With The Tiers Being Merged In Qp, Is The "sort By Tonnage" Necessary?
#1
Posted 16 August 2019 - 06:55 PM
#2
Posted 16 August 2019 - 07:49 PM
Edited by Number767, 16 August 2019 - 07:49 PM.
#3
Posted 16 August 2019 - 07:54 PM
There are definitely maps/modes where I personally believe drop zones could use adjustment.
They also do allow a much broader tonnage than they used to. With this event I am seeing everything from having eight assaults per side to 30% lights, 40% mediums and the rest mixed.
The state of the game is what it is though and guys who insist on bringing 48kph 100 ton mechs all the time unless very good are in general going to have a bad time at it.
#4
Posted 16 August 2019 - 08:28 PM
So, why bother sorting by tonnage? Just sort by player skill or something. There's no point in saddling one side with 4 100 ton assaults that have terrible loadouts and in pilots' hands who can't shoot straight only for them to further make things worse by hiding in the back.
Furthermore, if a team has a decent pilot in a Heavy Gauss Fafnir against a team whose only assault is an Executioner mixed with people who'd rather sit and hide, then it aggravates the situation even more.
I wouldn't mind if a team consisted of decent pilots all in Light and Medium mechs go up against some assaults and heavies if the skill is evenly distributed.
/rant.
#5
Posted 16 August 2019 - 09:56 PM
PSR is broken so all the tier ones can't be separated based on skill because the gap is enormous.
Teams are better off being evenly divided tonnage wise.
#6
Posted 17 August 2019 - 04:33 AM
Number767, on 16 August 2019 - 07:49 PM, said:
Tiers using PSR is essentially an experience bar. The Solo Queue MM only utilizes Tier level + matching weight classes to form up teams. It is sad when players moan about the MM opening up, taking anyone due to low population when the PSR itself has low thresholds for upward movement, which eventually almost everyone whether with an avg 500 MS or a 170 MS, it will simply take more games for that 170 MS player to hit Tier 2 then Tier 1.......
Or to put it another way, a player killing light blue NPCs in a game will take much more kills but will eventually level up to the highest level, while players killing dark blues/yellows will get their quicker. And/or the player wearing starter gear dies more often fighting dark blues but is not able to get a rez each time vs the player wearing top group/raid gear. The poorly geared player will eventually level out, it will simply take more kills (most rez do not give back 100% health)...
Go to Jarls lists and sort by games played. Of the top 10 with the most games, 5 are under 190 MS. Of those 5, 3 have opted in to show their Tiers on the forums with two being Tier 1 and the other Tier 2, with average MS ranging from 171 MS to 188 MS. Essentially Tier 1 and 2 is a a microcosm of the Tiers themselves.
And those players who are still here and in Tier 1 and 2, are they ecstatic they are in Tier 1, or have they come to terms that will not change but enjoy piloting a mech? Of said players, how many have left because it is BS? It would be akin to having a new expansion come out with harder hitting mobs and dying much more often while closing down previous expansions zones where the mobs were still dark blue but do not hit as hard. There are "challenges" then there are challenges.
When MW5 comes out, there will be those who will want to try out MWO because it is PVP, and imho MWO is not in a good position to retain those players.
Edited by Tarl Cabot, 17 August 2019 - 04:59 AM.
#7
Posted 17 August 2019 - 06:32 AM
people get the biggest mech they can find load it up with guns and think that somehow they are going to have an advantage. then you drop and die to what you think is the weakest mech in the game. its a great way to subvert expectations.
as for the sorting by tonnage i think that does something else entirely. mostly to keep lances together. you don't want locusts and annihilators in the same group because all sense of lance cohesion goes out the window. not that lances mean much in this game, you could probably get rid of it and nobody would notice. i think sorting by top speed would make more sense as there are slow lights and fast assaults. but again lances would need to serve a purpose.
Edited by LordNothing, 17 August 2019 - 06:41 AM.
#8
Posted 18 August 2019 - 12:52 PM
LordNothing, on 17 August 2019 - 06:32 AM, said:
But in QP "bigger is better" was replaced by "faster is better".
I'd say QP teams should be balanced on mech speed, instead of mech weight.
And Livaria made an even better suggestion by saying Charlie lance should be dropped further forward in QP, so QP teams blindly chase after Charlie lance instead of blindly trying to catch up with Alpha lance
#9
Posted 18 August 2019 - 01:43 PM
LordNothing, on 17 August 2019 - 06:32 AM, said:
It may just be my imagination, but I could swear it actually does do some sorting on speed. When I drop in my LFE180 Blackjack, at 64.8 kph, it puts me with the Heavies and sometimes the Assaults. When I play the LFE265 Blackjack at 102 kph, it sticks me in with the Mediums and sometimes the Lights.
I should start keeping tally and see if it's actually a thing or all in my head.
#10
Posted 18 August 2019 - 02:01 PM
Humble Dexter, on 18 August 2019 - 12:52 PM, said:
I'd say QP teams should be balanced on mech speed, instead of mech weight.
