ghost Bear: 13%
Nova Cat: 2%
Steel Viper: 2%
Diamond Shark: 3%
A bad alliance grouping would be:
IS 1: Kurita + Marik + Steiner: 36%
IS 2: Davion + Liao + Rasilhague: 14%
CL 1: Jade Falcon + Wolf + Ghost Bear + Diamond Shark: 45%
CL 2: Smoke Jaguar + Nova Cat + Steel Viper: 5%
The reason this would be a bad grouping: When IS1 vs IS2, there is a larger portion of the game population trying to play for IS1. Mercs will try to balance it out, but the job is harder than it has to be. You have an even greater issue with CL1 vs CL2; very few people looking to play for CL2, so it over-relies upon the Merc population to represent that faction.
A better grouping would be:
IS 3: Kurita + Rasalhague + Davion: 24%
IS 4: Liao + Marik + Steiner: 26%
CL 3: Smoke Jaguar + Wolf + Nova Cat + Steel Viper + Diamond Shark: 22 %
CL 4: Jade Falcon + Ghost Bear: 28%
On the face, CL 3 and CL 4 don't look balanced (5 Factions against only 2?) But because there's a big buy-in from players for Wolf, Jade Falcon, and Ghost Bear, we need to split it up in a way that the player population's buy in is as close to balanced as we can get. This may require some sacrifices in terms of lore.
They should be avoided as much as possible, but allowed in cases where the player population's buy-in requires it for significant balance issues. Mercs will still fill gaps, but they wont be so heavily depended upon. This will make for more routinely balanced queues.
tl;dr:
If there are approximately the same number of players in each alliance, then the odds of there being more balanced queues is greater. This is because, for any conflict between 2 alliances, the number of players wanting to play on either side is roughly the same.
I'd also re-up the suggestion that alliances could change over time, given that the player population's preferences may change over time. And everything about the alliances and their changes could be supported via story. Our buy-in as players helps to shape this. If Steiner is low-population, then they need allies and may seek them out from unexpected places etc.
Edited by shaytalis, 02 June 2019 - 11:59 AM.