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Most Difficult Part Of The Event For You?


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#1 Phoenix 72

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Posted 08 June 2019 - 11:48 PM

The one achievement from the event that continues to evade me (aside from refusing to do the Light Mech event) is actually "shoot down enemy UAV". No idea whether the enemies just do not use them or I actually miss seeing them in the sky, but that one is currently kicking my butt...

So which of the events do you guys currently find most difficult?

#2 Funky Bacon

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Posted 09 June 2019 - 01:50 AM

for me that is the easiest one, but then again I often find myself being one of the only pilots in my team that seem to actively look out for UAV's and pop them when possible.

On some maps spotting them can be hard but flicking heat or thermal vision on and off can usually reveal them. Just remember to look up once in a while, pack arm mounted weapons and also zoom out from time to time. (too often I see UAV's in the sky and no one bothers looking up or shooting them, is especially annoying when you have friendly snipers in the back that SHOULD be able to se and pop them real easy if they paid attention.)

Anyway, most difficult one was probably the Light Mech one.

Edited by Funky Bacon, 09 June 2019 - 03:47 AM.


#3 CycKath

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Posted 09 June 2019 - 02:37 AM

Hit and Run, I always seem to be trading rather than one-sidedly hitting and avoiding damage.

#4 HenryFA

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Posted 09 June 2019 - 03:12 AM

KMDD or Kill in Medium mechs...

I rarely play Medium mechs...

#5 Jack Booted Thug

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Posted 09 June 2019 - 05:56 AM

It became habit after a while to regularly glance up looking for uav's, switching between vision modes which also became a habit, makes them stand out sometimes too.

#6 Vorpal Puppy

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Posted 09 June 2019 - 02:36 PM

Definitely the UAV. Most of my "go to" mechs for events when I don't have a lot of time to play typically don't shoot down UAVs well. I will save that for last.

#7 The6thMessenger

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Posted 09 June 2019 - 02:53 PM

Personally, I don't care unless it's MC -- and the 500 MS one is the closest, and I admit I have a hard time punching through.

I constantly get 450+ even with 900 damage out from my MCII. That being said, I witched with my ATM33 Veagle, and it became easy. Dang ATM Poptart prolly needs some nerf.

#8 Bowelhacker

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Posted 09 June 2019 - 04:23 PM

The ******* hit and run thing. I clearly don't understand how to get the damned things, since I note they happen after I shoot someone and don't move...

#9 LordNothing

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Posted 09 June 2019 - 04:25 PM

starting the game.

#10 FRAGTAST1C

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Posted 09 June 2019 - 07:23 PM

View PostBowelhacker, on 09 June 2019 - 04:23 PM, said:

The ******* hit and run thing. I clearly don't understand how to get the damned things, since I note they happen after I shoot someone and don't move...


You need to shoot someone successfully, don't get hit and stay that way for 10 or so seconds. Then it counts as a Hit - 'n - Run. The waiting part is where the annoyance is 'cause why would we wait for so long to engage the target again, especially when we were in a great position to fire and not get return fire.

#11 arcana75

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Posted 09 June 2019 - 08:01 PM

Didn't find any one particularly difficult but if I had to pick, I'd go with shooting the UAV. Not because I don't look up, but rather it is entirely out of my control that an enemy will pop a UAV for me to shoot. The others, it's entirely on me to do. Shooting UAVs are like challenges for winning a map/mode: relying on others = relying on RNG = BAD.

View PostFRAGTAST1C, on 09 June 2019 - 07:23 PM, said:


You need to shoot someone successfully, don't get hit and stay that way for 10 or so seconds. Then it counts as a Hit - 'n - Run. The waiting part is where the annoyance is 'cause why would we wait for so long to engage the target again, especially when we were in a great position to fire and not get return fire.

Well... it's the designed mechanic, and to be fair, it is "Hit and RUN", not "Keep Poking Without Receiving Return Fire". If you focus on hitting AND then running away, you will get Hit And Run often and quickly enough, especially on lights and mediums, poptarters, snipers, stealth, etc.

