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Remove Conquest


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#21 The6thMessenger

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Posted 22 July 2019 - 05:31 PM

Honestly, it's not fun if you're playing one of the slow mechs on large maps. But so far it's the only game mode that at least provides diversity of play, not just some idiotic nascar of the sheeple. So no.

#22 Prototelis

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Posted 22 July 2019 - 05:37 PM

Nascar of the sheeple lol.

Now you're a sheeple for doing the thing that works. lol right.

#23 The6thMessenger

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Posted 22 July 2019 - 05:43 PM

View PostPrototelis, on 22 July 2019 - 05:37 PM, said:

Nascar of the sheeple lol.

Now you're a sheeple for doing the thing that works. lol right.


It working or not is not exactly contingent about being a sheeple.

#24 Prototelis

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Posted 22 July 2019 - 05:55 PM

Lol, you don't seem to understand how low effort of an insult that is.

I bet you breathe oxygen too sheep.

#25 LordNothing

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Posted 22 July 2019 - 07:06 PM

remove conquest and you might as well just remove mwo.

#26 L1f3H4ck

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Posted 22 July 2019 - 08:57 PM

Yeah, replace Conquest with Escort pls

#27 FRAGTAST1C

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Posted 23 July 2019 - 12:12 AM

Merge Escort with Conquest!! Do eeeet!!

#28 Feral Clown

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Posted 23 July 2019 - 03:03 AM

View PostVincent DIFrancesco, on 22 July 2019 - 08:21 AM, said:

I love Conquest. More specifically, I love when teams ignore the game objective, gripe at anyone who actually wants to deal with the objectives, does awesome at the mech-killing, loses because they ignored the game objective for too long and then whines about how Conquest sucks.

You want to get rid of a game mode, get rid of Domination. AKA "Waste of half a map because everyone runs circles around a big yellow spot." At least Skirmish gets rid of the big yellow spot that all the mechs run around.


LOL. Muh objectives!!!!

The best strategy the vast majority of the time is to get the caps that are on the way and push your team to theta. Kill whatever is there, and clean up the rest. One low percentile dude wants to go back cap, fine. Everybody else push theta.

Played this way you will win far more often than you'll lose.

I also don't feel bad or angry if I am on the team that kills all twelve but loses to points. I play a giant stompy robot game with all these weapons so I can shoot stuff not run around and stand in a box.

#29 Vincent DIFrancesco

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Posted 23 July 2019 - 04:25 AM

View PostFeral Clown, on 23 July 2019 - 03:03 AM, said:


LOL. Muh objectives!!!!

The best strategy the vast majority of the time is to get the caps that are on the way and push your team to theta. Kill whatever is there, and clean up the rest. One low percentile dude wants to go back cap, fine. Everybody else push theta.

Played this way you will win far more often than you'll lose.

I also don't feel bad or angry if I am on the team that kills all twelve but loses to points. I play a giant stompy robot game with all these weapons so I can shoot stuff not run around and stand in a box.


And when people ask, "why are all the objectives basically just like Skirmish" please refer to the quoted post above. This is why we can't have nice things.

#30 Joshua McEvedy

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Posted 23 July 2019 - 05:26 AM

Let's just remove all the maps to make everybody happy and call it a day.

#31 WarHippy

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Posted 23 July 2019 - 05:35 AM

View PostInsignus, on 21 July 2019 - 09:44 PM, said:

Title Says it All.

Yeah, no. The only game mode that needs to be removed and never should have been added is skirmish.

#32 Jman5

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Posted 23 July 2019 - 05:36 AM

Skirmish aside, out of all the different game modes across quickplay and faction play, Conquest is the only one that PGI got right. We can debate over specific point amounts to collect, but otherwise it's a solid game mode. All the other modes have huge structural issues.

#33 Haipyng

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Posted 23 July 2019 - 06:29 AM

I loved conquest mode and it's heyday was back when you could choose your map mode. Lights really shined and cap accelerators mattered and were useful. Not every map was skirmish, and heavy/assaults might actually defend a point. It doesn't come up much anymore, and my lights don't often get used, especially my Spiders. The idea of a scout class was nice.

Now most lights are just this side of ineffective, carrying neither enough firepower or armor to fight at close ranges. They have no real job to do (why scout? Most times teams move in predictable paths to force engagement asap).

If you really wanted to play a light on conquest today you need to play the multiplier mini-game with your ineffective, but fast light in a dozen or so matches before you manage to influence an outcome to play conquest, only to be the only player playing the map objective while your team yells at you that the 'skirmish' is over here in the middle of the map. Posted Image

#34 dario03

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Posted 23 July 2019 - 06:47 AM

Conquest best quest.

#35 Novakaine

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Posted 23 July 2019 - 07:25 AM

Nope even I like conquestPosted Image

#36 PASHA

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Posted 23 July 2019 - 08:30 AM

View Postdario03, on 23 July 2019 - 06:47 AM, said:

Conquest best quest.


Darius has spoken. Obey.

#37 Prototelis

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Posted 23 July 2019 - 08:41 AM

View PostWarHippy, on 23 July 2019 - 05:35 AM, said:

Yeah, no. The only game mode that needs to be removed and never should have been added is skirmish.


lol no.

Skirmish actually the best mode because you can fight wherever you want without being hamstrung by standing in some stupid ******* box.

#38 Foxwalker

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Posted 23 July 2019 - 09:55 AM

Escort would have worked if you could control where it went. Overall still pretty terrible mode. I am not a skirmish fan. I know the majority of hardcore like that mode, but in Quick play it seems if you don't have a location goal, you end up playing ring around the rosey wandering around the bigger maps.

As others have said, at least conquest gives additional goals. One of the things I find bad about Conquest, is that if you are a light getting caps and your team pulls a win due to your attention to getting them, you the capper get a crap score.

#39 Feral Clown

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Posted 23 July 2019 - 02:15 PM

View PostVincent DIFrancesco, on 23 July 2019 - 04:25 AM, said:


And when people ask, "why are all the objectives basically just like Skirmish" please refer to the quoted post above. This is why we can't have nice things.


And when those other folks ask "why am I having these 10 game plus losing streaks, or why can't I get over 1 wlr or kdr" please refer to this guy's approach.

It's really simple dude, game is based around combat. Lots of matches I have seen guys like you trying to cap, leaving their team down and then they are running around while all the enemy has to do is flip a couple of cap points.

It's very few games I see where the enemy is wiped out, but manage to sneak a win on cap points. So few in fact that it is absolutely mind boggling that people are still shooting for that long shot win.

Really wished more players watched comp, talked to some of the better players, and learned about what map control is.

#40 Feral Clown

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Posted 23 July 2019 - 02:19 PM

View PostFoxwalker, on 23 July 2019 - 09:55 AM, said:

Escort would have worked if you could control where it went. Overall still pretty terrible mode. I am not a skirmish fan. I know the majority of hardcore like that mode, but in Quick play it seems if you don't have a location goal, you end up playing ring around the rosey wandering around the bigger maps.

As others have said, at least conquest gives additional goals. One of the things I find bad about Conquest, is that if you are a light getting caps and your team pulls a win due to your attention to getting them, you the capper get a crap score.


Are you kidding? The mini radar towers were cancer.

Throwing this ill thought of idea on maps designed to host a variety of other modes was ridiculous.





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