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Another Reason Not To Hold Locks


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#121 oldradagast

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Posted 10 August 2019 - 07:00 AM

I rarely visit the forums anymore, and threads like this are why.I see nothing much has changed in the game, including insane attempts to blame bad luck on "horrible players" and "bad play styles." You are far more likely to suffer catastrophic component loss from some guy wielding "pinpoint damage meta" into your back because he can't aim straight than die to the sandblasting effects of LRM's. While LRM's are poor weapons in general, the fact is that some people like them, sometimes they can be used well, and some folks can't really do much more in the game then use them for various reasons (physical disabilities, etc.) Deal with it, accept the fact that it's a game, and maybe next time don't stand right next to the target, let you die to: LRM's, strikes, pinpoint damage, dakka, lasers, and every other dang thing in the game.

I find it funny that everyone agrees that LRM's are terrible at killing things, but "a good reason not to hold locks" is, I guess, they are only good at killing friendlies, or some drek. Whatever.

Edited by oldradagast, 10 August 2019 - 07:01 AM.


#122 OmniFail

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Posted 10 August 2019 - 07:15 AM

View Postoldradagast, on 10 August 2019 - 07:00 AM, said:

I rarely visit the forums anymore, and threads like this are why.I see nothing much has changed in the game, including insane attempts to blame bad luck on "horrible players" and "bad play styles." You are far more likely to suffer catastrophic component loss from some guy wielding "pinpoint damage meta" into your back because he can't aim straight than die to the sandblasting effects of LRM's. While LRM's are poor weapons in general, the fact is that some people like them, sometimes they can be used well, and some folks can't really do much more in the game then use them for various reasons (physical disabilities, etc.) Deal with it, accept the fact that it's a game, and maybe next time don't stand right next to the target, let you die to: LRM's, strikes, pinpoint damage, dakka, lasers, and every other dang thing in the game.

I find it funny that everyone agrees that LRM's are terrible at killing things, but "a good reason not to hold locks" is, I guess, they are only good at killing friendlies, or some drek. Whatever.


I just want you kids to know that I am not disabled. I LURM you because I'm a edgelord. I know LURMS drive you kids nuts.

#123 Kaeb Odellas

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Posted 11 August 2019 - 02:50 AM

View PostKubernetes, on 02 August 2019 - 09:29 AM, said:

Last night I was having a fun match on Tourmaline.

I had 3 kills but we were down 8-9, a close and tense game. I'd just legged a Piranha and was about to finish him off.... BOOM. TK'd by a mfing "friendly" LRMer.

"Uh, sorry."

Thanks all you IDF puds out there mindlessly dumping ordnance into targets you can't see. Thanks for trying to grab easy kills after I've done all the work and then killing me in the process. And yes, we lost, because after I went down we were left with a half-dead Commando and Mr. Pristine Armor LRMer, who, of course, got hosed down in seconds.

Lesson: Don't hold lock on an enemy you're trying to kill lest a "friendly" dump 80 LRMs into your back. You die and you learn.


I don't understand your mentality here. I'm sure you've taken far more FF damage from direct fire weapons in a brawl or firing line than you have from LRMs. Hell, you've probably been teamkilled more by direct fire weapons in that kind of scenario.

The ability to hit targets out of LOS is basically the entire reason for to take LRMs in the first place. Sure a LRMer hiding behind rocks the entire match sucks eggs and is less effective than one who actually attempts to gets his own locks, but the ability to assist mechs engaged beyond your LOS is still useful, and I'd still rather have the hillhumper shoot a the enemy than not. Even if some of the missiles end up hitting me, more of them are still going to hit the other guy unless we're in an "Atlas vs leghumper" scenario, and in that instance I'd sooner praise the enemy's cleverness than blame my teammate for trying to help.

You've taken an extremely rare situation and are trying to make a big thing about it. It's not that big of a deal.

#124 Teenage Mutant Ninja Urbie

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Posted 11 August 2019 - 06:08 AM

View PostOmniFail, on 10 August 2019 - 07:15 AM, said:


I just want you kids to know that I am not disabled. I LURM you because I'm a edgelord. I know LURMS drive you kids nuts.


https://www.urbandic...p?term=edgelord


Posted Image

I freely admit I had to google that term. maybe you should, too ;)

Edited by Teenage Mutant Ninja Urbie, 11 August 2019 - 06:09 AM.


#125 C E Dwyer

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Posted 11 August 2019 - 06:16 AM

So you were dumb enough to be so close to a target, you were being dating, but it was the lurmer's fault Posted Image

First world problems

#126 Mystere

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Posted 11 August 2019 - 04:14 PM

View PostTeenage Mutant Ninja Urbie, on 11 August 2019 - 06:08 AM, said:


https://www.urbandic...p?term=edgelord


Posted Image

I freely admit I had to google that term. maybe you should, too Posted Image


If he is driving folks nuts, then he is correct. Posted Image

#127 Prototelis

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Posted 11 August 2019 - 06:43 PM

^Thats the dumbest thing you've ever posted.

#128 Mystere

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Posted 12 August 2019 - 03:45 AM

View PostPrototelis, on 11 August 2019 - 06:43 PM, said:

^Thats the dumbest thing you've ever posted.


