One comment here:
Paul Inouye, on 18 June 2019 - 04:28 PM, said:
This would be a big ask for the devs. That type of dynamic movement in rewards would be difficult to maintain.
The thing about online client/sever stuff is that the front end menus don't necessarily share information with the game or the back end services. All of these things treat you the player almost like a football passing you from one step to the next. In a lot of cases, once you're passed off, the previous systems erase you from their memory. For example, the lobby might say, "oh, this guy came in with this drop deck... fine let him do it... passing him off to the match maker". Meanwhile, you've changed your drop deck while waiting for the match maker... the lobby has already said "this guy has this drop deck" and the match maker is now thinking "Wait.. that's not the same deck, it's no longer valid." While this is a really simplified description of what happens in pathing from menus to the game and back, it shows how complex something like dynamically assigning rewards to a player can be.
I believe so... each Faction has it's own reward tree.
Looking at the Cockpit items we have (was it Phoenix?) that give 5% LP bonus, woudn't that work "fairly easy" as mech quirk in the same form?
Say Dragon-5N get 5% Kurita LP.