

Mw5, Thoughts On Recent Vids?
#1
Posted 09 June 2019 - 07:53 AM
The graphics even though is not final version, makes me feel like playing some other games.
So just wondering, what are your thoughts on the latest videos of the game, its not exactly making me feel like spending on the game on release.
#2
Posted 09 June 2019 - 06:40 PM
Edited by GuardDogg, 09 June 2019 - 08:45 PM.
#3
Posted 09 June 2019 - 07:00 PM
Reposter, on 09 June 2019 - 07:53 AM, said:
The graphics even though is not final version, makes me feel like playing some other games.
So just wondering, what are your thoughts on the latest videos of the game, its not exactly making me feel like spending on the game on release.
Look at videos of previous Mechwarrior games - for the most part they always look pretty simple, as there’s no special moves or fancy stuff, just a mech being piloted and shooting at targets. The thing is, the fun is in playing and experiencing driving a huge stompy robot around, blowing **** up, and customizing your mech/lance to suit your needs. I think it will be good fun, just not a spectacle like many big name games are.
GuardDogg, on 09 June 2019 - 06:40 PM, said:
I wouldn’t expect the HUD to change dramatically - remember, a lot of the charm of battletech is that it’s a 1980’s version of what the future will look like, so monochrome displays and simple layouts are what you see depicted. I’m sure they’ll be a lot of mods for HUDs though, as that’s one thing people always want something different from.
Here’s hoping it’s as modable as Battletech, or ARK.
#4
Posted 09 June 2019 - 07:03 PM
Here’s hoping it’s as modable as Battletech, or ARK.
Agree. Furthermore, haven't seen much videos of RTX used. That will be eye candy as well with a Mech Simulator "MW5". But wouldn't suggest getting the first gens of 2080ti rtx cards yet. Wait for the 3rd, or 4th (if any)
Edited by GuardDogg, 09 June 2019 - 11:57 PM.
#5
Posted 09 June 2019 - 07:57 PM
Graphics look better than mwo given the engine is better able to use current hardware where people can find vast amounts of info on the engine while mwo's engine is all but a mystery. Game play and story is yet to show anything to make me want to play the game. I value story/game play over shiny graphics.
#6
Posted 09 June 2019 - 08:02 PM
#7
Posted 09 June 2019 - 10:03 PM
#8
Posted 09 June 2019 - 11:26 PM
#9
Posted 10 June 2019 - 12:54 AM
Me, i have a lot of fears when i see those videos. If people think the cryengine is the problem regarding MWO performance, i think mw5 could show an engine is not everything.
There's quite a few things that seems taken from MWO (smokes, explosions, some objects ?), and if they use the same settings, we're in for a bad surprise.
Well hopefully, we'll be able to mod this

