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Fp Pve Mission Mode?


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#21 MW Waldorf Statler

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Posted 01 July 2019 - 02:45 AM

View PostMW Waldorf Statler, on 28 June 2019 - 02:33 AM, said:

im think thats the Problem..no Coders and Programmers thats can do this Job ?

yes is not a great Job , like IK thats removed and never came back(seeing MW4) good Collisonsmodel(remeber Dragon Knockdown) and Animations (seeing MW4) all easy to make in Cryengine, and Maps (seeing MWO Uglylite Map) Posted Imageor a climbsystem thats not stops a Assault by a little Pebble.

and Water thats deeper as 5m is not a problem with the Cryengine.

Edited by MW Waldorf Statler, 01 July 2019 - 03:14 AM.


#22 Prototelis

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Posted 01 July 2019 - 02:57 AM

Mw4 isn't a server authoritative game, has its own hitreg issues, and had terrible AI even for its time.

#23 Vellron2005

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Posted 01 July 2019 - 04:19 AM

For once, I kinda agree with The6thMessanger, since years ago, I too proposed similar introduction of A.I. as bots..

But I doubt that it will be done before MW5 is complete, or ever..

Maybe if they do a MWO2 perhaps, or actually realize the low populaton will kill this game, and decide to rescue original MWO..

If you ask me, I think PVE in MWO would be a HUGE step forward, and it could completely turn this game around, if done properly..

But again, it's doubtful that PGI will want to do this, since it seems to me they view MW5 as the go-to PVE and MWO as the go-to PVP game.

But it seems the PVP is old, in need of critical updates beyond the next mech pack, and is slowly, but surely dying..

#24 MW Waldorf Statler

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Posted 01 July 2019 - 05:50 AM

View PostPrototelis, on 01 July 2019 - 02:57 AM, said:

Mw4 isn't a server authoritative game, has its own hitreg issues, and had terrible AI even for its time.


Yes.. And MWO not the only pvp game in the world with cryengine

#25 McGoat

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Posted 01 July 2019 - 05:52 AM

FP is already 99% PvE.

#26 Nightbird

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Posted 01 July 2019 - 05:54 AM

Huh, you mean FP isn't already filled with bots?

#27 Anjian

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Posted 01 July 2019 - 06:53 AM

There is already a mechanized shooter game on CryEngine that has both PvP and PvE Coop with much of the player base preferring the PvE mode, forcing the game to leave its only PvP server in Europe, and North America coop only.

The game is not dead but success of the game remains debatable.




There is already a mech game on Unreal Engine that has PvP filled with AI Bots filling in teams when insufficient human players are present. The results are arguable as teams can win or lose depending whose bots make the most stupid decisions despite putting a lot of work on improving the AI. It can be argued they should have put the work instead for more maps or mechs that could have brought more human players.



Edited by Anjian, 01 July 2019 - 06:55 AM.


#28 LordKnightFandragon

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Posted 01 July 2019 - 05:03 PM

View PostAnjian, on 01 July 2019 - 12:50 AM, said:



If PvP is not fun in that game, then there is something wrong with that game's PvP. That for me is quite true with WoWs because that's how I started in that game but after a few thousand games, found it between boring and frustrating. Then played coop on WoWs after that, till I eventually also got tired of that too.

The logical answer would be to fix that game's PvP. However in many cases, this can't be fixed because the developers can't recognize the problem with their ego issues or won't admit it because that would be saying they screwed up as developers.

There are games that have successful PvP modes right on the bullseye that I cannot think of even having a coop mode. The end for these games can only come through excessive grind and power creep of the game, or if the game went pay to win or pay to play.

Fortnite is a game that started as a coop, kill the zombies game. Introduced a PvP mode --- battle royale --- that hit it right on the dot, and look what happened to Fortnite.


