Tarl Cabot, on 11 July 2019 - 03:25 AM, said:
Thorn Hallis, on 11 July 2019 - 05:53 AM, said:-- But how many people would actually chose the GQ option? For what reason?
Likely quite a few at first then it would fade. It would still need restrictions. Think of it as Faction Play without respawns....

-- Max 3 solo per side
-- Opt into GroupQ but can not opt out of SoloQ
-- added - drop max group size to 8 from 12, still set at 12vs12
Now turn that around to add some spice.
-- Allow duo to opt into SoloQ but can not opt out of GroupQ
-- Only 1 team/side, nor can the drop happen w/side with a team.
-- Use higher Tier lvl for selection, no avg for SoloQ
-- Weight classes would not be ignore, only that the duo on each side would not require matching weight class.
-- Weight class - likely would need to restrict a duo to drop in different weight class, no double assault, etc.
-- Additional restriction for duo. Players, not mechs, are locked out of dropping into another match until the current match has ended. A timer penalty would not be a preventive enough to discourage suicides/running into the enemy to end the game quickly due to being selected to drop into GroupQ instead of SoloQ
The above could potentially add more grouped players to the system.
Previously, then the ability to actually form groups the game only had that one queue. No unit tags, no in-game VOIP (thus grouped players had a huge advantage majority using external VOIP, and max team size was 8vs8....and it started off with max group size of 4....in an 8vs8 environment with VOIP advantage, sync dropping, etc... some other things