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Fp Pve Mission Mode?


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#41 MW Waldorf Statler

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Posted 03 July 2019 - 02:05 AM

Quote



Are you ignorant? That has nothing to do with why the game doesn't have PVE content.

It has nothing to do with why certain things weren't developed or couldn't be implemented.




calm down Posted Image


and why is MWO in Maintenance status since 2015? and it comes only one ... sorry, we can not insert this and that (like IK ...first say Russ its come back ...later ...sorry no we not can bring it back)... enlighten us with your knowledge..why we not become the FP from the MWO Trailer videos form the beta ? why was the Long Tom terrible and the many modes first terrible designed ?why now brings mechpacks not enough Money ?
and why is MWO in Maintaince status since 2015? and it comes only one ... sorry, we can not insert this and that ... enlighten us with your knowledge

Edited by MW Waldorf Statler, 03 July 2019 - 02:06 AM.


#42 Anjian

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Posted 03 July 2019 - 02:09 AM

View PostLordKnightFandragon, on 03 July 2019 - 12:29 AM, said:


Because the game has an insanely fast TTK. Mechs take a few hits and they are done. Its alot more 'turn on shutdown override, and fire till the game ends, with 0 shits given about heat management, and wildly flailing around and really twitchy gameplay, vomitting as many lasers as you can and cant realistically fit on your mech. It compares much better to CoD or WoT than say ArmA or a more realistic/slower paced type game.



I will stay playing a game for years on end if the gameplay is fun. Games like BF1942, BF2, 2142, Company of Heroes, Men of War. Each of those games i played until the servers turned off. The Division I logged 1150 hours into it. I still occasionally go back and play that a little bit. Company of Heroes and Men of War, I still play, hell, both games i even made mods for(which go along way to giving PVE type games longevity). I still play CoH and Men of War using my mods. Both mods I still mess with as well. I also dabbled a little in HBS Battletech, but I dont play it much because A: It doesnt have coop and B: it doesnt have the Warhammer and C: Its honestly not quite as complex as I was hoping for and D: Modding it is a pain in the ***.... Its absurdly basic and that kind of made it boring to me. Not a bad game though, im waiting for Heavy metal expansion to see what that has.

I will agree some PVE games do get boring after you've experienced the content. For me, one example of that would be Borderlands 2. Its a good game, really only fun played coop with a buddy, but what makes it boring for me is the lack of customization options. Sure, you get a metric **** load of loot, but you cant do anything with it. What you get is what it is. You cant mod the gun, you cant alter its stats(not without modding programs). Its not like Division, where there is indepth and countless different combos you can come up with.

Diablo III id say is another decent game that I got bored with. I have my build, but the only thing to really do is just keep hoping for Ancients and trying to fight tougher and tougher mobs. Plus the combat doesnt offer much in the way of tactical or strategic thinking to keep it interesting(which is another aspect that keeps PVE interesting). If the devs make the combat and gameplay fun, engaging, entertaining and challenging, through the required tactics, brainpower, teamwork, coordination, that is what keeps a game alive and kicking, even if it doesnt have tons of new content. Probably one of the most fun PVE experiences I had was playing the Battlefield 2 mod: Project Reality. I know that same team have made the game Squad, but its PVP...so nope....

Games like Armored Warfare, yeah, that is a game that can get insanely stale in the PVE dept. The AI are terrible, the missions are bland, boring and basically the same recipe reguritated over and over again. Nothing new, nothing exciting, and its pretty much "Go high tier MBT or super rocket AFV or go home".....that is what makes a PVE game boring. Ya gotta find a way to at least shake up your gameplay, so every playthrough is not literally a copy paste of the last time, like Armored Warfare is. Every playthrough of X map is going to be done the exact same way....

The success of a PVE game depends heavily on the ability of the devs to design good missions as well as good AI. Not the point where it feels like extreme cheating, but to the point where, combined with mission design, it offers at least some degree of a fight. Making it grindy to prolong the content, that is just lazy development.....and thats where we are with PVE as a whole anymore. Its not about making a good game, its just about scraping by with the bare minimum and releasing content just fast enough to hopefully keep people playing.

