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My my all I see on that graph is a sharp decrease in salty Tier 1 players who don't need in our game. Because that's essentially all Tier 1 is, elitest salt. Its either their nascar meta way, or the highway. LRMs are a thing whether people like it or not, they are useful whether people like it or not, and they are gonna remain in the game whether people like it or not. Learn to live with it, or don't, your choice.
Also, KDR ain't everything, in fact its arguably the worst metric because it doesn't show how hard someone tried in an actual match. Head out of a$$ please.
First off, I'm frankly flabbergasted by the fact you think Tier 1 is 'elitist salt' when it (the tier) is so grossly overpopulated. The fact a player can, arrive in Tier 1 eventually on the back of their teams winning, regardless of how well they personally performed surely indicates something is wrong with the tier system itself to you (and that it is therefore not an accurate measure of 'elitism' whatsoever)?
Secondly, constant rotation is not something you actually see good players of this game calling for constantly. More often it's frustration that good trading positions are abandoned, that teams are too timid to take strong positions (such as theta on mining) and that instead people keep rotating because they're afraid to get shot at, or won't push as a group.
Thirdly, with regards to KDR - KDR alone isn't the be all end all of someone's stats - but someone who consistently has a KDR of less than 1 usually falls into one of three (edit: four) camps:
- Pushes too far in advance of their team, and thus dies isolated.
- tries to 'flank' but is too obvious in doing so.
- Doesn't know how to rotate out when being focused, and instead sees red and starts trying to tank even more damage.
- Stares too long/keeps using the same position repeatedly while lining up shots at range (too much facetime/poor trading)
They might be great at spreading damage, but be a poor shot - or be poor at target prioritization (which can be where to shoot a mech as well as which mech to shoot). In addition to KDR, a consistently low match score and sub 1.0 WLR shows that you are not in fact an asset to your team.
My own stats for example are certainly not impressive at all - but I'm not the one talking to players who not only understand how this game works, but have over the course of multiple years shown publicly that they can put that into practice, and care about making the game better for all, not just those at the highest levels of competitive play.
The changes Navid mentions were things aimed at promoting a wide variety of viable playstyles, rather than forcing people to focus on one to two things at most if they want to be truly effective in a match. Variety is good. It's fun. It keeps things from being stale if you want to win (and in a pvp game such as this, the name of the game is to win).
Also, ask Navid about his love for Mass Effect: Andromeda in a match. Trust me, he loves it.
Edited by Daidachi, 29 May 2019 - 12:24 PM.