(Take a look at the metrics)
Easily explain the tech diversity as trophy tech, weapons and equipment requisitioned from conquered enemies.
Then work toward simplifying and killing balance arguments from there as you'd mainly just have to balance:
Hit boxes = Armor perks
Hardpoints = Cool-down, Heat, Heat Dissipation OR Capacity Pool.
Then remembering you can take either regardless of IS or Clan Chassis:
(as an example)
-Clan Endo Skeleton -(x%) structure quirk (Glass cannon archetype)
-IS Endo Skeleton +(x%) structure quirk (Zombie archetype)
-Clan Armor +(x%) damage resistance to energy and missiles
-Clan Light Armor +(x%) damage resistance to ballistics -(x%) resistance to energy and missiles
-IS Armor +(2x%) damage resistance to ballistics and missiles
-IS Light Armor +(x%) damage resistance to missiles -(x%) resistance to energy and ballistics
The values can be changed to make sense according to how many crit-points/the higher the protection values.
(Then just make procedural generated maps and keep releasing tech because it can't hurt balance as it's available to everyone.
Now you can start to look towards Esport or at least retaining players with map fatigue and balance gripes.)
Solaris7 could also be a good tool to introduce testing of Trophy Tech. Feed peoples hunger to build things!
Edited by Dauntless Blint, 28 May 2019 - 03:21 AM.