One of the main reasons people return to playing the same game is because their friends are playing and they play together. However, putting small groups into a separate queue ACTIVELY PROHIBITS new players from returning to MWO because of the outrageous wait times for getting into games.
One of the most effective ways games gain new, long-term players is by friend referrals:
Personally, I persuaded friends to try out MWO in the past, but they quickly stopped playing because they didn't want to wait 10-20 minutes each time to get into a game when you're in a 2 player group.
Another friend that just started playing MWO last week is also losing interest when she found out the long wait time for playing with me in a group.
Any game is a lot less fun when you can only solo-queue and play with strangers. Even older/loyal players (like me) will move on to other games if they cannot effectively play with IRL friends whom are actually interested in trying MWO.
FIX: Taking inspiration from World of Tanks: if smaller 2-4 player groups experience overly long queue times, move them to the regular queue. There can be restrictions like up to 4 players in groups on each team, and both teams have the same number of groups. Smaller groups are overly less effective in battles anyways, and this is drastically more welcoming to new and old players alike who play with their 1 or 2 friends, and thus will keep the game alive.
Edited by SSJagdpanther, 08 July 2019 - 11:04 PM.