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I Don't Even Know Why I Got A 5 Minute Timeout.


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#1 John McClintock

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Posted 02 July 2019 - 05:34 PM

Game over, man. Game over. What do you mean "They" cut the power?

I wish I could at least get an IM telling me what I did?

Sorry.

Posted Image

I thought I was shooting pretty straight last match.

Maybe it was something we said?!?!?!?

Posted Image

#2 Prototelis

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Posted 02 July 2019 - 05:39 PM

You dropped a strike on your team.

#3 - World Eater -

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Posted 02 July 2019 - 06:06 PM

War crimes, lots of war crimes.

#4 FRAGTAST1C

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Posted 02 July 2019 - 07:04 PM

"At least I shot at something" is what I'd say Posted Image

#5 Vellron2005

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Posted 02 July 2019 - 10:50 PM

Team damage probably, or a TK you didin't notice..

Also, a 5 minute timeout should have been preceded by a 2 minute one?

You must have been really bad to go straight to 5 minutes :D

#6 Kiiyor

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Posted 02 July 2019 - 11:06 PM

5 minutes of downtime is the MWO equivalent of a show trial conviction under heavy guard at the Hague warcrimes commission for horrifying atrocities against humanity! What the hell did you do? You only get smacked that hard after a prior smacking! You must know! I must know!

[Redacted]

Edited by draiocht, 03 July 2019 - 04:54 AM.
inappropriate reference


#7 Brizna

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Posted 03 July 2019 - 01:13 AM

Yesterday I went from no accumulated penalty to 2 minutes in just one game Posted ImagePosted Image

All it took was an artillery strike and a few friendly lights deciding to rush the target area, bamm! 154 team damage, it did hit enemy mechs too.
I usually disregard these episodes as **** that happens, but the direct two minute penalty baffled me a bit because I had 750 enemy damage and team damage came from artillery which clearly shows I wasn't team damaging on purpose, so it made me wonder how the penalty formula actually works.

Usually a poorly place artillery gets you a 10s penalty which I don't mind and even understand the necessity of the penalty even if it clearly was not my fault. And nope I didn't have any team kills. I checked.

#8 Kotzi

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Posted 03 July 2019 - 01:33 AM

There are steps inbetween. First "Strike" 10 secs. Second 2 min. Third 5 min and so on. Those reset like a couple of hours so you must have done teamdamage or kills before.

#9 Brizna

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Posted 03 July 2019 - 01:47 AM

View PostKotzi, on 03 July 2019 - 01:33 AM, said:

There are steps inbetween. First "Strike" 10 secs. Second 2 min. Third 5 min and so on. Those reset like a couple of hours so you must have done teamdamage or kills before.


Nope, I didn't. I saw the deed was going to happen, because as I launched the artillery those two guys passed me from my right in the usual nascar-lemming tactic toward the clearly visible red smoke over the enemy mech as I turned left to zigzag behind the enemy and appear at his back (I was in FLE-17), so I had that ominous feeling I was going to be punished and checked end of match statistics to confirm, no team kills there, what I didn't expect is it would be 1 direct 2 minutes penalty.

#10 FRAGTAST1C

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Posted 03 July 2019 - 01:51 AM

It's ok, man. At least you weren't in a Cipher who did 0 damage to the enemy but a well placed Artillery strike was intercepted by your teammates for a whopping 140 team damage. I'd happily trade your 5 min penalty if it meant erasing that Cipher game from my memory.

#11 General Solo

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Posted 03 July 2019 - 01:55 AM

Doesn't the first plenty start at 7 seconds
Must of been a streak of things adding up
Computers don't lie , you did it. War Crimes

#12 Kotzi

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Posted 03 July 2019 - 02:05 AM

View PostBrizna, on 03 July 2019 - 01:47 AM, said:


Nope, I didn't. I saw the deed was going to happen, because as I launched the artillery those two guys passed me from my right in the usual nascar-lemming tactic toward the clearly visible red smoke over the enemy mech as I turned left to zigzag behind the enemy and appear at his back (I was in FLE-17), so I had that ominous feeling I was going to be punished and checked end of match statistics to confirm, no team kills there, what I didn't expect is it would be 1 direct 2 minutes penalty.

Well thats what it used to be, havent played for a while maybe it has been changed. But old system was like, either an amount of teamdamage or a teamkill was done will result in a penalty of 10 secs. If you continue before it gets resetted your penalty will raise from 2 min to 5, 10? and ultimately 20 min.

