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Streaking!

BattleMechs Loadout Metagame

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#1 BoomStanK

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Posted 05 July 2019 - 02:51 PM

Greeting mechwarriors.

I've played just about every playstyle with a wide variety of mech builds. But one that I haven't tried yet is a streak build and I'd like to give it a try. I have a few questions if you guys could help me with this.

As far as the meta what are the best IS and Clan mechs for using streaks? Pure streak builds as well as streak combos like streak/laser.

There are some key differences between the IS and clan version of streak missiles. Like the clan version has better range and the IS has half the cooldown. Is one better than the other in specific situations? Is one better than the other overall?

Do any mechs have streak quirks? I looked and couldn't find any(might have missed it).

Thanks and see you on the battlefield MechWarriors.

#2 Mechteric

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Posted 05 July 2019 - 04:06 PM

Mad Dog is the only way to go streaking

#3 Gristle Missile

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Posted 05 July 2019 - 04:08 PM

I feel that clan streaks have an advantage over IS thanks to the range and weight, but my IS picks are

Kentaro, Shadowhawk, Wolverine, Griffin, Bushie, Catapult, Archer - mostly med mechs that have the speed to get in range. The loyalty Blackjack has SSRM quirks

The MOST meta steakboat might be a Huntsman Pakhet, or Mad Dog - I prefer the Huntsman for the JJs

Edited by Gristle Missile, 05 July 2019 - 05:44 PM.


#4 Xiphias

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Posted 05 July 2019 - 04:14 PM

Probably the best streak mech at the moment is the Huntsman due to the ability to use its JJs to poptart with streaks (thus reducing return fire) and also because it minimized the amount of tonnage you are taking away from your team.

Something like this would do the basic job: https://mwo.smurfy-n...663929ac607cfab

I haven't played a streak Huntsman in a while so you might need to tweak that (e.g. take 4s or something else to work around ghost heat)

Other flavors you could add to that would be to put a tag on it to cut through ECM or swapping in a NARC with some ammo so that you can get locks through cover. Basically, jump, narc, get lock while behind cover, jump again, alpha as soon as you have visual, and then drop back behind cover. Works on lights as well as on heavy targets.

For skill tree you want to make sure to max out damage and ammo nodes in the firepower tree. Get lock on nodes in the sensor tree and then make sure to throw some points into heat gen. Slap on a couple UAVs and perhaps a coolshot and you are good to go.

#5 Feral Clown

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Posted 05 July 2019 - 07:05 PM

Streak Bushwacker, and Cyclops for IS.

Stormcrow, Huntsman, and if you are feeling extra silly the streak Sunspooder.

Enjoy!

#6 John McClintock

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Posted 05 July 2019 - 09:32 PM

I like freaks where they are- substantially different in nature.

IS heavy and high dps

C light and long range.

Best boats?

Commando with ecm 3×ssrm2 & mpl

Kitfox no ecm = 6xssrm. Ecm= 4+ goodies.

Buterbee. Bar none.

Assassin- don't own but ecm streak laser builds look nice.

Huntsman Excells at most builds.

My new cyclops is scary good.

The Thanatos with 5 missile hardpoints in one hand is begging for some love.

ETA

Shadowcat

Edited by John McClintock, 05 July 2019 - 09:33 PM.


#7 The6thMessenger

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Posted 05 July 2019 - 09:35 PM

Play Scat. It's mobile, not too crazy with streaks, and it's easy to poptart with them.

#8 Inatu Elimor

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Posted 05 July 2019 - 11:41 PM

Sunspider VG 6xssrm6 or stormcrow D with 5xssrm6

#9 ShiverMeRivets

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Posted 07 July 2019 - 11:00 AM

Streaks are pretty bad except against light mechs and some fast fragile mediums, mostly in the 40-45 ton bracket. The best SSRM carriers are bigger medium mechs and some clan heavy mechs with high mobility.

My only streaks build is Treb-7M. 3SSRM6, 2MPL, tag, BAP, 2JJs and XL265. I named it “John the Fisherman” because I used it for an event during the great Piranah scourage, and it worked pretty well. Crazy cooldown quirks too.
https://mechspecs.co...jj-xl265.15240/

JJs are great value against ground bound 20 tonners that can’t aim up. JJs also allow you to surprise them when you pop up over cover and alpha them with 36 points of damage that do not miss. It is fun to see the little things panic when they realize that they can’t wiggle their way out of this.

#10 TWIAFU

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Posted 07 July 2019 - 12:02 PM

Posted Image



Damn! This is not the thread I thought it was....

#11 Curccu

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Posted 07 July 2019 - 12:25 PM

View PostCapperDeluxe, on 05 July 2019 - 04:06 PM, said:

Mad Dog is the only way to go streaking

Summoner!

View PostShiverMeRivets, on 07 July 2019 - 11:00 AM, said:

Streaks are pretty bad except against light mechs and some fast fragile mediums.

Actually not I have been able to kill everything and anything with 5xSSRM6 Summoner, Would SRMs been better? Maybe, but all of them always hit, that is something SRMs will almost never do.
And why play something like that? Sometimes I just want to goof around with silly mechs/builds instead of playing "meta".