I dont mind monetization to a point. If I enjoy a game, I will spend, probably more than I should on it. Armored Warfare, I bought the top founder pack, 70 bucks, and ive bought several 50 dollar gold packs as well as a Premium Leo 2 Revo at the tune of 9000 gold, or around 40 bucks. Planetside 2, I spent god knows how much on that game. Even MWO, I spend a good probably 300 on it, mostly buying and trying new mechs.......and mostly because the grinding was stupid slow. I hate the kind of monetization we see in Armored Warfare. HUGE expensive packs that offer nothing. Or in the case of the BAttle Path and MWO, WOT, making progression deliberately slow to the point where you almost feel compelled to spend money(and this issue goes beyond PVE).



You also highlighted the very problem of PvE modes. You need some very skilled, talented scenario designers with a great sense of balance.

That is not a resource I see with PGI given their track record.

When I mean game directors I mean like triple A rated ones with lots of experience in designing these missions and understand by hard experience all the flaws and holes it can bring. All the examples you shown above are triple A rated games from top studios. Do you see this talent with PGI, or with an independent startup games company?

How often will you see such triple A rated directors on a mech game? The last time I enjoyed a mech game with triple A rated direction including plot, scenario, mission modes and all, that's the last series of Armored Core before the very same developers decided to move on to making Dark Souls games because fantasy games are so much more financially lucrative.

It takes a lot more money, skill and development talent to make an interesting story mode driven, single player or coop PvE game than a PvP game, which is why the games industry --- most unfortunately --- have shifted to the latter. Except on mobile where gacha and microtransactions are able to sustain the expensive talent needed for such games, but we don't want to get into these monetization methods. Or you get single player or coop games that has lots of DLCs.

Huge expensive packs that offer nothing but skins and content that isn't stronger than what you get for free is a great thing. Because if they do offer something of value in terms of game play, this leads to Pay to Win and Pay to Play eventualities.

#43 FRAGTAST1C

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Posted 03 July 2019 - 02:36 AM

If they stole a few ideas from even games like Insurgency, then PGI will be golden Posted Image

#44 Prototelis

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Posted 03 July 2019 - 03:16 AM

View PostMW Waldorf Statler, on 03 July 2019 - 02:05 AM, said:


and why is MWO in Maintenance status since 2015?


Because they could make more money with mechpacks and decided to diversify (IE develop other games). There are also likely technical hurdles they've created through design choices we aren't exactly privy to.



Quote


sorry, we can not insert this and that (like IK ...first say Russ its come back ...later ...sorry no we not can bring it back)... enlighten us with your knowledge.


Because its a server authoritative game that doesn't use client side hit reg. They over promised.

If I had to guess this was a design choice specifically because it's one of the most low rent ways to prevent cheating.

In order for IK, knockdown, ragdoll effects to work the mechs would have to be synced perfectly on both the client and the server. Watch the old videos of IK and knockdown; you see where the mechs start jittering all over? Thats client/server desync. In a game where shot placement is so critical, hitboxes are critical, this just isn't acceptable.

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.why we not become the FP from the MWO Trailer videos form the beta ?


They over promised. They never had enough staff or an ingame population big enough for any of that.

Quote

why was the Long Tom terrible and the many modes first terrible designed ?


What does terrible design have to do with programming? Nothing at all.

Quote

why now brings mechpacks not enough Money ?


1. They flooded their own market
2. They've about quadrupled the amount of staff they have on hand to develop another game
3. They've sunk a lot of their resources into developing that game.

What does this have to do with programming? Nothing.

Quote

and why is MWO in Maintaince status since 2015?