#13 Tarl Cabot

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Posted 03 July 2019 - 05:27 AM

Time out penalties were introduced when PGI add Dominion mode. And one can be hit with multiple penalties in one match Posted Image , it simply depends on HOW bad you were.... So technically, a player could incur 5 strikes in one match which said player would incur the 20 minute time out.

https://mwomercs.com...-1458-15mar2016


Quote

Team Kill/Team Damage Penalty System

The automated penalty system releasing in this patch is intended to penalize players who consistently engage in play behavior that results in Team Kills and/or excessive amounts of Team Damage.

The following actions will trigger this penalty system:

1 Team Kill = 1 Penalty strike
x amount of Team Damage = 1 Penalty strike

The damage threshold required for receiving a Penalty strike for Team Damage will not be made public at this time.

Multiple Penalty strikes can be received in a single match.

• Example: During Match 1, 'Player A' racks up an amount of Team Damage that doubles the Penalty threshold for Team Damage. They also perpetrate 1 Team Kill. As a result of these three actions, 'Player A' will be hit with a 5 minute delay for their next matchmaking search.

• Example: During Match 1, 'Player B' racks up an amount of Team Damage that triples the Penalty threshold for Team Damage. They also perpetrate 2 Team Kills. As a result of these five actions, 'Player B' will be hit with a 20 minute delay for their next matchmaking search. After waiting 20 minutes 'Player B' drops into Match 2 and perpetrates just 1 Team Kill; they do not hit the penalty threshold for Team Damage. As they are already at the Fifth Penalty strike from their previous match, and the four-hour Penalty reset has not yet occurred, they are hit with another 20 minute delay to their next matchmaking search.

The breakdown of the current penalty levels follow the same structure as the existing Disconnect Penalty system:

• First Penalty: 10 second delay for next matchmaking search.
• Second Penalty: 2 minute delay for next matchmaking search.
• Third Penalty: 5 minute delay for next matchmaking search.
• Fourth Penalty: 10 minute delay for next matchmaking search.
• Fifth Penalty: 20 minute delay for next matchmaking search.

Each subsequent penalty beyond the Fifth will also enforce a 20 minute penalty.

Penalty levels reset every 4 hours.

All of the above values are tune-able, and may be subject to change depending on how the system plays out in the general population.

Along with this new Penalty System, every point of Team Damage you inflict will now incur a -21 C-Bill penalty to your End of Round rewards.

Edited by Tarl Cabot, 03 July 2019 - 05:32 AM.


#14 Kotzi

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Posted 03 July 2019 - 05:34 AM

Ok, i forgot that you can rack up so much damage + teamkills that you get multiple strikes in one round.

#15 Sjorpha

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Posted 03 July 2019 - 06:34 AM

Automatic systems like these always cause some collateral effects since it cannot judge intent, but IMO the good effects of the system far outweigh the odd misplaced penalty. It's also easy to avoid it just by being a bit careful with your strikes and shots.

The only major downside to me is that it prevents units/groups from doing friendly duels and fool around in matches they are winning anyways, or roleplay punishments for disobedience etc. So it would be nice if there was no penalties for team damage and team kills within a group.

#16 Brizna

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Posted 03 July 2019 - 07:33 AM

It's possible 154 is already on two penalties all on its own. I'd like to know the numbers, because something feels off considering most of the time you don't get a penalty until about 100 team damage.

#17 John McClintock

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Posted 03 July 2019 - 10:05 AM

No priors too. Right to 5 minutes. Someone also backstabbed me (blue on blue) yesterday. Must have made someone angry. :-/ lol

#18 Tarl Cabot

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Posted 05 July 2019 - 02:09 PM

Also, it is likely those strikes will not be reflected until the match ends in which they were generated. So a player could generate multiple strikes in one game then DC/quit early and drop into another game or two (dependent on long the original match lasts vs how long the other matches lasts.

#19 LT. HARDCASE

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Posted 05 July 2019 - 02:32 PM

Something isn't adding up. You have to have done well over 200 team damage to jump straight to 5 minutes after one match.

#20 John McClintock

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Posted 05 July 2019 - 02:52 PM

View PostLT. HARDCASE, on 05 July 2019 - 02:32 PM, said:

Something isn't adding up. You have to have done well over 200 team damage to jump straight to 5 minutes after one match.


It's possible I dropped back to back.

Still I rarely do any team damage at all.

It doesn't add up. I wish we got an IM when we get a time out, so we know what we did at least.

no big deal, I probably got unlucky enough to accidentally drop an airstrike on a friendly.





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