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Just Returned, have question.


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#1 MitchellTyner

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Posted 27 December 2011 - 12:14 PM

Hey guys, I've been away for quite some time and was wondering b/c I'm seeing a lot of people still ranting on about the clan etc.

When I left the dev's were saying they would be no clan material on MWO , has that changed or are all these people just blowing smoke thinking the clans are going to be playable?

thanks!
Fox-6

#2 Hayden

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Posted 27 December 2011 - 12:24 PM

View PostMitchellTyner, on 27 December 2011 - 12:14 PM, said:

Hey guys, I've been away for quite some time and was wondering b/c I'm seeing a lot of people still ranting on about the clan etc.

When I left the dev's were saying they would be no clan material on MWO , has that changed or are all these people just blowing smoke thinking the clans are going to be playable?

thanks!
Fox-6


If they stick to this timeline the clans won't even appear for over a year from now. But the way things are, they're too close to the beginning of the invasion not to include the clans. If they wanted to make a game that didn't involve the clans, they should have set it in the 3020s, before the massive lostech arms race. That era just makes so much more sense for this type of game. If anything I feel that the only reason to set the game a year before 3050 is so that the players can experience the clan invasion. I strongly suspect that if there are clans that they'll be player controlled. But nothing official on that yet. Just gotta wait and see.

#3 MitchellTyner

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Posted 27 December 2011 - 12:42 PM

oh okay so it's purely speculative at this point?

fox-6

#4 Tifalia

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Posted 27 December 2011 - 12:56 PM

For now, it appears only speculative, but as Hayden pointed out, that it is set just one year before the Clan invasion would not make much sense not to include the Clans in some way.

What I have been hoping to try out ever since playing MechWarrior 2: Mercenaries in the 90s is to being able to actually take part in the Battle of Tukayyid. One day I will get my dream fulfilled!

#5 Skwisgaar Skwigelf

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Posted 27 December 2011 - 01:05 PM

Mech2 Mercs was my favorite, I wish I could find a way to get a copy and make it work.....

#6 Adridos

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Posted 27 December 2011 - 01:08 PM

View PostSkwisgaar Skwigelf, on 27 December 2011 - 01:05 PM, said:

Mech2 Mercs was my favorite, I wish I could find a way to get a copy and make it work.....


Google.com ---- Find a copy, even if just a download.
Mech2.org ---- Make it work.

#7 Skwisgaar Skwigelf

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Posted 27 December 2011 - 01:12 PM

Hehe, new evening project

#8 MitchellTyner

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Posted 27 December 2011 - 01:35 PM

Hmm. wonder if they are going to try to make the clans "pve" AI so that they are unplayable.

#9 Hayden

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Posted 27 December 2011 - 02:01 PM

View PostMitchellTyner, on 27 December 2011 - 01:35 PM, said:

Hmm. wonder if they are going to try to make the clans "pve" AI so that they are unplayable.


Frankly I doubt the clans will be AI if they do appear. They're too popular not to be player controlled.

#10 MitchellTyner

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Posted 27 December 2011 - 04:39 PM

I just remember after the first word about MWO, the dev's said no clan tech b/c they were toooo powerful so that's what I'm basing my opinion on. Things have probably changed b/c of the amount of butt hurt clanners out there but anywho :)

#11 Volume

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Posted 27 December 2011 - 05:39 PM

As is previously confirmed, it's all speculation at this point.

My assumption is that there will be a way for Mercs/Lone Wolves/House-Loyalists to eventually acquire Clan 'Tech and pilot it, but I doubt you will need to be a "clanner" so to speak.

Edited by Volume, 27 December 2011 - 05:39 PM.


#12 Oppi

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Posted 27 December 2011 - 05:45 PM

View PostHayden, on 27 December 2011 - 02:01 PM, said:


Frankly I doubt the clans will be AI if they do appear. They're too popular not to be player controlled.



They're too popular to be player controlled. They'd soon outnumber the IS guys because of all the casuals who only know their MadCats and Daishis. And what a storyline would that be ? ^^

#13 REDSLATE

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Posted 27 December 2011 - 05:51 PM

View PostAdridos, on 27 December 2011 - 01:08 PM, said:


Google.com ---- Find a copy, even if just a download.
Mech2.org ---- Make it work.


If you plan on running it on Windows 7, make sure you use the DOS version.

#14 Hayden

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Posted 27 December 2011 - 05:51 PM

View PostOppi, on 27 December 2011 - 05:45 PM, said:



They're too popular to be player controlled. They'd soon outnumber the IS guys because of all the casuals who only know their MadCats and Daishis. And what a storyline would that be ? ^^


I don't know about that. I think the community is fairly divided on preference for IS and Clan, but I do see where you're coming from. Um... just rush the Black Hawk-KU and Rakshasa into production. Problem solved!

#15 MitchellTyner

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Posted 27 December 2011 - 07:20 PM

I agree, I love getting in a clan mech on the other MW games but frankly that's what most people want to do... since I've learned that uber isn't always better or fun, I think I'm gonna side more with the IS mechs and go with them.

Truthfully for ever clan pilot there needs to be 2 IS pilots. That's the only way it's gonna be fair-ish on the battlefield, either that or nerf them so bad that they are equal with the IS mechs.

Personally I don't have a problem with 3 lances of IS mechs going up against 5-6 clan mechs. In "fictional" reality that is probably the way it would be if not more IS mechs.

Just saying :)

Fox-6

#16 Gremlich Johns

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Posted 06 January 2012 - 06:05 PM

They could just remove any semblance to the BT universe, license the mech designs and introduce whenever. Why bother with a timeline? Oh yeah, then it would just be heavy gears/chromehounds/etc....





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