Well.. good news and bad news.
Good news.. most of the spec is viable.. will take time on some elements but there's stuff we can roll out in stages.
However, there is one problem...
We cannot do the C-Bill reward for entering the queue via Call-To-Arms. There is a complete no go zone between client and server to authenticate weather a player enters the queue via Call-To-Arms. There's also an issue that is essentially an exploit where players in groups could exit the queue... wait for it to starve and send out the CtA... enter the queue and get the bonus. Repeat. This would not only exploit the reward, it would cause havoc in the Match Maker. But with the first point in question, this second part is moot.
I'll be getting some initial estimates on when items can be implemented and will do the same breakdown that I did in the post patch post here in the Faction Play forums.
dario03, on 24 June 2019 - 05:42 PM, said:
I don't understand why there should be in game reward encouragement to stay on one side. If the queue needs more people on one side why should it be encouraging players to not switch? I can understand not punishing loyalist, but don't see the need for encouraging. I saw the part about call to arms, but will that be enough? Is there enough incentive for players to choose the merc and freelancer role? Do mercs get that 2.5-25% bonus for RP if they stay on a side? Do you only get a cbill boost by accepting through a call to arms? Is the merc reward tree being expanded too?
Will be looking into the issue surrounding the lack of Merc contract bonus shortly. Just trying to get the tech review done for the Loyalist stuff and then jump on the Merc issue.