Well the thing is, despite what players think, there is a side of players that like Coop, not neccesarily for the comp stomp, but because Coop/PVE can better

#29 Prototelis

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Posted 01 July 2019 - 05:15 PM

View PostMW Waldorf Statler, on 01 July 2019 - 05:50 AM, said:

Yes.. And MWO not the only pvp game in the world with cryengine


And you expect them to hand over their work to PGI?

Bots obviously weren't part of the original design, otherwise they would have spent the time/money developing.

#30 Anjian

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Posted 01 July 2019 - 09:00 PM

View PostLordKnightFandragon, on 01 July 2019 - 05:03 PM, said:


Well the thing is, despite what players think, there is a side of players that like Coop, not neccesarily for the comp stomp, but because Coop/PVE can better



When a game has limited cash and developer resources, where do you prefer your dev team to work on:

1. Improving the Bot AI for your PvP fill ins and coop encounters?

2. Creating PvE content (missions, lore, map, scenarios, game modes).

3. Adding to and Fixing your PvP experience (content, maps, balancing, game modes).

Let your business instincts decide only one.

If you are a rich and successful game, you can throw a hundred or more developers to work on all three. Semi-successful, maybe two of them. But if you are on the edge of survival with limited resources to spare, you can only pick one.

Edited by Anjian, 01 July 2019 - 09:00 PM.


#31 LordKnightFandragon

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Posted 01 July 2019 - 10:31 PM

View PostAnjian, on 01 July 2019 - 09:00 PM, said:



When a game has limited cash and developer resources, where do you prefer your dev team to work on:

1. Improving the Bot AI for your PvP fill ins and coop encounters?

2. Creating PvE content (missions, lore, map, scenarios, game modes).

3. Adding to and Fixing your PvP experience (content, maps, balancing, game modes).

Let your business instincts decide only one.

If you are a rich and successful game, you can throw a hundred or more developers to work on all three. Semi-successful, maybe two of them. But if you are on the edge of survival with limited resources to spare, you can only pick one.


I dont worry about PVP at all. I would design a PVE game. Its quite astounding how PVP players fail to realize there is a group of players outside the PVP world, who do enjoy a PVE Storyline/coop game. PVP is not the only way.

Sticking bots in to fill in PVP Qs? THAT is a mistake from the get go. You dont mix PVP and PVE. JUst look to Division to see how well PVP and PVE mixes, not in the exact same game world anyway. You can make PVE and PVP separate, where again, look to Division, it has PVP and PVE elements. Those who like PVP, PVP, those who like PVE, PVE.....thats how it should be.

PGI is on the edge of survival with limited cash because they focused only on PVP. And its honestly a pretty miserable experience overall. Turned the game into Call of Duty with mechs, as most games seem to do. The 15v15 Team Death match has been beaten to death in sooooooooo many hundreds of other games. Its a pretty stale mode. PVE, Coop storyline gameplay, thats a far more fresh market. The issue isnt that Coop/PVE is easy, its that devs never put forth sufficient effort to make it good. You posted Armored Warfare above. That game is a prime example of half assed AI and a half baked PVE mode. Its fun enough, its the only game where we can scratch our PVE Tank driving itch, so the PVE there is the most populated mode. The Ai are cheaters to the 100th degree, the missions are bland, boring, and get very stale quickly, but thats not a hit on PVE as a mode, that is a hit on the devs for not putting forth the effort to make it a good mode.

Same here, if the devs put forth the effort to make PVE a good mode, good, or at least half decent AI, put sufficient effort into making the missions and mission design, it would be successful. I can safely say that if this game had a PVE mode, even as good as Armored Warfare, I would probably break my bank buying mechs lol. I would support this game to be sure. Hell, I did so even in the PVP version, though I played all of 217 games.....cuz im done with PVP on the whole. IM sure ther are tons of other Mechwarrior fans who would love a storyline based coop/PVE type Mechwarrior game.

I know were getting MW5, but the thing is, this game has sooooooo much variety with mechs and weapons. It could be pretty decent with enough effort from the devs. PGI can only milk the PVP crowd so long. Doesnt sound like the PVP is really growing in player base. Hell it seems to be overall most games are losing PVP players, as they get tired of the BS, poor balance, stupid players, bland, boring, meta gameplay...... Even World of Tanks, they have added bots to T1-2.

