Kubernetes, on 08 July 2019 - 04:14 PM, said:
To some extent, yes. Most matches come down to the performance of the best 2-3 players on each side. If you're one of those guys and you die prematurely, that's probably the biggest factor in a loss.
I would say "In very limited " cases, really. When you talk about High level playing, individual overall skill gives way to individual skill in a role. A simple example would be you are a very good light pilot, but a terrible shooter. If you are playing in your role, you will do fine, if for some reason you end up as a Dakka Assault, you ll do poorly.
In fact, the ability to "single-handle carry " a game diminishes greatly the higher the overall quality of both teams.
Put in another way : in a low tier game you may have a match where your 2 best pilots survive to the end, vs the worst 5 on the other team, making possible the " carry "
Not so in a high tier game, where all things being equal, your 2 survivors are as good as the enemy's 5.
In short, in a top Tier match, every player contributes an equal part to the 100% efficiency of the team, assuming each one is playing to the best of its abilities. A single error is not devastating, a High Tier team is able to adapt its tactics to compensate for it.
In a low Tier match, the oppossite occurs, where a couple players could be much better than the rest, or another couple brought ineffective builds, or chassis they are not familiar with, etc etc. Every team, in average, will have individual players contributing MORE to the 100% effectiveness not just because they are better, but if only for bringing an usable mech when someone else dont, knowing the best map approaches, using minimap intel, etc.