Nah! It just went over your head, like always. Posted Image

#129 Prototelis

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Posted 12 August 2019 - 04:37 AM

lol, if you say so.

#130 Ngamok

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Posted 12 August 2019 - 05:14 AM

Oh noes, an LRM boat killed my target!

#131 The pessimistic optimist

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Posted 12 August 2019 - 09:19 AM

The people always dumping on LRMs are kind of funny. If yea play LRM smartly there great for shredding enemy armor before they even get if firing range. Played stupidly everyone on your team hates you.

Edited by SirSmokes, 12 August 2019 - 09:22 AM.


#132 Prototelis

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Posted 12 August 2019 - 12:54 PM

View PostNgamok, on 12 August 2019 - 05:14 AM, said:

Oh noes, an LRM boat killed my target!


-Said the PIR.

#133 Kubernetes

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Posted 12 August 2019 - 02:13 PM

View PostSirSmokes, on 12 August 2019 - 09:19 AM, said:

The people always dumping on LRMs are kind of funny.
Not really.

Quote

If yea play LRM smartly
. Yeah? That's like 1%-5% of the active LRMers out there. The other 95%-99% are consistently dragging down their teams with terrible gameplay. Why are LRMers the worst players in the game? Because everyone with two working eyes and more than two brain cells figured out a long time ago that LRMs are horrible weapons. The only ones left to use them are the incompetents, the delusional, and the irrationally stubborn.


I've noticed as of late that I can call a victory or loss pretty early depending on the volume of LRMs going out or incoming. If I see a billion LRMs incoming and very few being fired by my team, that's a 12-4 win at worst, more likely a 12-1 or 12-0 stomp.

#134 Mystere

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Posted 12 August 2019 - 04:53 PM

View PostPrototelis, on 12 August 2019 - 04:37 AM, said:

lol, if you say so.


I do say so.

View PostNgamok, on 12 August 2019 - 05:14 AM, said:

Oh noes, an LRM boat killed my target!


Read again. The OP was killed by a friendly LRM.

#135 Mystere

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Posted 12 August 2019 - 05:01 PM

View PostKubernetes, on 12 August 2019 - 02:13 PM, said:

Because everyone with two working eyes and more than two brain cells figured out a long time ago that LRMs are horrible weapons. The only ones left to use them are the incompetents, the delusional, and the irrationally stubborn.


Hold on a second! I though LRMs were more than just fine and that people just did not know how to use them. Posted Image

Edited by Mystere, 12 August 2019 - 05:01 PM.


#136 A Really Old Clan Dude

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Posted 12 August 2019 - 05:33 PM

View PostKubernetes, on 12 August 2019 - 02:13 PM, said:

Not really.

. Yeah? That's like 1%-5% of the active LRMers out there. The other 95%-99% are consistently dragging down their teams with terrible gameplay. Why are LRMers the worst players in the game? Because everyone with two working eyes and more than two brain cells figured out a long time ago that LRMs are horrible weapons. The only ones left to use them are the incompetents, the delusional, and the irrationally stubborn.


I've noticed as of late that I can call a victory or loss pretty early depending on the volume of LRMs going out or incoming. If I see a billion LRMs incoming and very few being fired by my team, that's a 12-4 win at worst, more likely a 12-1 or 12-0 stomp.


Instead of Tuesday night Taco's I'm going to have a LRM only night. Put away my dakka and MRM's and go full metal LERM'ing.
Which mech should I take:
The emc archer,
The old trebuchet
the supernova splatter
or the naked summoner

#137 Kubernetes

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Posted 12 August 2019 - 07:56 PM

View PostMystere, on 12 August 2019 - 05:01 PM, said:


Hold on a second! I though LRMs were more than just fine and that people just did not know how to use them. Posted Image


In a premade with narc spotters on Polar or Caustic? Yeah, they're pretty OP in that scenario. In SQ? Too situational and requires an aggressive playstyle that only 1%-5% can pull off. And oh yeah, if you get pushed you're dead. In the right scenario in SQ you can pump out lots of DPS, but still the killing power is really bad (anyone who's ever tried to kill a Std engine Marauder or Stalker with LRMs knows this).

#138 Kabum

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Posted 12 August 2019 - 08:54 PM

Somebody forgot that this is a cooperative game!
Lrm are like artillery and all military use it for something.....
Don't keep locks but your team will suffer from it.


#139 Nightbird

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Posted 13 August 2019 - 11:31 AM

LRM boats do better when they keep their own locks, it's nice to encourage them to LRM the proper way.

#140 Kodan Black

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Posted 13 August 2019 - 11:43 AM

Sometimes it is fun to run my LRM90 Nova Cat with TAG. But I don't just sit out in Iowa tossing missiles from the corn fields, I like to be in with the team and they have a wonderful effect of making enemies move/react to the fire. Plus sometimes I'm tired at the end of the night and want to have an easy match.

But these days I mostly play mediums and lights where my most "boating" mech is an Arctic Wolf that has 2 lurms and some heavy mediums. Paired with ECM it does a great job going to the flanks and getting mechs to turn around. Distracting them so heavier mechs can use their firepower more effectively is a good thing. Though lately my other Arctic Wolf with heavy mediums and ATMs has seen more use. Or my SRM Arctic Wolf. I play Arctic Wolves a lot.





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