TDM will only last so long till people just get plain ol' tired and bored of it. PVE might not be 'hardcore' or 'manly', but it sure is alot more enjoyable and a breath of fresh air within a game.

#32 Prototelis

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Posted 01 July 2019 - 10:45 PM

View PostLordKnightFandragon, on 01 July 2019 - 10:31 PM, said:

Turned the game into Call of Duty with mechs,


This game is nothing like Call of Duty. Where do you people come up with this ****?

#33 Anjian

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Posted 02 July 2019 - 12:17 AM

View PostLordKnightFandragon, on 01 July 2019 - 10:31 PM, said:


I dont worry about PVP at all. I would design a PVE game. Its quite astounding how PVP players fail to realize there is a group of players outside the PVP world, who do enjoy a PVE Storyline/coop game. PVP is not the only way.

Sticking bots in to fill in PVP Qs? THAT is a mistake from the get go. You dont mix PVP and PVE. JUst look to Division to see how well PVP and PVE mixes, not in the exact same game world anyway. You can make PVE and PVP separate, where again, look to Division, it has PVP and PVE elements. Those who like PVP, PVP, those who like PVE, PVE.....thats how it should be.

PGI is on the edge of survival with limited cash because they focused only on PVP. And its honestly a pretty miserable experience overall. Turned the game into Call of Duty with mechs, as most games seem to do. The 15v15 Team Death match has been beaten to death in sooooooooo many hundreds of other games. Its a pretty stale mode. PVE, Coop storyline gameplay, thats a far more fresh market. The issue isnt that Coop/PVE is easy, its that devs never put forth sufficient effort to make it good. You posted Armored Warfare above. That game is a prime example of half assed AI and a half baked PVE mode. Its fun enough, its the only game where we can scratch our PVE Tank driving itch, so the PVE there is the most populated mode. The Ai are cheaters to the 100th degree, the missions are bland, boring, and get very stale quickly, but thats not a hit on PVE as a mode, that is a hit on the devs for not putting forth the effort to make it a good mode.

Same here, if the devs put forth the effort to make PVE a good mode, good, or at least half decent AI, put sufficient effort into making the missions and mission design, it would be successful. I can safely say that if this game had a PVE mode, even as good as Armored Warfare, I would probably break my bank buying mechs lol. I would support this game to be sure. Hell, I did so even in the PVP version, though I played all of 217 games.....cuz im done with PVP on the whole. IM sure ther are tons of other Mechwarrior fans who would love a storyline based coop/PVE type Mechwarrior game.

I know were getting MW5, but the thing is, this game has sooooooo much variety with mechs and weapons. It could be pretty decent with enough effort from the devs. PGI can only milk the PVP crowd so long. Doesnt sound like the PVP is really growing in player base. Hell it seems to be overall most games are losing PVP players, as they get tired of the BS, poor balance, stupid players, bland, boring, meta gameplay...... Even World of Tanks, they have added bots to T1-2.

TDM will only last so long till people just get plain ol' tired and bored of it. PVE might not be 'hardcore' or 'manly', but it sure is alot more enjoyable and a breath of fresh air within a game.



But here is a problem, and I don't know how many PvE coop games you play because I have played several over the years.

The content easily runs out.

For PvE games, you need developers and developers that continue to pump out more content, biweekly biweekly, month after month. The number of developers to maintain a PvE game is greater than that of a PvP game which means you have greater monthly costs.

This leads to two things.

First, the game becomes grindy as developers try to stretch the content to the maximum.

Second, the game becomes littered with monetization strategies, ergo, microtransactions.

Sounds familiar?

Games take one route, or the other, and sometimes, quite often enough, both.