Because they sunk money into another project. They hired a bunch of staff for that project. They hosted mech con. They bought a license for another engine. They continue to rent the Mechwarrior IP. They pay for the servers. They got sued by HG

I'm not their ******* accountant, I can't tell you how they spend all of their money. Only that they aren't spending enough on MWO for the kind of development some people would like to see.


Every time you assert that they can't develop on this game because of the handful of people that left the company you are insulting those people. I seriously doubt they didn't document their work. Of the few we know about; we know they went on to much more prestigious and lucrative jobs in the industry. Do you really think they got those jobs doing **** work?

Edited by Prototelis, 03 July 2019 - 03:41 PM.


#45 LordKnightFandragon

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Posted 03 July 2019 - 09:14 PM

View PostAnjian, on 03 July 2019 - 02:09 AM, said:



You also highlighted the very problem of PvE modes. You need some very skilled, talented scenario designers with a great sense of balance.

That is not a resource I see with PGI given their track record.

When I mean game directors I mean like triple A rated ones with lots of experience in designing these missions and understand by hard experience all the flaws and holes it can bring. All the examples you shown above are triple A rated games from top studios. Do you see this talent with PGI, or with an independent startup games company?

How often will you see such triple A rated directors on a mech game? The last time I enjoyed a mech game with triple A rated direction including plot, scenario, mission modes and all, that's the last series of Armored Core before the very same developers decided to move on to making Dark Souls games because fantasy games are so much more financially lucrative.

It takes a lot more money, skill and development talent to make an interesting story mode driven, single player or coop PvE game than a PvP game, which is why the games industry --- most unfortunately --- have shifted to the latter. Except on mobile where gacha and microtransactions are able to sustain the expensive talent needed for such games, but we don't want to get into these monetization methods. Or you get single player or coop games that has lots of DLCs.

Huge expensive packs that offer nothing but skins and content that isn't stronger than what you get for free is a great thing. Because if they do offer something of value in terms of game play, this leads to Pay to Win and Pay to Play eventualities.


Yup, its unfortunate that game devs are not longer willing to put forth the effort to make PVE games. So they go with the ez mode PVP......tiny choke point maps that are basically copy pastas of the same 2 sides for 'balance', super fast TTK, and done.

Honestly, the best way to make PVE games, is allow the community to develop mods. Player created content, missions, maps and the like. The people who play PVE have the imagination and creativity to create some really good content. It also could help ease the load on the devs. Devs create the world, devs create the enemies and modders take that core and improve it, tweak it and give the game the longevity the devs cant.

I dont have a problem with selling premium mechs/tanks, whatever. Pay to win...mostly a term used by broke **** kids who are just jealous they died to something they dont have. Granted, there has been some very OP broke as hell vehicles, WoT's T-59 when it first released is one such tank. Nothing quite like 29 Type 59s and the 1 guy who brought something else.....but overall? I dont find premium stuff is all that Pay to win in games, not to the degree where its really a huge issue like players make it out to be. Camo and cosmetics? Those are fine, Id buy camo and cosmetics for days, and did so in Planetside 2.

Edited by LordKnightFandragon, 03 July 2019 - 09:21 PM.


#46 LordKnightFandragon

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Posted 03 July 2019 - 09:22 PM

View PostiLLcapitan, on 03 July 2019 - 01:12 AM, said:


What the living hell are you on about?
Wall of text after freaking wall of text arguing for something that will NEVER be part of MWO. As stated by the devs time and ******* time again. With a new game literally in the tube which will feature the exact thing you promote. Go play in some PVE safe space and let us enjoy the struggle that is FP ffs


Doesnt sound like you guys actually enjoy it though....

Unlike the PVE safe space. That is actually enjoyable, but not quite for the reasons PVPeeners might think.

And yes, wall of text lol......half baked thoughts at 3am rarely come out coherent.

Edited by LordKnightFandragon, 03 July 2019 - 09:23 PM.


#47 Sjorpha

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Posted 03 July 2019 - 11:00 PM

I don't want to play against bots, no thanks.

