AnAnachronismAlive, on 27 May 2019 - 02:47 AM, said:
So was questioning myself if I do have to play clan mechs differently than their IS-counterparts?
Short answer ... Clans melt face faster. Clan face also melts faster. When running energy use range advantage. When running ballistics just fit moar than the IS guy. When running missiles ... well ... suffer. That or bring ATMs and erase people with one alpha.
AnAnachronismAlive, on 27 May 2019 - 02:47 AM, said:
So ye folks have any general advice on playstyle adaptation and or builds? Am I missing some stuff in terms of omnipods and how to use them to your own advantage? Or were my mech-picks just "plain potato"? Any kind of advice would be welcome.
On BloodAsp I'd suggest ditching short range lasers since your base range on that build is 500-600m that is way beyond ERSLs range. Add a 5th UAC5 or do 3xUAC5s+UAC10 (all in torsoes). Might also consider using the CT that has JJs.
Personally, if you got the mechs, I'd substitute 6xMG ACH with a 12xMG Piranha. Either way, drop HMLs and put some HSL or regular SLs or micros onto it. Trading with 2 medium range lasers when most of your firepower comes from 90m range MGs is a bad idea. And when you get close and personal with those MGs, HML are just a waste of heat and space.
ACW SRM bomber is fun, but not really reliable due to sillystupid clan SRM spread. If you absolutely need to have ECM, then I'd suggest ditching artemis (rather pointless in my mind since you want to alpha at like 20m range anyway) and adding 4-5 DHS. If ECM isn't a must then you can actually upgrade from ACW-A omni to a ACW-1 battlemech, put a big engine in there and alpha smth like 5xSRM6s+4SRM2s. But again, if you got mechs and tonnage, swap ACW for any of the popular VaporEagle builds. LBX20+4xSRM6s on VGL-A comes to mind if you want a brawler, but a 3xATM12 boat on a VGL-3 is vastly superiour if you want to kinda brawl in 120-300m range. Huntsmans work too. In my mind you want to have JJs when brawling, which ACW's (unlike their IS counterpart the Assassin) don't have.
Just IMHO. Given time you'll figure out what builds work best on clan mechs either way.