In the end, many games that started with PvE, ended up adding PvP. I can name EVE Online because I was there at the very beginning of the game. Another is Final Fantasy 14 which later added some form of arena. Fortnite started as an apocalyptic zombie first person shooter where everyone banded together to fight off herds of zombies. One form of insidious indirect PvP creep is ranked tournament or dungeon, where players compete for the highest ranking in beating this dungeon, with the results constantly being averaged and the best players getting the best prizes. Even when you don't have mano o mano fights, indirect PvP is as real as any competition gets as players are compelled to acquire the best gear, the highest levels, by grinding the same raid or dungeon over and over again and as fast as possible to maximize getting XP and goods per hour. This also breeds a nasty elitism when newer players come to join a party with new substandard, non meta gear, and guess what, get kicked out, or called stupid or noob. In many cases, people will give up the game because grind is getting too long to climb. But other people may or may not continue to play that particular game ... but those belong to the thread complaints in those some other game forum communities.

What people are wanting in a PvE coop game --- namely you are asking for Armored Core with Battlemechs instead of ACs. Its okay. I played and bought these games. They are amazing. But after you finished the game, you go online and play some coop, some PvP, and after a month, you're done and you move on because the content is all used up.

#34 MW Waldorf Statler

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Posted 02 July 2019 - 02:13 AM

View PostPrototelis, on 01 July 2019 - 05:15 PM, said:

And you expect them to hand over their work to PGI?

Bots obviously weren't part of the original design, otherwise they would have spent the time/money developing.

yes of course ...was not element for the Plan MWO ,as IGP say ...No to a singleplayergame.
irst plan was MW5 as only singleplayergame was now come as ...MW5 (only Coop and no PvP) ...why not both, like other sucessfull games ?War Thunder, Arma, Star conflict, Battlefield , Unreal ..i played its all and by SWtOR only the Coop/Pve Modus and by Star Conflict most for short sessions the PvE Mode.

and yes PGI has not the Money, experience and Crew for Pve and PvP .. ...the Transverse disaster cost all three of them

Edited by MW Waldorf Statler, 02 July 2019 - 02:22 AM.


#35 General Solo

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Posted 02 July 2019 - 07:26 AM

View PostNightbird, on 01 July 2019 - 05:54 AM, said:

Huh, you mean FP isn't already filled with bots?


It only seems that way due to a lack of any fuctional matchmaker since day one.

Otherwise you would never have known such bots existed, as you would be placed in the human League

And the bots would be playing against turrets in the mech little league.

#36 Kodan Black

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Posted 02 July 2019 - 08:53 AM

View PostAnjian, on 02 July 2019 - 12:17 AM, said:

The content easily runs out.

For PvE games, you need developers and developers that continue to pump out more content, biweekly biweekly, month after month. The number of developers to maintain a PvE game is greater than that of a PvP game which means you have greater monthly costs.

This leads to two things.

First, the game becomes grindy as developers try to stretch the content to the maximum.



This. PVE games end up needing new stuff to keep up the interest. How many times can you play the same fairly scripted encounter before it is able to be done in your sleep.

On the tail end of that experience are the newer players who can't get teams for the old content that the majority of the players have moved on from because it is old. Which effectively means that the content people are playing is all the new stuff which must constantly be refreshed. You don't really end up with more content overall because people are only interested in the latest.

The grind on PVE tends to be the thing you hear a ton of complaints about. And when there is always a new grind it just burns you out.

#37 LordKnightFandragon

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Posted 03 July 2019 - 12:29 AM

View PostPrototelis, on 01 July 2019 - 10:45 PM, said:

This game is nothing like Call of Duty. Where do you people come up with this ****?


Because the game has an insanely fast TTK. Mechs take a few hits and they are done. Its alot more 'turn on shutdown override, and fire till the game ends, with 0 shits given about heat management, and wildly flailing around and really twitchy gameplay, vomitting as many lasers as you can and cant realistically fit on your mech. It compares much better to CoD or WoT than say ArmA or a more realistic/slower paced type game.

View PostAnjian, on 02 July 2019 - 12:17 AM, said:

But here is a problem, and I don't know how many PvE coop games you play because I have played several over the years.