#12 Phoenix 72

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Posted 09 June 2019 - 09:49 PM

Well, I actually saw a UAV today, but could not shoot it down, because the angle was too steep. But then, the reward is 500K and 10 UAVs, I can live without that...

The 500MS one was actually the first I completed. I played 19 matches and got 500 5 times so far. Kinda makes me wish I got the reward every time I completed it... ;-)

#13 FRAGTAST1C

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Posted 10 June 2019 - 12:03 AM

View PostDarakor Stormwind, on 09 June 2019 - 09:49 PM, said:

The 500MS one was actually the first I completed. I played 19 matches and got 500 5 times so far. Kinda makes me wish I got the reward every time I completed it... ;-)


In that case, your reward is a La Malinche and this one you can't sell and it's only thing you can use until you level it up.

#14 Brizna

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Posted 10 June 2019 - 12:42 AM

View PostFRAGTAST1C, on 09 June 2019 - 07:23 PM, said:


You need to shoot someone successfully, don't get hit and stay that way for 10 or so seconds. Then it counts as a Hit - 'n - Run. The waiting part is where the annoyance is 'cause why would we wait for so long to engage the target again, especially when we were in a great position to fire and not get return fire.


The funniest thing about Hit & Run is that I get them mostly in assault mechs: Lights comes my way. Bang!! Light goes away whimpering -> Hit & run! Posted Image

But yeah it's the most unreliable one, I got everything else done but it, and I am standing at a measly 3 / 10.

#15 CFC Conky

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Posted 10 June 2019 - 10:27 AM

View PostBrizna, on 10 June 2019 - 12:42 AM, said:


The funniest thing about Hit & Run is that I get them mostly in assault mechs: Lights comes my way. Bang!! Light goes away whimpering -> Hit & run! Posted Image

But yeah it's the most unreliable one, I got everything else done but it, and I am standing at a measly 3 / 10.


When I try to get HnR's I never get them Posted Image , so I just play and sooner or later they just add up.

Good hunting,
CFC Conky

Edited by CFC Conky, 10 June 2019 - 10:27 AM.


#16 Phoenix 72

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Posted 10 June 2019 - 10:54 AM

I got the majority of my hit and runs in a Dakka MadCat II B. See enemy, Dakka him, pull back into cover.

#17 Monkey Lover

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Posted 10 June 2019 - 11:48 AM

Having the tonnage to play assault mechs. PGI nerfed groups tonnage in GROUP Q into the ground so we mostly end up playing mediums.

#18 thievingmagpi

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Posted 11 June 2019 - 07:03 AM

logging in

#19 Bowelhacker

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Posted 11 June 2019 - 08:00 PM

View PostCFC Conky, on 10 June 2019 - 10:27 AM, said:

When I try to get HnR's I never get them Posted Image , so I just play and sooner or later they just add up. Good hunting, CFC Conky


That's what I ended up doing. At the end of the day I had more than I needed for it.

#20 Bloodwitch

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Posted 12 June 2019 - 03:02 AM

View PostBowelhacker, on 09 June 2019 - 04:23 PM, said:

The ******* hit and run thing. I clearly don't understand how to get the damned things, since I note they happen after I shoot someone and don't move...


Okay so:

Be in engagment range (sensor range)
Shoot an enemy mech, everry point of damage you inflict counts as 1 point
Every point of damage you recieve counts as -2points.

If you recieve more then -14 points, hit and run reward will not be granted and score is zeroed.

If you have a score of 10 or more and disengage for more then 10 seconds, hit and run reward is granted

If you inflict or take damage before you reach a score of -15 points the 10 second timer resets.


Easiest way to get hit and run reward is:

Be in sensor range
shoot someone for 10+ damage
do not get shoot at
wait for 10+ seconds without engaging.

If you do get shot at, make sure it's less then 7,5 damage total or less then 7,5 damage + half your inflicted damage.





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