Feral Clown, on 17 July 2019 - 03:36 AM, said:
One thing, although a lot of people did indeed want Solaris, I never read any of them that wanted anything close to PGI's implementation and overall design of it. Good deal of people including myself, wanted 24 man free for all like MW4 had.
And there was a good deal that wanted 1v1 and 2v2. And tbh its better to begin with because we all know how 24 man free for all would play out, i.e. everyone tryes to hide until everyone else is dead or nearly dead.
Feral Clown, on 17 July 2019 - 03:36 AM, said:
Then it is revealed and it's 1v1 and 2v2. Cool, I thought great scouting is a complete right off of a mode, finally there will be a place for fast dynamic light fights, right? Wrong we get these weird mixed weight divisions. Then it turns out the divisions all have very clear and hard meta with not much in the way of variety and interesting stuff.
And you think there would have been variety if all lights were in the same division? ... Oh please. Mechs aren't born equal and there will always be specific meta for specific task like Solaris matches. Don't get me wrong, I am in no way a fan of PGI's dumb arbitrary divisions, but there simply has to be some sort of separation among mechs so that more mechs overall are viable for something. And it has to be balanced vs the amount of "buckits", because too many "buckits" means too few people queueing up in each.
Feral Clown, on 17 July 2019 - 03:36 AM, said:
Not only then did the potato's make a mass exodus, a lot folks felt it was boring af left as well. As you know some of the top end guys are only playing the minimum matches required to get stuff and won't bother playing a bunch just to face a bunch of folks who won't do anything for their elo. If the mode was more interesting, more of those guys would do it for fun instead of just farming rewards cause they are good enough to do so.
This is true, but how do you make it "interesting"? ... Its been discussed over and over among us here on the forum and there is no clear solution. Everything gets repetitive at some point. And there are still plenty guys who play Solaris exclusively and play way way more than 25 minimum required matches, and regardless of being good/bad at it.
I mean, I'm playing this game for 7 years or so. It is ALL boring to me, regardless of any kind of modes, events and whatnot. The only "interest" that any kind of game can offer in long perspective is the interest of self-improvement. But when 90% of player population can't be bothered with self-improvement then they won't stay in the game for long regardless of how "interesting" it might be. And quite frankly no game in the world can give you even a year worth of different content.
Feral Clown, on 17 July 2019 - 03:36 AM, said:
The design also has little appeal as far as game play goes for a lot of people. Legging, NSRing, AC2 plinking... Add on top of that, you need set up mechs pretty much for Solaris only. Since I am a CW nerd and have mechs just for that already, I certainly wasn't going to invest any energy going through figuring out what was good and having a whole other subset of mechs for that.
Sorry, but this is laughable. For bads there is ALWAYS something wrong with how OTHER guy playes the game. Always. There is nothing wrong with leggig, AC2'ing, ATM'ing, Lurming and whatever else you can think of. And there is always a counter to each. As for building mech ... how is creating more variety in mech builds compared to your regular QP meta a bad thing? Listen to yourself ... "I can't be bothered to mechlab but I still wanna win in Solaris" ... just LOL. It takes like 1 min to rebuild a mech from FP mode to Solaris mode. You don't even need to do anything anymore, just copy-paste loadout and skilltree. But nooooooo, we can't be bothered ... jeez.
Feral Clown, on 17 July 2019 - 03:36 AM, said:
Of coarse then, all the lore build enthusiasts, lurm aficionados, and other generally under performing groups of players have no where to really go in this implementation, especially in such a low pop game.
What do you mean nowhere to go? ... They can still play Solaris and any other game mode. It is their choice to bring whatever builds they want and if they play for "fun", "lore", "honor" or whatnot instead of playing for the win, then why the hell a gamemode should guarantee them any wins?
I keep repeating this over the years ... IF your "lore" type player population is any noticable % then surely there is no trouble finding such like-minded people, gathering them up in a private lobby and doing whatever "lore" shenenegans you dream of there. The fact that this doesn't happen, and instead "lore" players spend much more effort whining here on the forum, kinda says it all.
Its not "lore" crowd, its actually just bads trying to excuse their inability to mechlab or inability to figure out how to play different builds and strats. Plain and simple. And no, very special snowflakes, you are not gonna get anything for just showing up.