The content easily runs out.

For PvE games, you need developers and developers that continue to pump out more content, biweekly biweekly, month after month. The number of developers to maintain a PvE game is greater than that of a PvP game which means you have greater monthly costs.

This leads to two things.

First, the game becomes grindy as developers try to stretch the content to the maximum.

Second, the game becomes littered with monetization strategies, ergo, microtransactions.

Sounds familiar?

Games take one route, or the other, and sometimes, quite often enough, both.

In the end, many games that started with PvE, ended up adding PvP. I can name EVE Online because I was there at the very beginning of the game. Another is Final Fantasy 14 which later added some form of arena. Fortnite started as an apocalyptic zombie first person shooter where everyone banded together to fight off herds of zombies. One form of insidious indirect PvP creep is ranked tournament or dungeon, where players compete for the highest ranking in beating this dungeon, with the results constantly being averaged and the best players getting the best prizes. Even when you don't have mano o mano fights, indirect PvP is as real as any competition gets as players are compelled to acquire the best gear, the highest levels, by grinding the same raid or dungeon over and over again and as fast as possible to maximize getting XP and goods per hour. This also breeds a nasty elitism when newer players come to join a party with new substandard, non meta gear, and guess what, get kicked out, or called stupid or noob. In many cases, people will give up the game because grind is getting too long to climb. But other people may or may not continue to play that particular game ... but those belong to the thread complaints in those some other game forum communities.

What people are wanting in a PvE coop game --- namely you are asking for Armored Core with Battlemechs instead of ACs. Its okay. I played and bought these games. They are amazing. But after you finished the game, you go online and play some coop, some PvP, and after a month, you're done and you move on because the content is all used up.


I will stay playing a game for years on end if the gameplay is fun. Games like BF1942, BF2, 2142, Company of Heroes, Men of War. Each of those games i played until the servers turned off. The Division I logged 1150 hours into it. I still occasionally go back and play that a little bit. Company of Heroes and Men of War, I still play, hell, both games i even made mods for(which go along way to giving PVE type games longevity). I still play CoH and Men of War using my mods. Both mods I still mess with as well. I also dabbled a little in HBS Battletech, but I dont play it much because A: It doesnt have coop and B: it doesnt have the Warhammer and C: Its honestly not quite as complex as I was hoping for and D: Modding it is a pain in the ***.... Its absurdly basic and that kind of made it boring to me. Not a bad game though, im waiting for Heavy metal expansion to see what that has.

I will agree some PVE games do get boring after you've experienced the content. For me, one example of that would be Borderlands 2. Its a good game, really only fun played coop with a buddy, but what makes it boring for me is the lack of customization options. Sure, you get a metric **** load of loot, but you cant do anything with it. What you get is what it is. You cant mod the gun, you cant alter its stats(not without modding programs). Its not like Division, where there is indepth and countless different combos you can come up with.

Diablo III id say is another decent game that I got bored with. I have my build, but the only thing to really do is just keep hoping for Ancients and trying to fight tougher and tougher mobs. Plus the combat doesnt offer much in the way of tactical or strategic thinking to keep it interesting(which is another aspect that keeps PVE interesting). If the devs make the combat and gameplay fun, engaging, entertaining and challenging, through the required tactics, brainpower, teamwork, coordination, that is what keeps a game alive and kicking, even if it doesnt have tons of new content. Probably one of the most fun PVE experiences I had was playing the Battlefield 2 mod: Project Reality. I know that same team have made the game Squad, but its PVP...so nope....

Games like Armored Warfare, yeah, that is a game that can get insanely stale in the PVE dept. The AI are terrible, the missions are bland, boring and basically the same recipe reguritated over and over again. Nothing new, nothing exciting, and its pretty much "Go high tier MBT or super rocket AFV or go home".....that is what makes a PVE game boring. Ya gotta find a way to at least shake up your gameplay, so every playthrough is not literally a copy paste of the last time, like Armored Warfare is. Every playthrough of X map is going to be done the exact same way....

