Prototelis, on 01 July 2019 - 10:45 PM, said:
This game is nothing like Call of Duty. Where do you people come up with this ****?
Because the game has an insanely fast TTK. Mechs take a few hits and they are done. Its alot more 'turn on shutdown override, and fire till the game ends, with 0 shits given about heat management, and wildly flailing around and really twitchy gameplay, vomitting as many lasers as you can and cant realistically fit on your mech. It compares much better to CoD or WoT than say ArmA or a more realistic/slower paced type game.
Anjian, on 02 July 2019 - 12:17 AM, said:
But here is a problem, and I don't know how many PvE coop games you play because I have played several over the years.
The content easily runs out.
For PvE games, you need developers and developers that continue to pump out more content, biweekly biweekly, month after month. The number of developers to maintain a PvE game is greater than that of a PvP game which means you have greater monthly costs.
This leads to two things.
First, the game becomes grindy as developers try to stretch the content to the maximum.
Second, the game becomes littered with monetization strategies, ergo, microtransactions.
Sounds familiar?
Games take one route, or the other, and sometimes, quite often enough, both.
In the end, many games that started with PvE, ended up adding PvP. I can name EVE Online because I was there at the very beginning of the game. Another is Final Fantasy 14 which later added some form of arena. Fortnite started as an apocalyptic zombie first person shooter where everyone banded together to fight off herds of zombies. One form of insidious indirect PvP creep is ranked tournament or dungeon, where players compete for the highest ranking in beating this dungeon, with the results constantly being averaged and the best players getting the best prizes. Even when you don't have mano o mano fights, indirect PvP is as real as any competition gets as players are compelled to acquire the best gear, the highest levels, by grinding the same raid or dungeon over and over again and as fast as possible to maximize getting XP and goods per hour. This also breeds a nasty elitism when newer players come to join a party with new substandard, non meta gear, and guess what, get kicked out, or called stupid or noob. In many cases, people will give up the game because grind is getting too long to climb. But other people may or may not continue to play that particular game ... but those belong to the thread complaints in those some other game forum communities.
What people are wanting in a PvE coop game --- namely you are asking for Armored Core with Battlemechs instead of ACs. Its okay. I played and bought these games. They are amazing. But after you finished the game, you go online and play some coop, some PvP, and after a month, you're done and you move on because the content is all used up.
I will stay playing a game for years on end if the gameplay is fun. Games like BF1942, BF2, 2142, Company of Heroes, Men of War. Each of those games i played until the servers turned off. The Division I logged 1150 hours into it. I still occasionally go back and play that a little bit. Company of Heroes and Men of War, I still play, hell, both games i even made mods for(which go along way to giving PVE type games longevity). I still play CoH and Men of War using my mods. Both mods I still mess with as well. I also dabbled a little in HBS Battletech, but I dont play it much because A: It doesnt have coop and B: it doesnt have the Warhammer and C: Its honestly not quite as complex as I was hoping for and D: Modding it is a pain in the ***.... Its absurdly basic and that kind of made it boring to me. Not a bad game though, im waiting for Heavy metal expansion to see what that has.
I will agree some PVE games do get boring after you've experienced the content. For me, one example of that would be Borderlands 2. Its a good game, really only fun played coop with a buddy, but what makes it boring for me is the lack of customization options. Sure, you get a metric **** load of loot, but you cant do anything with it. What you get is what it is. You cant mod the gun, you cant alter its stats(not without modding programs). Its not like Division, where there is indepth and countless different combos you can come up with.
Diablo III id say is another decent game that I got bored with. I have my build, but the only thing to really do is just keep hoping for Ancients and trying to fight tougher and tougher mobs. Plus the combat doesnt offer much in the way of tactical or strategic thinking to keep it interesting(which is another aspect that keeps PVE interesting). If the devs make the combat and gameplay fun, engaging, entertaining and challenging, through the required tactics, brainpower, teamwork, coordination, that is what keeps a game alive and kicking, even if it doesnt have tons of new content. Probably one of the most fun PVE experiences I had was playing the Battlefield 2 mod: Project Reality. I know that same team have made the game Squad, but its PVP...so nope....
Games like Armored Warfare, yeah, that is a game that can get insanely stale in the PVE dept. The AI are terrible, the missions are bland, boring and basically the same recipe reguritated over and over again. Nothing new, nothing exciting, and its pretty much "Go high tier MBT or super rocket AFV or go home".....that is what makes a PVE game boring. Ya gotta find a way to at least shake up your gameplay, so every playthrough is not literally a copy paste of the last time, like Armored Warfare is. Every playthrough of X map is going to be done the exact same way....
The success of a PVE game depends heavily on the ability of the devs to design good missions as well as good AI. Not the point where it feels like extreme cheating, but to the point where, combined with mission design, it offers at least some degree of a fight. Making it grindy to prolong the content, that is just lazy development.....and thats where we are with PVE as a whole anymore. Its not about making a good game, its just about scraping by with the bare minimum and releasing content just fast enough to hopefully keep people playing.
I dont mind monetization to a point. If I enjoy a game, I will spend, probably more than I should on it. Armored Warfare, I bought the top founder pack, 70 bucks, and ive bought several 50 dollar gold packs as well as a Premium Leo 2 Revo at the tune of 9000 gold, or around 40 bucks. Planetside 2, I spent god knows how much on that game. Even MWO, I spend a good probably 300 on it, mostly buying and trying new mechs.......and mostly because the grinding was stupid slow. I hate the kind of monetization we see in Armored Warfare. HUGE expensive packs that offer nothing. Or in the case of the BAttle Path and MWO, WOT, making progression deliberately slow to the point where you almost feel compelled to spend money(and this issue goes beyond PVE).
Edited by LordKnightFandragon, 03 July 2019 - 12:38 AM.