See below, include time of day also, and how long they are willing to wait for a drop. And once players have been bitten by the not-getting-a-groupdrop-today bug, fewer players group up. And obviously there aren't 12x 2-man attempting to drop at the same time. Nor is there anything to indicate if anyone is actually queue'd up in the group queue.
Population and tons of different and separate queues. And group queue does not have any solo pugs to "fill" in the spots.
Group size requirements and this is for BOTH sides..... And PSR is out the door after 30secs.
12-man makes up one side, then only need the other 12-man to be matched up, or a combination of the following....
10-man requires a 2-man
9-man requires 3-man
8-man requires 4-man or 2x2-man
7-man requires 5-man or 3+2-man
6-man requires 6-man, 4+2-man or 3x2-man or 2x3-man
5-man requires 7-man, 5+2-man, 3-man+2x2-man
4-man requires 8-man, or 6+2-man, or 5+3-man or 2x4-man or 4x2-man
3-man requires 9-man, or 7+2-man, or 6+3-man, or 5+4-man, or 5+2x2-man, or 3+3x2-man
2-man...etc...
And the above has to be done for BOTH sides, which is the reason many suggest dropping in a larger group, to be less of a gap filler. Of course, it would also mean that there are not 12 2-man dropping at the same time, there is no actual incentive, and once it is attempted a few times one who is less enthusiasm about MWO then stops playing. A vicious cycle.
Would allowing solo pugs (max 3 per side) and/or 2-man to opt into the other queue without opt out of their default queue help? Go with the solo pugs into group first, may allow for fillers but until there is something else in place to actually encourage players forming up teams for other than FP, I do not see it changing too much. Maybe reduce the max group size for the teams down to 8-man.
/shrugs....
Edited by Tarl Cabot, 15 August 2019 - 05:26 PM.