It's bad enough that we're forced to play against solo pugs who can't put up a decent fight in the unit mode, but I can accept that. I could not accept bots though.

All you need to enjoy Faction Play matches is to group up, coordinate and play your best as a team to win. That has been the key to enjoying FP from the start, and even with all the stupid changes pgi has made, and even with the population issues, it is still the key. And if you do it, Faction Play is still fun.

This mode was always pitched as the endgame content for units, and with all it's flaws that is still what it does to some minimally viable degree. Now I agree it isn't much, but it's all we have and if we're not getting more content for units I'm at least going to defend what little we have.

#48 Anjian

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Posted 03 July 2019 - 11:15 PM

View PostLordKnightFandragon, on 03 July 2019 - 09:14 PM, said:


Yup, its unfortunate that game devs are not longer willing to put forth the effort to make PVE games. So they go with the ez mode PVP......tiny choke point maps that are basically copy pastas of the same 2 sides for 'balance', super fast TTK, and done.

Honestly, the best way to make PVE games, is allow the community to develop mods. Player created content, missions, maps and the like. The people who play PVE have the imagination and creativity to create some really good content. It also could help ease the load on the devs. Devs create the world, devs create the enemies and modders take that core and improve it, tweak it and give the game the longevity the devs cant.

I dont have a problem with selling premium mechs/tanks, whatever. Pay to win...mostly a term used by broke **** kids who are just jealous they died to something they dont have. Granted, there has been some very OP broke as hell vehicles, WoT's T-59 when it first released is one such tank. Nothing quite like 29 Type 59s and the 1 guy who brought something else.....but overall? I dont find premium stuff is all that Pay to win in games, not to the degree where its really a huge issue like players make it out to be. Camo and cosmetics? Those are fine, Id buy camo and cosmetics for days, and did so in Planetside 2.



Given how fan based mods can result in big hits (moba and battle royales were fan inventions), I would think missions and scenarios can be submitted to some kind of "store" inside the game, and players can download it for a fee, and the player creator of the scenario can get a cut. I have seen revenue sharing happening with some games already, like War Thunder. Of course, monetization is important to encourage bottoms up fan development and to sustain the game itself.

#49 Kotzi

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Posted 04 July 2019 - 01:46 AM

It doesnt matter if you like PVE or not. The goal is to attract more customers with wider variety of gamemechanics. Case in point just found out Vox Machinae has implemented bots. Its a Early Acces Game and population seems low, but with bots implemented i would risk a buy because i still can play with my son and shoot stuff just for the fun of it.

#50 MW Waldorf Statler

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Posted 04 July 2019 - 02:25 AM

H Prototelis Posted Image

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[color=#959595]Because they sunk money into another project. They hired a bunch of staff for that project. They hosted mech con. They bought a license for another engine. They continue to rent the Mechwarrior IP. They pay for the servers. They got sued by HG[/color]
Yes , not all only a Problem with Coders and Programmers ...without a Perspective and a Future and Dev Failures , you can not hold tte Crew .
The Transverse Disaster, was the Failure thats sadley broke MWO and PGI the Neck , yes and the HG lawsuit , thats only come while PGI fullfill the wishes and Dreams from the Old Community thats will seeing again the Unseen ...thats the great other Side of PGI , the Fanservice in the Old Days .

other side ...Server costs , New Engine license , the Mechcon was Marketing (the only Marketing for MW and MW5)...thats the normal Things thats must pay a Company to work ...when im thats not can do , im better not create Games.

Edited by MW Waldorf Statler, 04 July 2019 - 02:31 AM.


#51 Prototelis

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Posted 04 July 2019 - 02:32 AM

No. It was mechwarrior 5.

Transverse never got beyond a failed kickstarter and trailer. A trailer that didn't actually feature any game footage or an actual game.

Yeah I'm sure they dropped a hot amount on that animated trailer; but it wasn't anywhere close to the cost they've spent on MW5.

Edited by Prototelis, 04 July 2019 - 02:37 AM.






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