The success of a PVE game depends heavily on the ability of the devs to design good missions as well as good AI. Not the point where it feels like extreme cheating, but to the point where, combined with mission design, it offers at least some degree of a fight. Making it grindy to prolong the content, that is just lazy development.....and thats where we are with PVE as a whole anymore. Its not about making a good game, its just about scraping by with the bare minimum and releasing content just fast enough to hopefully keep people playing.

I dont mind monetization to a point. If I enjoy a game, I will spend, probably more than I should on it. Armored Warfare, I bought the top founder pack, 70 bucks, and ive bought several 50 dollar gold packs as well as a Premium Leo 2 Revo at the tune of 9000 gold, or around 40 bucks. Planetside 2, I spent god knows how much on that game. Even MWO, I spend a good probably 300 on it, mostly buying and trying new mechs.......and mostly because the grinding was stupid slow. I hate the kind of monetization we see in Armored Warfare. HUGE expensive packs that offer nothing. Or in the case of the BAttle Path and MWO, WOT, making progression deliberately slow to the point where you almost feel compelled to spend money(and this issue goes beyond PVE).

Edited by LordKnightFandragon, 03 July 2019 - 12:38 AM.


#38 LordKnightFandragon

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Posted 03 July 2019 - 12:33 AM

View PostKodan Black, on 02 July 2019 - 08:53 AM, said:


This. PVE games end up needing new stuff to keep up the interest. How many times can you play the same fairly scripted encounter before it is able to be done in your sleep.

On the tail end of that experience are the newer players who can't get teams for the old content that the majority of the players have moved on from because it is old. Which effectively means that the content people are playing is all the new stuff which must constantly be refreshed. You don't really end up with more content overall because people are only interested in the latest.

The grind on PVE tends to be the thing you hear a ton of complaints about. And when there is always a new grind it just burns you out.


Man, Warframe is a perfect example of a game that has honestly added so much grind I dont like it anymore. Its also a prime example of half baked, poorly executed enemies that makes the gameplay stale and boring after awhile. How many times can you kill the same zombie horde enemies until the game gets so boring you cant even see straight? For me? Its now....

I thoroughly enjoyed Warframe for the first 500 hours. The last 400 though, it started to get stale, boring, overly grindy, confusing and just not fun anymore. The issue being, at least for me, is the enemies are just not fun to fight. Its either 1 shot them, or fight enemies who require so much meta to down, that I cant do anything to them. PVE enemies, it always ends up being "go meta or get 1 shot'. And that just makes PVE games absolutely terrible imo. It stops being brainpower based and instead becomes find the 1-2 button combo that auto wins the day....

When I first joined, the fights were fun, intense and enjoyable. Then as I leveled up, got more powerful, learned the game and 99% of the content became trivialized due to my power level, the game became boring. I think this is a big issue with PVE, is players get to high for the game, and so where when they first started, they had the entire game to play with, once you reach the end, you are limited to a tiny handful of the game's content. If Devs could find a way to fix that issue, PVE would be in a better place as well.

Edited by LordKnightFandragon, 03 July 2019 - 12:35 AM.


#39 Prototelis

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Posted 03 July 2019 - 12:38 AM

View PostMW Waldorf Statler, on 02 July 2019 - 02:13 AM, said:



experience and Crew for Pve and PvP


Are you ignorant? That has nothing to do with why the game doesn't have PVE content.

It has nothing to do with why certain things weren't developed or couldn't be implemented.

#40 iLLcapitan

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Posted 03 July 2019 - 01:12 AM

View PostLordKnightFandragon, on 01 July 2019 - 10:31 PM, said:


snip


What the living hell are you on about?
Wall of text after freaking wall of text arguing for something that will NEVER be part of MWO. As stated by the devs time and ******* time again. With a new game literally in the tube which will feature the exact thing you promote. Go play in some PVE safe space and let us enjoy the struggle that is FP ffs





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