Want To Play As An Srm Bomber.....
#1
Posted 13 July 2019 - 08:29 PM
#2
Posted 13 July 2019 - 08:44 PM
Quirk wise you'd have to get about ten bucks of mc and try the raven H. It has a nice range bonus,can jump jet and c-bill bonus. If you want to live dangerous I'd even say go for a locust-3s for its missile quirks. It's very limited on ammo so you have to choose your targets carfeully but it can do a 21-24 alpha. You can use an ersml for when ammo goes dry.
I lost the screen shot but I managed a 350 damage game with it vs an atlas' 140 damage.
Here's two videos I did comparing Oxide to its Clan counter part.
and
#3
Posted 13 July 2019 - 08:53 PM
Or a 4x A/SRM6 KFX-D if you want a missile quirk and more accuracy.
JR7-IIC is also good with a more SRM builds to try. But nobody suspects the Kitfox.
edit: there's also the Adder, which is more or less the same. Slither about, attack when they are ~1m away.
Edited by jjm1, 13 July 2019 - 08:55 PM.
#5
Posted 13 July 2019 - 09:20 PM
#6
Posted 14 July 2019 - 02:35 AM
In the thread I started about how long it took to complete I actually posted my build if you are curious or if it sounds appealing to you.
#7
Posted 14 July 2019 - 02:47 AM
I would also suggest CMD 2D, 3 SRM4s and very sturdy, but there's a catch, forget about the ECM, it's either 3SRM4s or 2SRMs + ECM
#8
Posted 14 July 2019 - 03:24 AM
Arctic Wolf does 9 SRM6s. But if you want brawling, the Pakhet could do 8 all at once.
#9
Posted 14 July 2019 - 03:43 AM
#10
Posted 14 July 2019 - 04:31 AM
#11
Posted 14 July 2019 - 06:02 AM
LT. HARDCASE, on 14 July 2019 - 04:31 AM, said:
Except, of course, if you need a light mech for some sort of event, then the ACW doesn't help at all.
Jenner IIC works. Six missile hardpoints. Works well for splat or streak.
#12
Posted 14 July 2019 - 06:23 AM
the oxide can take a little more abuse, but it doesnt nearly haive the firepower of the iic.
Edited by LordNothing, 14 July 2019 - 06:27 AM.
#13
Posted 14 July 2019 - 08:26 AM
#14
Posted 14 July 2019 - 08:28 AM
Commando 1d with two srm4 is the way to go IMO.
Or if you don't mind a medium thats more of a light play an Assassin 23 with 3 srm6
#15
Posted 14 July 2019 - 08:35 AM
#16
Posted 14 July 2019 - 09:11 AM
For lulz, I suppose you could go for the LCT-3S. XL190 & 4xSRM2 could be very annoying to some assault mech drivers.
I'm not a good light mech driver, so my advice should be taken with an ANH-sized grain of salt...
Good hunting,
CFC Conky
#17
Posted 14 July 2019 - 11:00 AM
Edited by SirSmokes, 14 July 2019 - 11:04 AM.
#18
Posted 14 July 2019 - 05:30 PM
#19
Posted 14 July 2019 - 06:58 PM
Kubernetes, on 14 July 2019 - 08:35 AM, said:
SirSmokes, on 14 July 2019 - 11:00 AM, said:
I was kinda thinking the same. There are two more variants where one has ECM and 4 missile hardpoints, the other has good quirks, access to JJ and 4 missile hardpoints as well.
CFC Conky, on 14 July 2019 - 09:11 AM, said:
I'll check it out. Thanks
RickySpanish, on 14 July 2019 - 05:30 PM, said:
I'm guessing you guys are talking about the Commando 2D. I gave it a whirl in the Testing Ground. Two of the hardpoints are in the RA and since I'm a newb, I'm not overly excited to train in a mech like that. Once I get comfortable in this role, then yeah, definitely I'll check that out.
#20
Posted 16 July 2019 - 01:14 PM
FRAGTAST1C, on 14 July 2019 - 06:58 PM, said:
The Commando 1D is actually the better option. Arms get shot off pretty easily. You can throw two SRM 4s into the CT and tank a ton of damage with the arms. Tankiest light mech in the game by far due to both speed and hitpoints. I usually throw a couple of lasers in the right arm to have a bit of a backup weapon, but you can drop those for more ammo if you need it. If you run right up to them a lot of big mechs have trouble shooting down far enough to hit you.
Javelin is good with either 6xSRM2 (DPS) or 4xSRM4 (burst damage). Oxide is still pretty good (quirks help it some), but suffers from Jenner syndrome so not quite as easy to play. The Javelin is definitely more survivable..
Survivability: Commando > Javelin > Jenner
Damage output: Jenner > Javelin > Commando
Overall, as a newer player to it I'd probably recommend the Javelin most. Having JJs (or ECM) and all torso weapons makes it the easiest to play.
The 10N has the biggest engine cap (285), but will be too tonnage starved to actually run it with a decent amount of ammo. It does however have the best quirks (5% spread, 10% cooldown) so it's worth taking over the 10P (no weapon quirks) if you're only running SRM4s. The 11B swaps the JJs for ECM and has decent quirks (5% spread, 5% cooldown, +100 sensor range), but ECM is heavy (1.5 tons) so you end up tonnage/ammo starved, particularly if you go for stealth armor.
Personally, my pick would be the 10N with a 245XL engine, 1JJ, 4xSRM4s, and 3.5 tons of ammo. Make sure to grab both ammo nodes in the skill tree too.
https://mwo.smurfy-n...647ba5857e8b757
Commando would be something like this: https://mwo.smurfy-n...752133a39a8aeaa
But you can also strip the lasers and get another ton of ammo
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