Based on the video above, I'm not really satisfied with how the current weapons are set up. Likewise IIRC, Mechs aren't upgradable. Here is just my mod wishlist.
Basic:
> Mechs are fully upgradable, and have all hardpoints possible. Variants are basically just the same mechs, but with different current equipment.
> Lights, particularly Urbanmechs are completely common.
> Custom Construction rules, such as not needing a total of 10 Heatsinks.
> There is now a standard Cone-Of-Fire for all weapons. Having TCs will reduce that cone of fire, likewise equipment in the arms will reduce that COF. The LBXs has the advantage of being consistent as their use of Shrapnel will adhere to the spread with the COF.
> Ammo-switching.
> Critical Damage only damages the equipped items, not the component.
> Mechs will be fully mobile, and will have agility based on their tonnage. Assaults won't feel like a Dire-Wolf.
> Volumetric scaling based on tonnage. Such as the Atlas will (100t) be 4x as big as a Commando (25t).
> Regardless of Jump-Jets, every mech can jump merely by the force of their legs equal to 1 jump-jet.
Weapons:
Ballistics:
- Ballistics will deal full damage in all distance. Velocity is 4x that of maximum-range.
> Effective Range is merely the maximum distance where there is still 10-meter of diameter COF.
- LBXs are the only ACs capable of custom ammunition, and with modified construction rules that they have equal tonnage, but equal crit-slots.
- Shrapnel rounds will have a total of 3/7/13/24 damage, the slug will have 2/5/10/20 damage, both with 1.2/2.85/3.80/5.00s CD. The Shrapnel uses the COF as spread, which makes it the consistent one.
- Standard ACs are accurate burst-fire rifles, at 2/2/3/3 shots, each dealing 1/2.5/3.33/6.66 damage (Total of 2/5/10/20 damage). Shot interval is at 0.12s, at 0.64/1.48/2.16/3.36s, DPS at 2.5/3.125/4.167/5.56. AC2 will have 2 crit-slot instead.
- Ultra ACs are basically giant machine-guns with weaker per-shot damage but higher rate-of-fire, they yield 50% more damage/burst, but has lower dps. They are restricted by magazines and is interrupted by reloads, but will have lower sustained DPS than Standard ACs. Shot interval is at 0.1s. Shot capacity is at 3/3/5/5, with each shot dealing 1/2.5/3/6 (Total of 3/7.5/15/30 damage), with reload-duration of 1.3/2.5/3.75/6.25s, DPS at 2/2.778/3.614/4.511.
- Rotary ACs are gatling-guns, which they provide an insane burst of damage over long periods of time, but will overheat and stall when fired for too long. Shot interval is at 0.08s, at shoot duration of 6s, spin-down duration of 1.6s, spin-up duration of 0.6s, and 4s of dissipation. Will deal 0.48/0.8 damage/shot, or 6/10 DPS, or deals total of 36/50 damage under 5s. Has 4/6 Crit-slot.
Energy:
- Standard Lasers are the most accurate weapons, and is borderline pinpoint when equipped to the arms. They have standard of 1.5s of beam duration regardless of class. Will deal 4/6/10 damage.
- Pulse Lasers are burst-fire and will function somewhat like a machine-gun. Their pulses deal instant damage 2/3/5 damage with 0.3s between pulses, with 2 pulses.
- Standard Lasers and Pulse Lasers will have the same damage-dropoff range.
- PPCs are single-shot PPFLD with slower projectile-speed and longer cooldown. Basically energy Slug LBX. Effective-Range mechanics is simmilar to that of ACs.
- PPC has no minimum range.
Missiles:
- All missiles will fire in stream.
- SRMs are capable of hitting 360m but velocity is only at 360m/s. They can be dumb-fired, but with a small amount of homing if fired when locked. They have 0.1s interval.
- Streak SRMs are equally capable at 360m with velocity at 540m/s. but they have longer cooldown and requires lock to fire. They have 0.12s.
- LRMs are Fire-And-Forget with extremely slow projectile speed. They require lock to fire. They have 0.08s fire interval, at 270m/s.
- MRMs are dumb-fired with mid to long effective range. They have 0.06s fire interval, velocity at 540m/s.
- Multi Missile Launchers will be introduced.
- Artemis for LRMs and SRMs reduces fire-interval to 0.00s
Edited by The6thMessenger, 07 June 2019 - 06:00 AM.