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No Lrm Hate Posts? Very Good.


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#161 The pessimistic optimist

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Posted 14 October 2019 - 10:56 AM

View PostNightbird, on 14 October 2019 - 09:29 AM, said:

LRMs are bad, don't forget to hit R again to unlock your target

There are other games not based on Battletech without them go play those games

#162 Nightbird

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Posted 14 October 2019 - 11:08 AM

View PostSirSmokes, on 14 October 2019 - 10:56 AM, said:

There are other games not based on Battletech without them go play those games


Why? LRMS are bad in MWO, so I'll keeping playing it tyvm

#163 General Solo

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Posted 15 October 2019 - 04:22 AM

The addition and popularity of the smaller old maps, means most maps are smallish so less guid for lerms and longer range weapons in general in QP in IMO

Kinda the same reason why many switched from gauss vomit to dakka dps

I run Safety Summoner less now for the same reason. Narc Quad Lerm 10s no backup weapons.

#164 The pessimistic optimist

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Posted 17 October 2019 - 03:11 PM

View PostNightbird, on 14 October 2019 - 11:08 AM, said:


Why? LRMS are bad in MWO, so I'll keeping playing it tyvm

Then stop whining like a baby then and get over it.

#165 Nightbird

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Posted 17 October 2019 - 05:06 PM

View PostSirSmokes, on 17 October 2019 - 03:11 PM, said:

Then stop whining like a baby then and get over it.


There's no whining, people that use LRMs are fodder for me. Bring more LRMs!

#166 The pessimistic optimist

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Posted 25 October 2019 - 09:15 PM

View PostNightbird, on 17 October 2019 - 05:06 PM, said:


There's no whining, people that use LRMs are fodder for me. Bring more LRMs!

Good then stop whining then

#167 DaeKnight

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Posted 29 October 2019 - 09:36 AM

For me the mixing of direct and indirect fire lrms is a disaster. Being able to shoot over the king crab blocking the pass was a huge advantage in my highlander. Or being able to arc missles over the hill in front of me while maintaining line of sight to protect my center torso is greatly missed. Quite frankly if I wanted a direct fire weapon there's plenty of better options. Though what I'm actually disappointed in is the lack of interplay between different mech types in MWO today. Both direct and indirect fire have a place on the battlefield. As well as ams, narc, tag, stealth armor, ecm and honestly alot more Battletech items that didn't make it to MWO. Being able to coordinate all of this to your advantage should be the goal of any player. In my opinion, it is the lack of coordination structure within the game that is causing the most harm. For example, in quick play when experienced players "take command" on the ready screen it could allow them map access to coordinate a battle plan. The idea being that having an understanding of what the team is doing will allow players to use their builds more effectively to the benefit of the team. I'm sure all of you have ideas on how communication and coordination could be improved. It would be nice to see some actual coordination. As for the direct fire and indirect fire prejudices so prevalent on this board, get over it. There is no military on the planet that linear, think about it. How dumb would you be to field an army with only infantry or artillery not both.

#168 JediPanther

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Posted 30 October 2019 - 04:01 PM

Anyone count how many mechs come with lrms when you buy them? It must suck for all the haters to take those few extra clicks to strip and save their new mech to remove such awful weapons like ac 20s or ppcs.

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has lrms? wtf is this? A board game?





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