And Livaria made an even better suggestion by saying Charlie lance should be dropped further forward in QP, so QP teams blindly chase after Charlie lance instead of blindly trying to catch up with Alpha lance
speed is nice but sometimes raw firepower is also nice. granted so long as you can keep it alive long enough to kill stuff.
do like the charlie leads idea. they should never be in the back of the pack and the alpha lance needs to be in the back and to the left to reduce the natural nascar tendency.
Edited by LordNothing, 18 August 2019 - 02:03 PM.
#11
Posted 18 August 2019 - 02:13 PM
#12
Posted 18 August 2019 - 02:30 PM
I dunno. I suck at assaults and don't have a problem ending up near the front in ~50 kph mechs.
HD really just saying that its harder for him to be nowhere near the team; because there are plenty of faster mechs around nowadays. Big engine stomp meta has been a thing for a long time; it isn't going anywhere.
#13
Posted 18 August 2019 - 03:35 PM
Prototelis, on 18 August 2019 - 02:30 PM, said:
HD really just saying...
I am saying it's a QP problem.
You take a 8xERLL 45kph Supernova that sucks at QP, you bring it to FP, and it can perform much better there.
"HD is really just saying" that QP suffers from excess nascaring, the same way FP is suffering from excess ranged sniping.
#14
Posted 18 August 2019 - 03:39 PM
Humble Dexter, on 18 August 2019 - 03:35 PM, said:
You take a 8xERLL 45kph Supernova that sucks at QP, you bring it to FP, and it can perform much better there.
"HD is really just saying" that QP suffers from excess nascaring, the same way FP is suffering from excess ranged sniping.
Except faction play doesn't suffer from excess ranged sniping. That only happens on maps where it is appropriate. You wouldn't really know though since you only pug and don't really understand the meta and how teams and good players are using it.
#15
Posted 18 August 2019 - 05:05 PM
Feral Clown, on 16 August 2019 - 07:54 PM, said:
There are definitely maps/modes where I personally believe drop zones could use adjustment.
They also do allow a much broader tonnage than they used to. With this event I am seeing everything from having eight assaults per side to 30% lights, 40% mediums and the rest mixed.
The state of the game is what it is though and guys who insist on bringing 48kph 100 ton mechs all the time unless very good are in general going to have a bad time at it.
With new players being put into matches they don't have the C-Bills or G-Skills to buy bigger engines or even put skills into speed tweak, so yes you are going to have Assaults who do their base 40 something KPH on the field with you. Now if you do what I do and sit back with them even if you have a faster mech, then generally you can use them as a distraction from being shot and add extra firepower to their shots. Its a win win.
#16
Posted 18 August 2019 - 05:16 PM
If anyone is curious, I looked at my recent games and tallied up the median damage for each lance. (~100 samples per lance)
- Alpha Lance: 250 dmg
- Bravo Lance: 312 dmg
- Charlie Lance: 353 dmg
Edited by Jman5, 18 August 2019 - 05:24 PM.
#17
Posted 18 August 2019 - 05:27 PM
FRAGTAST1C, on 16 August 2019 - 08:28 PM, said:
No, you most certainly do not want Lights/Meds to face Heavies/Assaults with even skill distribution between the teams.
This is madness.
#18
Posted 18 August 2019 - 05:47 PM
GeminiWolf, on 18 August 2019 - 05:05 PM, said:
Except no it isn't a win/win.
Bringing a 40kph mech to quick play right now unless you are a top tier (who even those guys accept they're going to have bad games doing this a bunch of times) is borderline insane.
The stat of the game and the tendency towards nascar makes bringing these mech not viable.
#19
Posted 18 August 2019 - 06:29 PM
Feral Clown, on 18 August 2019 - 05:47 PM, said:
Except no it isn't a win/win.
Bringing a 40kph mech to quick play right now unless you are a top tier (who even those guys accept they're going to have bad games doing this a bunch of times) is borderline insane.
The stat of the game and the tendency towards nascar makes bringing these mech not viable.
Oh I agree, if you have a choice...my statement is saying that when you just start out and you want to play a big mech you simply can't make it any faster. I have had this issue with many Smurf accounts...However I do have the knowledge about positioning and such which makes it not so bad for me. But new players don't have that insight yet. Believe it or not there are a lot of new players still. Funny thing is my kid just started playing and has done really well as a new player, he already went up two tiers in a matter of a week. Took me FOREVER to even get a kill LOL when I started, but back then I would die and then spectate the player I thought was doing the best and try to mimic what they did the next match. Hmmm I sorta got off subject anyway....
#20
Posted 19 August 2019 - 12:48 AM
It's not that there were a lot of assaults in the team but we have mechs like the Executioner, Awesome, Gargoyle, etc., in Charlie Lance. I know that the MM doesn't sort the Lances like it should but yesterday was kinda funny.
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