#12 Skippy The Danger Squirrel

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Posted 08 July 2019 - 05:30 AM

Streaks are severely handicapped in the new game play, thanks to the targeting metrics and buffs to counters. Streaks will ONLY fire if you establish and maintain a lock on the target. If an enemy ECM mech comes into range, you cannot lock without the use of a TAG laser. BAP does nothing to counter the ECM either (even though you get "points" for "counter ecm". Streaks also have the slowest rate of fire of all missile weapons, so you end up exposed for a lot longer than is comfortable.

Stick with standard SRM with Artemis or go MRM for IS.

#13 Willard Phule

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Posted 08 July 2019 - 06:05 AM

View PostCapperDeluxe, on 05 July 2019 - 04:06 PM, said:

Mad Dog is the only way to go streaking


Linebacker works better as an interceptor to take down lights and mediums.

#14 Doktorbike

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Posted 08 July 2019 - 06:47 AM

View PostSkrapiron, on 08 July 2019 - 05:30 AM, said:

Streaks are severely handicapped in the new game play, thanks to the targeting metrics and buffs to counters. Streaks will ONLY fire if you establish and maintain a lock on the target. If an enemy ECM mech comes into range, you cannot lock without the use of a TAG laser. BAP does nothing to counter the ECM either (even though you get "points" for "counter ecm". Streaks also have the slowest rate of fire of all missile weapons, so you end up exposed for a lot longer than is comfortable.

Stick with standard SRM with Artemis or go MRM for IS.

Not entirely true. Streaks are fire & forget, you don't need to hold the lock as with LRM's & ATM's after you fire.
BAP does counter one & only one ECM system, if there is more ECM than that then you will 'maybe' struggle.
It is only the Clan Streaks that have a longer cooldown than their SRM counterpart.
I could also add that Streaks lock on & so in theory, more missiles will hit.
Streaks are not as bad as some people say & they definitely have a place in the game, go try them out & have some fun doing it instead of being tied to what is considered the meta.

#15 Novakaine

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Posted 08 July 2019 - 06:56 AM

Go Kintaro or just go home!
Best to go full Kintaro bruthersPosted Image
Posted Image

#16 Skippy The Danger Squirrel

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Posted 08 July 2019 - 10:00 AM

View PostDoktorbike, on 08 July 2019 - 06:47 AM, said:

Not entirely true. Streaks are fire & forget, you don't need to hold the lock as with LRM's & ATM's after you fire.
BAP does counter one & only one ECM system, if there is more ECM than that then you will 'maybe' struggle.
It is only the Clan Streaks that have a longer cooldown than their SRM counterpart.
I could also add that Streaks lock on & so in theory, more missiles will hit.
Streaks are not as bad as some people say & they definitely have a place in the game, go try them out & have some fun doing it instead of being tied to what is considered the meta.


After the LRM nerf, I also learned that SSRM were affected with the same handicaps. The targeting mechanics make it virtually impossible to acquire, let alone hold a lock long enough to fire the missiles. The terrain interference, radar derp and ECM make it difficult to use the weapons system. I've gone to all dumb fire missiles, with no guidance and actually enjoy a 50% accuracy with them. Something the Lock On Weapons never delivered.

#17 Dee Eight

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Posted 08 July 2019 - 10:41 AM

Ok the basics by the tech bases...clans get the advantage in weight and range but Inner sphere gets the advantage in cooldown. Ghost heat scale limit is 3 for SSRM4 & SSRM6 launchers (either tech base) and which are part of the same weapon linked heat grouping and 4 for SSRM2s which aren't part of the same group as the 4 and 6 sizes. So three SSRM6s together is no ghost heat penalty but add one SSRM4 to that and there's a penalty. But add a pair of SSRM2s and that's perfectly fine to fire all together.

My favourite streak mech for clans is the shadow cat. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. I also like to use them on some clan assaults (such as the Warhammer IIC-A with triple 6s, three small lasers and a pair of LB10s, makes a very abusive close range brawler with a good heat management).

#18 Dee Eight

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Posted 08 July 2019 - 10:48 AM

View PostSkrapiron, on 08 July 2019 - 10:00 AM, said:


After the LRM nerf, I also learned that SSRM were affected with the same handicaps. The targeting mechanics make it virtually impossible to acquire, let alone hold a lock long enough to fire the missiles. The terrain interference, radar derp and ECM make it difficult to use the weapons system. I've gone to all dumb fire missiles, with no guidance and actually enjoy a 50% accuracy with them. Something the Lock On Weapons never delivered.



Gee i must be good at the impossible then because I routinetly do 600+ damage matches in my streak shadow cat.

#19 John McClintock

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Posted 09 July 2019 - 01:17 PM

Shadowcat is a fun streak build. I use the exact same setup. 3xssrm6, ecm, 2 lasers. It' s a good build.

#20 Zephrym

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Posted 09 July 2019 - 01:32 PM

If you run the Kintaro-18 with 5x ssrm 4 then don't forget to open your flaps for better missile penetration!

I suspect you can add the dervish to the list of IS streak options but can't speak from experience.

Z.





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