Edited by MrVaad, 10 June 2019 - 01:53 AM.
#10
Posted 10 June 2019 - 02:44 AM
Fast forward a bit more and when Crysis came out, the graphics were awesomely good! So much so that it killed my then GPU and I had to upgrade, and upgrade a few more times to really play it well lol.
The next big step might possibly be ray tracing as when done right that can make lighting in any game look stupidly good and realistic. (Even minecraft with ray tracing is pretty epic lol)
Now dont get me wrong the graphics for MW5 look fine, nothing spectacular but just fine in my book. If I have learnt anything recently its that GAMEPLAY > Graphics. Unless your game is making huge strides forward in graphic fidelity and thats your one trick pony then honestly decent fun engaging interesting gameplay will always win the day.~
Not that im a fan but look at fortnight, crap graphics but gameplay mechanics people obviously like. Minecraft, stupid blocks of 16x16 pixels I believe - BUT the gameplay is indepth and being able to transform the world with gameplay makes that game great to a lot of people for a long time - it also has the worst graphics you have probably ever seen.... by design!
So to sum my thoughts up, PGI need to make MW5 a good solid base and from then on im sure there are plenty of people that would be willing to mod the game to make new content and gameplay. I would really like to see a "MWO 2" come from MW5 - some day.
#11
Posted 10 June 2019 - 02:45 AM
I'm judging this mostly on the one video that takes us through a mission...
It's all early pre-alpha stuff, but I feel it gives an idea of how a standard mission might be structured. To me, this does a better job of getting me interested than the trailer style videos because I get an idea of how the game will play out.
#12
Posted 10 June 2019 - 06:11 AM
I suppose I'm just spoiled by how HBS communicates with the community for BattleTech:Urban Warfare.
Oh well.
#13
Posted 10 June 2019 - 07:51 AM
Marauder3D, on 10 June 2019 - 06:11 AM, said:
I suppose I'm just spoiled by how HBS communicates with the community for BattleTech:Urban Warfare.
Oh well.
I agree. I think HBS has been much more engaging.
Despite that though, I do think PGI has still engaged the community with MechCon highlights and AMAs.
I think that the Beta is in August sometime, right? I seem to remember something like... within a month before launch.
#14
Posted 10 June 2019 - 10:59 AM
GuardDogg, on 09 June 2019 - 06:40 PM, said:
That could also be the tech base available and the fact that you have only stock engines/can't change engine rating.
MWO felt a lot slower back in the day.
GuardDogg, on 09 June 2019 - 07:03 PM, said:
Agree. Furthermore, haven't seen much videos of RTX used. That will be eye candy as well with a Mech Simulator "MW5". But wouldn't suggest getting the first gens of 2080ti rtx cards yet. Wait for the 3rd, or 4th (if any)
RTX made me hopeful that they have perfomance under control.
No point in adding RTX if you're game runs horrible to begin with.
Kynesis, on 09 June 2019 - 10:03 PM, said:
One key difference.
Modder actually can pick up the slack.
What we really need is just a stable solid game, nothing uber awesome.
I'd rather bet that a mod to expand the mechlab will be popular.
Or any other "oh noes, that's a killer for me" comments I usually read.
Edited by Peter2k, 10 June 2019 - 11:00 AM.
#15
Posted 10 June 2019 - 11:04 AM
MeiSooHaityu, on 10 June 2019 - 07:51 AM, said:
I agree. I think HBS has been much more engaging.
Despite that though, I do think PGI has still engaged the community with MechCon highlights and AMAs.
I think that the Beta is in August sometime, right? I seem to remember something like... within a month before launch.
PGI is trying HBS style, not as frequent, but they do try.
Still there are some questions I'm really waiting to ask
Marauder3D, on 10 June 2019 - 06:11 AM, said:
I suppose I'm just spoiled by how HBS communicates with the community for BattleTech:Urban Warfare.
Oh well.
Mmm, 90 days :-)
MrVaad, on 10 June 2019 - 12:54 AM, said:
Me, i have a lot of fears when i see those videos. If people think the cryengine is the problem regarding MWO performance, i think mw5 could show an engine is not everything.
There's quite a few things that seems taken from MWO (smokes, explosions, some objects ?), and if they use the same settings, we're in for a bad surprise.
Well hopefully, we'll be able to mod this

Will see how they handle DX12, ehh?
#16
Posted 10 June 2019 - 11:11 AM
Peter2k, on 10 June 2019 - 11:04 AM, said:
I think PGI has made more of an effort than before with the AMAs, and I applaud them for that. They are very informative.
I wish that PGI would show some more MW5 gameplay similar to how HBS had streamed BattleTech and BT DLC before it had launched. In similar fashion, how cool would it be to get a PGI/NGNGtv stream of a MW5 mission with some Q&A thrown in during? I would think this could be possible soon if PGI is truly on target to meet their release date.
Heck, if PGI is too busy (nose to the grindstone), even handing an early build of the game to Phil and Daren play a PGI approved mission on NGNGtv would be rather cool.
Edited by MeiSooHaityu, 10 June 2019 - 11:12 AM.
#17
Posted 10 June 2019 - 12:51 PM
I think we'll be very lucky to have a stable and light on bugs new mechwarrior game. It could be the greatest gift to the franchise PGI leaves. A game that could be modded and carry on well after it's release in the hands of enthusiastic modders.
Although arguebly PGI giving Harmony Gold the "Right there Fred!" with the lawsuit comes a close second.
#18
Posted 10 June 2019 - 01:06 PM
But rather for good performance and gameplay
Edited by MrVaad, 10 June 2019 - 01:26 PM.
#19
Posted 10 June 2019 - 03:07 PM
#20
Posted 10 June 2019 - 08:11 PM
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